Thror, Mountain King3RR
Legendary Creature - Dwarf Noble (M)
4/4
Whenever you tap a Mountain for mana, create a Treasure token.
Varolz, Sage of Scars3BG
Legendary Creature - Troll Shaman (M)
5/5
Menace, trample X: When target creature you control dies this turn, if it had no +1/+1 counters on it, return that card to the battlefield under its owner's control with X +1/+1 counters on it. X can't be 0.
Soul of Muraganda1GU
Legendary Creature - Avatar (R)
3/3
When ~ enters the battlefield, search your library for a creature card with no abilities, exile that card, then shuffle.
If you would create one or more creature tokens, you may create that many tokens that are copies of the exiled card instead.
Leovold, the Benevolent3GWU
Legendary Creature - Elf Advisor (R)
3/3
Whenever an opponent casts a spell, if you haven't cast any spells this turn, you may cast a card with equal or lesser mana value from your hand without paying its mana cost. T: Target player adds three mana in any combination of colors.
Lazav, Collector of Secrets2UB
Legendary Creature - Shapeshifter (M)
3/3
When ~ enters the battlefield, exile up to one target creature or planeswalker card from your graveyard with a disguise counter on it. 1: Exile ~. Return it to the battlefield under its owner's control at the beginning of the next end step. You may have it enter the battlefield as a copy of a card you own in exile with a disguise counter on it, except it has this ability.
Council of the SuperfriendsWUBRG
Legendary Creature - Avatar (R)
5/5
When ~ enters the battlefield, you may put a planeswalker card from your hand or graveyard onto the battlefield.
Each planeswalker you control has all loyalty abilities of each other planeswalker you control.
Love everything else about that one. It would be Mythic. A good one too.
I don't like Menace. I think it was good when reserved (Two-Headed Dragon). It losses it reservation, it loses everything with it. It's not like Entangler, which you can throw on many things, and you will preserve the game, and create interactivity (because it's defensive). Additionally, it is being greedy. Selfish. Just one +1/+1 is very good. The cost is not. It is broken. Double X would be useless. Make it tap for the ability would be great.
The first one wants to be a basic Mountain? Treasure Token is a big deal, right? You probably have a green one that does the same thing for Food Tokens, yes? It wants to be a basic Forest.
Your shapeshifter is kind of neat. The name is not. It's kind of lack-luster. It's too flashy for such a bland name.
Council is just kind of—not foxxxy at all. It wants to be very foxy. Can you doll it up for me? It does not want to be so bland and uncreative...but stylish and more selective and interactive.
I swear, every time I read one of Reap's posts its like someone took a regular post through Google Translate six times before hitting Reply.
Thor is probably over costed. I'd say it should be have some kind of combat keywords and cost 2RR.
Varloz' ability needs to cost more unles you add "Activate as a sorcery and only once each turn."
The only issue I see with Soul of Muraganda is that when it dies and you recast it your best target is just gone, so you'll have to have a bunch of big vanillas in your deck. Not sure a good fix, maybe "exile with a petroglyph counter" and copy of any card with a petroglyph counter"
An interesting angle for leovold would be to combine the mana and spell ability together. "T: Target player adds three mana of any color. Until end of turn, they don't lose this mana as steps and phases end. The next time that player casts a spell this turn, if they are an opponent, you may cast a spell of equal or lesser mana value without paying its casting cost."
I'd let Lazav hit any graveyard, for utility of gy removal as well as more copy options.
Council is too strong: 5 mana, play an free Ugin (even one that died) and all my planeswalkers are Ugins too. Something like "When cardname comes into play, search your graveyard and library for a planeswalker card of each color, reveal them and put them into your hand, then shuffle." and then a cost reduction mechanic of some sort would be much more utility in superfriends (my main EDH deck, by the way)
Note that if you revoke the legendary title from your green/blue one, you can make the effect modular, and enable the choice of which token, in the event of multiple tokens are possible. This way, you can span the colors, which is very useful when dealing with finicky protections.
I swear, every time I read one of Reap's posts its like someone took a regular post through Google Translate six times before hitting Reply.
Thor is probably over costed. I'd say it should be have some kind of combat keywords and cost 2RR.
Varloz' ability needs to cost more unles you add "Activate as a sorcery and only once each turn."
The only issue I see with Soul of Muraganda is that when it dies and you recast it your best target is just gone, so you'll have to have a bunch of big vanillas in your deck. Not sure a good fix, maybe "exile with a petroglyph counter" and copy of any card with a petroglyph counter"
An interesting angle for leovold would be to combine the mana and spell ability together. "T: Target player adds three mana of any color. Until end of turn, they don't lose this mana as steps and phases end. The next time that player casts a spell this turn, if they are an opponent, you may cast a spell of equal or lesser mana value without paying its casting cost."
