Radiant's Last Stand1WW Enchantment — Saga
|: You gain 7 life.
||: Tap target creature. It doesn't untap during its controller's next two untaps steps.
|||: Choose a white Aura you own from outside the game that enchants a permanent and attach it to any permanent it can enchant.
Intrepid Hero's Resolve1W Enchantment
As Intrepid Hero's Resolve enters the battlefield, you choose +1/+0 or +0/+1.
Creature you control get the chosen power or toughness boost.
Creatures with entangler may block creatures as though they have no abilities. "An army of one is very real. I've seen it. It made me taste the bitterness of defeat—and all my pride was laid to rest with my retreat."
—Josu Vess
For those unaware, entangler is one of the first concepts I keyworded when I began developing Magic.
It is a throwback to Entangler and does exactly the same thing.
So... overwhelming splendor is a white aura. A card that cheats a card into play for 2 mana is as powerful as the strongest thing it can cheat out and splendor is... strong.
I'm going to assume your Saga is a standard 1, 2, 3. Since you didn't put anything else. That last ability is far too powerful as Dumplings said. Without restricting it in any way this has to cost a minimum of 2 more and possibly even more than that. If you limit what it can grab so nothing dangerous occurs then the cost could stay the same. As for wording. You just put the aura into play. The rules already do the rest by design.
The buff is small enough for an extra ability but without knowledge of entangler and how prevelant it would be its hard to say how good it is.
So... overwhelming splendor is a white aura. A card that cheats a card into play for 2 mana is as powerful as the strongest thing it can cheat out and splendor is... strong.
I suppose you are right.
Originally, what I wanted this to do was enable each player to activate the effects in succession. Since I removed that and boiled it down to a one-sided Saga, I should taper the final ability some.
Angel's Mercy is also a completely garbage card and Lone Missionary exists and is more abusable as a creature. Gains more than half the amount of life and costs half the mana. Birth of Meletis also exists as does timely reinforcements. 7 may be a tiny bit high but it's definitely not implausible.
So... overwhelming splendor is a white aura. A card that cheats a card into play for 2 mana is as powerful as the strongest thing it can cheat out and splendor is... strong.
So... overwhelming splendor is a white aura. A card that cheats a card into play for 2 mana is as powerful as the strongest thing it can cheat out and splendor is... strong.
I suppose you are right.
Holy crap, why is no one talking about this part?
He edited it to only get auras that enchant permanents, so splendor isn't an issue anymore.
So... overwhelming splendor is a white aura. A card that cheats a card into play for 2 mana is as powerful as the strongest thing it can cheat out and splendor is... strong.
I suppose you are right.
Holy crap, why is no one talking about this part?
He edited it to only get auras that enchant permanents, so splendor isn't an issue anymore.
I think they're talking about the part where Reap acknowledged the someone else was right.
Radiant's last stand... Looks good as is. My only qualm is that it requires more memory issues than needed. Doesn't untap during it's next untap step sounds better than doesn't untap during it's next 2 untap steps. If wanting to get 2 untap then maybe make it target up to 2 creatures and tap them for 1 cycle?
Hero's Resolve... Actually seems fine.
Btw I like Entangler as a keyword. Well done.
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Enchantment — Saga
|: You gain 7 life.
||: Tap target creature. It doesn't untap during its controller's next two untaps steps.
|||: Choose a white Aura you own from outside the game that enchants a permanent and attach it to any permanent it can enchant.
Intrepid Hero's Resolve 1W
Enchantment
As Intrepid Hero's Resolve enters the battlefield, you choose +1/+0 or +0/+1.
Creature you control get the chosen power or toughness boost.
Creatures with entangler may block creatures as though they have no abilities.
"An army of one is very real. I've seen it. It made me taste the bitterness of defeat—and all my pride was laid to rest with my retreat."
—Josu Vess
For those unaware, entangler is one of the first concepts I keyworded when I began developing Magic.
It is a throwback to Entangler and does exactly the same thing.
The buff is small enough for an extra ability but without knowledge of entangler and how prevelant it would be its hard to say how good it is.
I suppose you are right.
Originally, what I wanted this to do was enable each player to activate the effects in succession. Since I removed that and boiled it down to a one-sided Saga, I should taper the final ability some.
Holy crap, why is no one talking about this part?
He edited it to only get auras that enchant permanents, so splendor isn't an issue anymore.
I think they're talking about the part where Reap acknowledged the someone else was right.
Hero's Resolve... Actually seems fine.
Btw I like Entangler as a keyword. Well done.