Xout, Existence Thief2UB Legendary Planeswalker - Xout (Mythic) +1: Each opponent discards a card and you draw a card. You lose 2 life. -3: Create a token that is a copy of target crearure an opponent controls with converted mana cost 3 or less. You lose 2 life. -8: You control target opponent during that players next turn. You may exchange life totals with that player. 4
Seems like your -3 shouldn't require you to lose 2 life. The +1 is pretty powerful for a +1 (maybe target opponent instead of each?) so it makes sense to lose 2 life, but for the most part any 3-drop or less won't be that powerful in most games. Yeah you could end up cloning a Dark Confidant or Drannith Magistrate, but it seems rare that that would happen.
Maybe you could add something with Rogues? It just seems to fit the Dimir Rogues deck. Maybe the +1 could be "Each opponent discards a card and you draw a card. If you don't control a Rogue, lose 2 life." Just an idea. Maybe that isn't where you were going with him.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Life is a jape. Yours, mine, everyone's."
—Tyrion Lannister, A Dance with Dragons
Seems like your -3 shouldn't require you to lose 2 life. The +1 is pretty powerful for a +1 (maybe target opponent instead of each?) so it makes sense to lose 2 life, but for the most part any 3-drop or less won't be that powerful in most games. Yeah you could end up cloning a Dark Confidant or Drannith Magistrate, but it seems rare that that would happen.
Maybe you could add something with Rogues? It just seems to fit the Dimir Rogues deck. Maybe the +1 could be "Each opponent discards a card and you draw a card. If you don't control a Rogue, lose 2 life." Just an idea. Maybe that isn't where you were going with him.
The flavor is that they steal your opponent. They can take their memories (the +1), their works (-3), and eventually just their very existence (ultimate)
I might let the minus copy an artifact or creature, but I the cmc limit feels like a good safety valve, especially since the plus is a +2 card advantage. The life loss mainly ties it into the ultimate. It likely isn't as necessary for balancing, just for matching the components together.
At less than 5CMC planeswalkers don't get to generate flat card advantage with a +. This plus would be very strong on a 5CMC walker such that I don't think at 5 it would be fine.
The - is laughable weak in comparison to the plus but the plus is fairly insane so it isn't actually that bad. Being a 4 mana clone + would be a fine design but that mana restrictions really kills this ability. At 4 mana costing nearly all of its loyalty, you can reasonably copy any creature if you are sticking with the life loss theme.
The ultimate is fairly perfect. Normally it would be loosely connected with the theme of stealing things but the life loss on the previous two ability and the swapping life totals on the ultimate makes for a nice little story. However, you are losing a minimum of 8 life to swap life totals. That is a lot of life. Because of this, I think it should plus more but also cost more but not at the same level. The plus needs to be reworked to fit a 4CMC walker and while doing that it should be bumped up to +2 while the ultimate goes up to -10. This makes the investment of plusing better as it's harder to keep them off ultimate but that just makes the threat of it larger.
Overall its an interesting walker. The plus is way too strong and the - is a little weak, on other card types such disparities in function could balance each other but on a walker that doesn't really work unless its the other way around. The + can't be such a powerhouse on anything less than 5CMC and that's pushing it.
At less than 5CMC planeswalkers don't get to generate flat card advantage with a +. This plus would be very strong on a 5CMC walker such that I don't think at 5 it would be fine.
The - is laughable weak in comparison to the plus but the plus is fairly insane so it isn't actually that bad. Being a 4 mana clone + would be a fine design but that mana restrictions really kills this ability. At 4 mana costing nearly all of its loyalty, you can reasonably copy any creature if you are sticking with the life loss theme.
The ultimate is fairly perfect. Normally it would be loosely connected with the theme of stealing things but the life loss on the previous two ability and the swapping life totals on the ultimate makes for a nice little story. However, you are losing a minimum of 8 life to swap life totals. That is a lot of life. Because of this, I think it should plus more but also cost more but not at the same level. The plus needs to be reworked to fit a 4CMC walker and while doing that it should be bumped up to +2 while the ultimate goes up to -10. This makes the investment of plusing better as it's harder to keep them off ultimate but that just makes the threat of it larger.
Overall its an interesting walker. The plus is way too strong and the - is a little weak, on other card types such disparities in function could balance each other but on a walker that doesn't really work unless its the other way around. The + can't be such a powerhouse on anything less than 5CMC and that's pushing it.
First of all, it's good to see that you noticed the story going on with the ultimate. I designed the card around my spouse's D&D character, a shape-shifting identity thief/ murderer. I started with the ult and designed from there.
Teah, I figured the +1 was extremely pushed, in my design file it was at mana and had a weaker effect (mill each opponent for 2 and draw a card, lose 1 life.) I'll work on a rebalanced version tonight and post it, this was definitely one of the cards I've had a hard time balancing the flavor and the power level for. I just really like the character and use them for lots of my fictional settings.