I'd let Lazav hit any graveyard, for utility of gy removal as well as more copy options.
Council is too strong: 5 mana, play an free Ugin (even one that died) and all my planeswalkers are Ugins too. Something like "When cardname comes into play, search your graveyard and library for a planeswalker card of each color, reveal them and put them into your hand, then shuffle." and then a cost reduction mechanic of some sort would be much more utility in superfriends (my main EDH deck, by the way)
I based Thror's cost on the typical mana-doubling effect, seeing as this is that but arguably better. Conservatively, I think five mana is safe, although I could see adding some keywords or other abilities too. Just not sure what to add. It's just so simple and clean as is.
When I was costing Varolz' ability, I was comparing it to Mikaeus, the Unhallowed. It's basically the undying ability, except that you pay mana per death, which already seems like a significant drawback. Not being limited to non-Human creatures is a plus, but not a huge one. Being able to add as many counters as you'd like is definitely a bonus too, although the mana cost scales with it, and it also doesn't change the fact that you still only get one trigger per creature (unless you're doing combo stuff, and even that's harder because this card costs at least one mana per trigger). It's really hard to tell whether Varolz is appropriately costed when compared to Mikaeus, but I'm not convinced that increasing the cost of the activated ability or limiting it to once per turn is all that necessary.
Between what you and the others have said about Soul of Muraganda, I can definitely get behind using counters on the exiled cards the same way my Lazav does, so that you can pick and choose which creature you want to use as a token at any given time and still be able to use the same creature card as a target in commander games when you're re-casting Soul. The only problem I see with that is that it means you really only have to include one huge vanilla creature in your commander deck. You'd always go with the biggest creature since it has no abilities anyway, unless you're taking stuff like color or creature type into account, which I can't imagine would happen very often. I guess you could, but I just don't know if it would be more interesting to give the player that option, or to force the player to build more heavily into vanilla creatures to maximize how much value they can get out of Soul after casting it multiple times. How about, to mix things up, we change how the exiled card gets exiled:
Soul of Muraganda1GU
Legendary Creature - Avatar (R)
3/3
Whenever you cast a creature spell that has no abilities, you may exile that card with a fossil counter on it. If you do, you may create a token that's a copy of a card you own in exile with a fossil counter on it.
If you would create one or more creature tokens, instead you may create that many tokens that are copies of a card you own in exile with a fossil counter on it.
This way, the way a game plays out will at least depend on what vanilla creature you draw, rather than the first one you tutor out.
The tricky thing with Lazav is mirror matches. If he could hit any graveyard, then he'd have to be able to copy cards you don't own, which means that an opponent's Lazav could copy cards you've put into exile with your Lazav, which is just awkward. Added gy removal and selection is nice, but I don't think it's worth the added risk.
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Legendary Creature - Dwarf Noble (M)
4/4
Whenever you tap a Mountain for mana, create a Treasure token.
Varolz, Sage of Scars 3BG
Legendary Creature - Troll Shaman (M)
5/5
Menace, trample
X: When target creature you control dies this turn, if it had no +1/+1 counters on it, return that card to the battlefield under its owner's control with X +1/+1 counters on it. X can't be 0.
Soul of Muraganda 1GU
Legendary Creature - Avatar (R)
3/3
When ~ enters the battlefield, search your library for a creature card with no abilities, exile that card, then shuffle.
If you would create one or more creature tokens, you may create that many tokens that are copies of the exiled card instead.
Leovold, the Benevolent 3GWU
Legendary Creature - Elf Advisor (R)
3/3
Whenever an opponent casts a spell, if you haven't cast any spells this turn, you may cast a card with equal or lesser mana value from your hand without paying its mana cost.
T: Target player adds three mana in any combination of colors.
Lazav, Collector of Secrets 2UB
Legendary Creature - Shapeshifter (M)
3/3
When ~ enters the battlefield, exile up to one target creature or planeswalker card from your graveyard with a disguise counter on it.
1: Exile ~. Return it to the battlefield under its owner's control at the beginning of the next end step. You may have it enter the battlefield as a copy of a card you own in exile with a disguise counter on it, except it has this ability.
Council of the Superfriends WUBRG
Legendary Creature - Avatar (R)
5/5
When ~ enters the battlefield, you may put a planeswalker card from your hand or graveyard onto the battlefield.
Each planeswalker you control has all loyalty abilities of each other planeswalker you control.
