Expanding Opportunities1UR
Enchantment
When a player chooses a mode, that player chooses all modes instead.
---
So I was looking at some modal spells and thought "what if there was something that let you choose all modes", and then "oooh what something forced you to choose all modes".
I've made a lot of custom cards in the past and am pretty good at templating, but I have no idea how to template this one. Are the modal modes even referred to as modes by the rules? And how do you template it something as "you can normally only do one thing but now you can do all the things even if it breaks the rules"?
But anyway, thought it would be an interesting and fun card. UR was chosen because of manipulating reality as well as the chaotic aspect of requiring all modes to be chosen.
I think he biggest issue is one of valid targets. A spell like Abrade would require both a creature and artifact to be on the board and targetable. That's just a straightforward one, I'm sure there's way more complicated things out there. Something like Planewide Celebration (which does call them modes) does the caster just get 1 of each or 4? Stuff like that pushes it towards un-territory, just because it might need its own sub-rules.
If a player would choose a mode for a spell or ability, that player chooses all modes instead. (All modes must have valid targets.)
Something like that? I dunno, might not be sufficient. It'd be easier to make work for a narrow keyword like Entwine, or a cycle of instant/sorcery that had a subtype of some sort.
The problem with this is really the modal cards that let you choose more than one, especially the ones that let you choose the same options multiple times. As such its safer to just make the card ignore those and only function for specifically "Choose one"
Expanding Opportunities1UR
Enchantment
If you would cast a modal spell choosing exactly one mode, instead choose all modes.
This doesn't play nice with escalate cards, as escalate is actually just a cost-increasing mechanic disguised as a kicker variant. If you desperately want to function with the cards that allow you to choose more than one and allow choosing the same mode over and over then the only option is to make copies. Though even that has to jump through extra loops due to how copies work.
Expanding Opportunities5UR
Enchantment
Whenever you cast a modal spell exile it. If you do, create a copy for each of its modes. You may cast those copies without paying their mana costs.
This version is WAY stronger than the previous versions but it's the cleanest way to get the function you want.
And yes, this card will exist now in silver border/acorn. It won’t work in regular magic though because some modal effects require you to choose one of the modes to define a characteristic of something and being forced to all the modes cannot apply at the same time.
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Enchantment
When a player chooses a mode, that player chooses all modes instead.
---
So I was looking at some modal spells and thought "what if there was something that let you choose all modes", and then "oooh what something forced you to choose all modes".
I've made a lot of custom cards in the past and am pretty good at templating, but I have no idea how to template this one. Are the modal modes even referred to as modes by the rules? And how do you template it something as "you can normally only do one thing but now you can do all the things even if it breaks the rules"?
But anyway, thought it would be an interesting and fun card. UR was chosen because of manipulating reality as well as the chaotic aspect of requiring all modes to be chosen.
Kroxa, Titan of Death's Hunger
Omnath, Locus of Rage
Kinnan, Bonder Prodigy
Toshiro Umezawa
Thraximundar
Jirina Kudro
Geist of Saint Traft
Krark, the Thumbless + Sakashima of a Thousand Faces
This site has me constantly saying "Some peoples' kids"
If a player would choose a mode for a spell or ability, that player chooses all modes instead. (All modes must have valid targets.)
Something like that? I dunno, might not be sufficient. It'd be easier to make work for a narrow keyword like Entwine, or a cycle of instant/sorcery that had a subtype of some sort.
Expanding Opportunities 1UR
Enchantment
If you would cast a modal spell choosing exactly one mode, instead choose all modes.
This doesn't play nice with escalate cards, as escalate is actually just a cost-increasing mechanic disguised as a kicker variant. If you desperately want to function with the cards that allow you to choose more than one and allow choosing the same mode over and over then the only option is to make copies. Though even that has to jump through extra loops due to how copies work.
Expanding Opportunities 5UR
Enchantment
Whenever you cast a modal spell exile it. If you do, create a copy for each of its modes. You may cast those copies without paying their mana costs.
This version is WAY stronger than the previous versions but it's the cleanest way to get the function you want.
Wow you REALLY nailed it.
And yes, this card will exist now in silver border/acorn. It won’t work in regular magic though because some modal effects require you to choose one of the modes to define a characteristic of something and being forced to all the modes cannot apply at the same time.