Communal Trance (Your enchantments can help cast this spell. Each enchantment you tap after you're done activating mana abilities pays for 1.)
Search your library for an enchantment card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
This is just a white Chord of Calling. Chord and Whir of Invention are great magic cards. It might be too powerful compared to artifacts and creatures though, because of the existence of things like Humility and enchantments that win the game on your upkeep (Test of Endurance and others)
Do you think this is something they would put into the game, or does the Chord cycle stop at green and blue?
From a color pie perspective, this is exactly where a white Chord/Whir would fall. The biggest knock against this is balance because, by and large, tapping an enchantment isn't really a cost. With creatures and many artifacts, tapping them to use Chord or Whir means you're actively not using them for something else, where enchantments don't have anything else to tap to do.
As to completing the cycle, all you have left for permanent types is lands (which don't makes sense searching for an X CMC) and planeswalkers. Notably, white has also become the color of tutoring planeswalkers. While planeswalkers are more powerful than enchantments, you also cannot flood the board with them as quickly as other card types which balances for the "non-cost" of tapping them to pay for the spell. If you put the Chord of planeswalkers in White and move chord of enchantments to Black(?) you'd just have to figure out how to deals with red.
As to completing the cycle, all you have left for permanent types is lands (which don't makes sense searching for an X CMC) and planeswalkers. Notably, white has also become the color of tutoring planeswalkers. While planeswalkers are more powerful than enchantments, you also cannot flood the board with them as quickly as other card types which balances for the "non-cost" of tapping them to pay for the spell. If you put the Chord of planeswalkers in White and move chord of enchantments to Black(?) you'd just have to figure out how to deals with red.
Black works best with Delve, because if you look at Chord of Calling it really isn’t harder to flood creatures than enchantments. By design these cards are supposed to be strong with a cost payoff ratio that makes the board state weaker the more powerful a card you search for.
For a functioning black card it would be Delve, and return from the graveyard to to battlefield.
Blue is hands down Improvise artifact search. (Yes I know this card basically already exists, but for cycle purposes unless you’d reprint Whir)
In my opinion red would be something like “As an additional cost to cast ~, sacrifice any number of creatures. ~ deals X damage divided among any number of creatures where X is the amount of mana spent to cast this spell plus the total power of each creature sacrificed.” Yes this is strong, but it’s just barely as good as Damnation.
To fix the white one, maybe it could be “Each enchantment you exile while after you’re done activating mana abilities pays for 1. Return those cards to the battlefield at the beginning of your next upkeep.” Is this abusable, yes, but so are all the other ones. By power level it would most likely be Green, Black, White, Blue, and Red in my honest opinion, but not by much.
Switching to Delve and/or making a mass removal spell is stretching the definition of a cycle, when Chord of Calling, Whir of Invention, and the poster's spell all already have a clear structure of "tap X permanents to search up an X cmc permanent of that type"
I'd suggest using phasing. It would turn off the enchantments used to pay the cost for a turn whithout any enters the battlefield abuse. Would probably need to make it a sorcery though. There is drawback to leaving creatures and artifacts untapped to use at the end of your opponent's turn but not so much with enchantments.
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Communal Trance (Your enchantments can help cast this spell. Each enchantment you tap after you're done activating mana abilities pays for 1.)
Search your library for an enchantment card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
This is just a white Chord of Calling. Chord and Whir of Invention are great magic cards. It might be too powerful compared to artifacts and creatures though, because of the existence of things like Humility and enchantments that win the game on your upkeep (Test of Endurance and others)
Do you think this is something they would put into the game, or does the Chord cycle stop at green and blue?
As to completing the cycle, all you have left for permanent types is lands (which don't makes sense searching for an X CMC) and planeswalkers. Notably, white has also become the color of tutoring planeswalkers. While planeswalkers are more powerful than enchantments, you also cannot flood the board with them as quickly as other card types which balances for the "non-cost" of tapping them to pay for the spell. If you put the Chord of planeswalkers in White and move chord of enchantments to Black(?) you'd just have to figure out how to deals with red.
Black works best with Delve, because if you look at Chord of Calling it really isn’t harder to flood creatures than enchantments. By design these cards are supposed to be strong with a cost payoff ratio that makes the board state weaker the more powerful a card you search for.
For a functioning black card it would be Delve, and return from the graveyard to to battlefield.
Blue is hands down Improvise artifact search. (Yes I know this card basically already exists, but for cycle purposes unless you’d reprint Whir)
In my opinion red would be something like “As an additional cost to cast ~, sacrifice any number of creatures. ~ deals X damage divided among any number of creatures where X is the amount of mana spent to cast this spell plus the total power of each creature sacrificed.” Yes this is strong, but it’s just barely as good as Damnation.
To fix the white one, maybe it could be “Each enchantment you exile while after you’re done activating mana abilities pays for 1. Return those cards to the battlefield at the beginning of your next upkeep.” Is this abusable, yes, but so are all the other ones. By power level it would most likely be Green, Black, White, Blue, and Red in my honest opinion, but not by much.