Creature — Avatar
Love everything else about that one. It would be Mythic. A good one too.
I don't like Menace. I think it was good when reserved (Two-Headed Dragon). It losses it reservation, it loses everything with it. It's not like Entangler, which you can throw on many things, and you will preserve the game, and create interactivity (because it's defensive). Additionally, it is being greedy. Selfish. Just one +1/+1 is very good. The cost is not. It is broken. Double X would be useless. Make it tap for the ability would be great.
The first one wants to be a basic Mountain? Treasure Token is a big deal, right? You probably have a green one that does the same thing for Food Tokens, yes? It wants to be a basic Forest.
Your shapeshifter is kind of neat. The name is not. It's kind of lack-luster. It's too flashy for such a bland name.
Council is just kind of—not foxxxy at all. It wants to be very foxy. Can you doll it up for me? It does not want to be so bland and uncreative...but stylish and more selective and interactive.
Thor is probably over costed. I'd say it should be have some kind of combat keywords and cost 2RR.
Varloz' ability needs to cost more unles you add "Activate as a sorcery and only once each turn."
The only issue I see with Soul of Muraganda is that when it dies and you recast it your best target is just gone, so you'll have to have a bunch of big vanillas in your deck. Not sure a good fix, maybe "exile with a petroglyph counter" and copy of any card with a petroglyph counter"
An interesting angle for leovold would be to combine the mana and spell ability together. "T: Target player adds three mana of any color. Until end of turn, they don't lose this mana as steps and phases end. The next time that player casts a spell this turn, if they are an opponent, you may cast a spell of equal or lesser mana value without paying its casting cost."
I'd let Lazav hit any graveyard, for utility of gy removal as well as more copy options.
Council is too strong: 5 mana, play an free Ugin (even one that died) and all my planeswalkers are Ugins too. Something like "When cardname comes into play, search your graveyard and library for a planeswalker card of each color, reveal them and put them into your hand, then shuffle." and then a cost reduction mechanic of some sort would be much more utility in superfriends (my main EDH deck, by the way)
It is not that. It is that creature tokens don't need a commander like this. And it's not as intuitive to the game as a whole.
Let's not make cards that cater to a single format. A good commander is one that has equal potential abroad. And this in the face of removals.
I based Thror's cost on the typical mana-doubling effect, seeing as this is that but arguably better. Conservatively, I think five mana is safe, although I could see adding some keywords or other abilities too. Just not sure what to add. It's just so simple and clean as is.
When I was costing Varolz' ability, I was comparing it to Mikaeus, the Unhallowed. It's basically the undying ability, except that you pay mana per death, which already seems like a significant drawback. Not being limited to non-Human creatures is a plus, but not a huge one. Being able to add as many counters as you'd like is definitely a bonus too, although the mana cost scales with it, and it also doesn't change the fact that you still only get one trigger per creature (unless you're doing combo stuff, and even that's harder because this card costs at least one mana per trigger). It's really hard to tell whether Varolz is appropriately costed when compared to Mikaeus, but I'm not convinced that increasing the cost of the activated ability or limiting it to once per turn is all that necessary.
Between what you and the others have said about Soul of Muraganda, I can definitely get behind using counters on the exiled cards the same way my Lazav does, so that you can pick and choose which creature you want to use as a token at any given time and still be able to use the same creature card as a target in commander games when you're re-casting Soul. The only problem I see with that is that it means you really only have to include one huge vanilla creature in your commander deck. You'd always go with the biggest creature since it has no abilities anyway, unless you're taking stuff like color or creature type into account, which I can't imagine would happen very often. I guess you could, but I just don't know if it would be more interesting to give the player that option, or to force the player to build more heavily into vanilla creatures to maximize how much value they can get out of Soul after casting it multiple times. How about, to mix things up, we change how the exiled card gets exiled:
Soul of Muraganda 1GU
Legendary Creature - Avatar (R)
3/3
Whenever you cast a creature spell that has no abilities, you may exile that card with a fossil counter on it. If you do, you may create a token that's a copy of a card you own in exile with a fossil counter on it.
If you would create one or more creature tokens, instead you may create that many tokens that are copies of a card you own in exile with a fossil counter on it.
This way, the way a game plays out will at least depend on what vanilla creature you draw, rather than the first one you tutor out.
The tricky thing with Lazav is mirror matches. If he could hit any graveyard, then he'd have to be able to copy cards you don't own, which means that an opponent's Lazav could copy cards you've put into exile with your Lazav, which is just awkward. Added gy removal and selection is nice, but I don't think it's worth the added risk.