Metalcraft cares about artifacts. Constellation triggers on enchantments. Long ago I came up with Auracraft, which is metalcraft for enchantments except that it becomes active with 2 enchantments.
Here I add Mysticism.
As long as you control an enchantment and an artifact, blablabla.
Some variations of it that I had along the way: count the number of basic lands you control; count the number of permanent types you control, sort of delirium for the battlefield.
This one will be a little hard to build an environment around, because metalcraft and constellation were both in sets that cared mainly about that one type of permanent and it is easier to keep a critical mass of one thing in play that of two things.
For instance, if your can draft 10 relevant cards for metalcraft, constellation and your mysticism the two former means you would have 10 of one type of card while the latter would have 5 each of two different types. If I can knock you off one permanent to turn of your ability, the metalcraft deck has twice as many potential draws to turn it back on. If you compare this to the similar theme in Eldraine on cards like Shinechaser and All that Glitters, those cards care about the OR rather than AND so drawing either nets you an effect rather than having to have both.
That's not to say its a bad mechanic, but rather that whatever set you built Mysticism in would need to support it with both artifact creatures and enchantment creatures - as well as possibly enchantment artifacts - so that decks can effectively use the mechanic in limited.
Yeah, I though so that caring about two different things at the same time was too complicated for a set's theme. Controlling three different permanent types is both more flexible and less restrictive in terms of deck building.
If you go for permanent types, you'll probably want to go four (or 5 if you have a lot of multi-types). In limited, you'll pretty much always have lands and creatures, so you only need one other type and enchantments and artifacts can easily also be on creatures. If you make a hard design rule that you won't have or have very few multi-types you might be able to do 3.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Here I add Mysticism.
As long as you control an enchantment and an artifact, blablabla.
Some variations of it that I had along the way: count the number of basic lands you control; count the number of permanent types you control, sort of delirium for the battlefield.
For instance, if your can draft 10 relevant cards for metalcraft, constellation and your mysticism the two former means you would have 10 of one type of card while the latter would have 5 each of two different types. If I can knock you off one permanent to turn of your ability, the metalcraft deck has twice as many potential draws to turn it back on. If you compare this to the similar theme in Eldraine on cards like Shinechaser and All that Glitters, those cards care about the OR rather than AND so drawing either nets you an effect rather than having to have both.
That's not to say its a bad mechanic, but rather that whatever set you built Mysticism in would need to support it with both artifact creatures and enchantment creatures - as well as possibly enchantment artifacts - so that decks can effectively use the mechanic in limited.