Since there seems to be a posting flurry today, I'll throw one up too.
For my Arkham Horror/Lovecraft themed set, wanted to make some lands to represent portals from the alternate dimensions (like R'yleh or the Dreamlands in Lovecraft) influencing the material world. This would probably be just the one uncommon cycle plus the common, and I took a bit of a cue from the Hour of Devastation but thought on costing/balance or ideas for effects are welcome.
City of Wandering Lights
Land - Portal
City of Wandering Lights enters the battlefield tapped with a portal counter on it.
T: Add W.
3WW, T, Remove a portal counter from a land you control: Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
Pool of Blinding Murmurs
Land - Portal
Pool of Blinding Murmurs enters the battlefield tapped with a portal counter on it.
T: Add U.
2UU, T, Remove a portal counter from a land you control: Tap target creature. It does not untap during its controller’s next untap step.
Cairn of Crying Hands
Land - Portal
Cairn of Crying Hands enters the battlefield tapped with a portal counter on it.
T: Add B.
3BB, T, Remove a portal counter from a land you control: Target opponent loses 2 life and you gain 2 life.
Spire of Grasping Winds
Land - Portal
Spire of Grasping Winds enters the battlefield tapped with a portal counter on it.
T: Add R.
1RR, T, Remove a portal counter from a land you control: Target creature gains double strike until the end of turn.
Garden of Restless Dreams
Land - Portal
Garden of Restless Dreams enters the battlefield tapped with a portal counter on it.
T: Add G.
2GG, T, Remove a portal counter from a land you control: Target land you control becomes a 4/4 Elemental creature with haste. It’s still a land.
And the common:
Unknowable Realms
Land - Portal
Unknowable Realms enters the battlefield tapped with a portal counter on it.
T: Add C.
1, T: Add one mana of any color.
I like them all a lot! The red might not need the trample, and the common one might be able to safely add colorless on its own so it isn't always -1 mana, but they are interesting and have a cool synergy.
Yes, the common one should have had the T: Add C, but I forgot to copy it over. And I stuck the trample on forgetting these weren't sorcery speed like the deserts were, so you're right there too. I've updated the above.
Yes, the common one should have had the T: Add C, but I forgot to copy it over. And I stuck the trample on forgetting these weren't sorcery speed like the deserts were, so you're right there too. I've updated the above.
Is there a purpose for the Portal subtype? I'm assuming there would be a pay off or two in the set?
For my Arkham Horror/Lovecraft themed set, wanted to make some lands to represent portals from the alternate dimensions (like R'yleh or the Dreamlands in Lovecraft) influencing the material world. This would probably be just the one uncommon cycle plus the common, and I took a bit of a cue from the Hour of Devastation but thought on costing/balance or ideas for effects are welcome.
City of Wandering Lights
Land - Portal
City of Wandering Lights enters the battlefield tapped with a portal counter on it.
T: Add W.
3WW, T, Remove a portal counter from a land you control: Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
Pool of Blinding Murmurs
Land - Portal
Pool of Blinding Murmurs enters the battlefield tapped with a portal counter on it.
T: Add U.
2UU, T, Remove a portal counter from a land you control: Tap target creature. It does not untap during its controller’s next untap step.
Cairn of Crying Hands
Land - Portal
Cairn of Crying Hands enters the battlefield tapped with a portal counter on it.
T: Add B.
3BB, T, Remove a portal counter from a land you control: Target opponent loses 2 life and you gain 2 life.
Spire of Grasping Winds
Land - Portal
Spire of Grasping Winds enters the battlefield tapped with a portal counter on it.
T: Add R.
1RR, T, Remove a portal counter from a land you control: Target creature gains double strike until the end of turn.
Garden of Restless Dreams
Land - Portal
Garden of Restless Dreams enters the battlefield tapped with a portal counter on it.
T: Add G.
2GG, T, Remove a portal counter from a land you control: Target land you control becomes a 4/4 Elemental creature with haste. It’s still a land.
And the common:
Unknowable Realms
Land - Portal
Unknowable Realms enters the battlefield tapped with a portal counter on it.
T: Add C.
1, T: Add one mana of any color.
Kroxa, Titan of Death's Hunger
Omnath, Locus of Rage
Kinnan, Bonder Prodigy
Toshiro Umezawa
Thraximundar
Jirina Kudro
Geist of Saint Traft
Krark, the Thumbless + Sakashima of a Thousand Faces
This site has me constantly saying "Some peoples' kids"
Is there a purpose for the Portal subtype? I'm assuming there would be a pay off or two in the set?
Kroxa, Titan of Death's Hunger
Omnath, Locus of Rage
Kinnan, Bonder Prodigy
Toshiro Umezawa
Thraximundar
Jirina Kudro
Geist of Saint Traft
Krark, the Thumbless + Sakashima of a Thousand Faces
This site has me constantly saying "Some peoples' kids"