My other route was to simply have them in the flavor text of a Clever Impersonator reprint, but it seemed like a waste of a character
Xout, Existence Thief3UB Legendary Planeswalker - Xout (Mythic) +2: Up to one target opponent discards a card. Then, if that player has more cards in their hand than you, draw a card. You lose 2 life. -3: Create a token that is a copy of target artifact or creature an opponent controls with converted mana cost 4 or less. You lose 2 life. -10: You control target opponent during that players next turn. You may exchange life totals with that player. 4
Legendary Planeswalker - Xout (Mythic)
+1: Each opponent discards a card and you draw a card. You lose 2 life.
-3: Create a token that is a copy of target crearure an opponent controls with converted mana cost 3 or less. You lose 2 life.
-8: You control target opponent during that players next turn. You may exchange life totals with that player.
4
Kroxa, Titan of Death's Hunger
Omnath, Locus of Rage
Kinnan, Bonder Prodigy
Toshiro Umezawa
Thraximundar
Jirina Kudro
Geist of Saint Traft
Krark, the Thumbless + Sakashima of a Thousand Faces
This site has me constantly saying "Some peoples' kids"
Maybe you could add something with Rogues? It just seems to fit the Dimir Rogues deck. Maybe the +1 could be "Each opponent discards a card and you draw a card. If you don't control a Rogue, lose 2 life." Just an idea. Maybe that isn't where you were going with him.
"Life is a jape. Yours, mine, everyone's."
—Tyrion Lannister, A Dance with Dragons
The flavor is that they steal your opponent. They can take their memories (the +1), their works (-3), and eventually just their very existence (ultimate)
I might let the minus copy an artifact or creature, but I the cmc limit feels like a good safety valve, especially since the plus is a +2 card advantage. The life loss mainly ties it into the ultimate. It likely isn't as necessary for balancing, just for matching the components together.
Kroxa, Titan of Death's Hunger
Omnath, Locus of Rage
Kinnan, Bonder Prodigy
Toshiro Umezawa
Thraximundar
Jirina Kudro
Geist of Saint Traft
Krark, the Thumbless + Sakashima of a Thousand Faces
This site has me constantly saying "Some peoples' kids"
The - is laughable weak in comparison to the plus but the plus is fairly insane so it isn't actually that bad. Being a 4 mana clone + would be a fine design but that mana restrictions really kills this ability. At 4 mana costing nearly all of its loyalty, you can reasonably copy any creature if you are sticking with the life loss theme.
The ultimate is fairly perfect. Normally it would be loosely connected with the theme of stealing things but the life loss on the previous two ability and the swapping life totals on the ultimate makes for a nice little story. However, you are losing a minimum of 8 life to swap life totals. That is a lot of life. Because of this, I think it should plus more but also cost more but not at the same level. The plus needs to be reworked to fit a 4CMC walker and while doing that it should be bumped up to +2 while the ultimate goes up to -10. This makes the investment of plusing better as it's harder to keep them off ultimate but that just makes the threat of it larger.
Overall its an interesting walker. The plus is way too strong and the - is a little weak, on other card types such disparities in function could balance each other but on a walker that doesn't really work unless its the other way around. The + can't be such a powerhouse on anything less than 5CMC and that's pushing it.
First of all, it's good to see that you noticed the story going on with the ultimate. I designed the card around my spouse's D&D character, a shape-shifting identity thief/ murderer. I started with the ult and designed from there.
Teah, I figured the +1 was extremely pushed, in my design file it was at mana and had a weaker effect (mill each opponent for 2 and draw a card, lose 1 life.) I'll work on a rebalanced version tonight and post it, this was definitely one of the cards I've had a hard time balancing the flavor and the power level for. I just really like the character and use them for lots of my fictional settings.
My other route was to simply have them in the flavor text of a Clever Impersonator reprint, but it seemed like a waste of a character
Kroxa, Titan of Death's Hunger
Omnath, Locus of Rage
Kinnan, Bonder Prodigy
Toshiro Umezawa
Thraximundar
Jirina Kudro
Geist of Saint Traft
Krark, the Thumbless + Sakashima of a Thousand Faces
This site has me constantly saying "Some peoples' kids"
Legendary Planeswalker - Xout (Mythic)
+2: Up to one target opponent discards a card. Then, if that player has more cards in their hand than you, draw a card. You lose 2 life.
-3: Create a token that is a copy of target artifact or creature an opponent controls with converted mana cost 4 or less. You lose 2 life.
-10: You control target opponent during that players next turn. You may exchange life totals with that player.
4
Better?
EDIT: Fixed +2 to be usable no matter what.
Kroxa, Titan of Death's Hunger
Omnath, Locus of Rage
Kinnan, Bonder Prodigy
Toshiro Umezawa
Thraximundar
Jirina Kudro
Geist of Saint Traft
Krark, the Thumbless + Sakashima of a Thousand Faces
This site has me constantly saying "Some peoples' kids"
I don't think you need to limit it by CMC at 5 but if you are unlimit the card type. Maybe nonland.
At five CMC the starting loyalty might be too low. Its hard to judge such things but the rest of the card is a nice package.