I wanted to create a 5 colour version of my favourite commander : Kresh the Bloodbraided. I'm posting this today to know your thought about it (if he is balanced), and also because i want to build an edh around it( i have the basis but now i'm lost).
Here's the custom commander :
Kresh, Jund Apex Preator wubrg
Human warrior berserker
Menace trample
Whenever one or more another creature you control dies, put a +1/+1 counter on each creature you control.
If one or more creature with a counter you control dies, Kresh deals 1 damage to each opponent and you draw a card.
3/5
That's it! Any advice will be well received.
If i made a mistake in anything, don't hesitate to tell me (I have a bad english).
If it's not the good place to post this i'm sorry in advance, i'm not used to this.
Thank you for your understanding!
Kresh, Jund Apex PreatorWUBRG Creature — Human Berserker Warrior
Menace, trample
Whenever another creature you control dies, put a +1/+1 counter on each creature you control.
Whenever a creature you control with a counter on it dies, Kresh deals 1 damage to each opponent and you draw a card.
3/5
Here's your brush-up.
The second main ability has to be reworded because the context of "If ~" clauses denotes a replacement effect. In the sequence of the ability you have there, there is nothing to replace, so that context can't properly relate it to. I suppose you simply want the effect to be a "replacement effect", probably power-grubbing so that it can't be countered. You'll need to just add a clause "this effect can't be prevented" to accomplish this, if that's the case.
I honestly don't think this would see any alpha potential, but that's just me. You might think multi-color is the gateway to this, but it's not. And as a developer, stretching into other colors often means the responsibility of ensuring to the player's that it's worth it.
This design doesn't really do that. It's just a vanity piece really.
The two of this card combined spiral out of control very quickly with a little build around. With a decent sacrifice engine, this could refill your hand, double the size of your board and decimate your opponent's life every single turn. Even for a five colour card, that seems little much on the power level. Or, at least, it seems unfun in how much you can swing the entire game with it. It's a lot of value you can get for free and repeatedly.
I would have the two effects not trigger off virtually the same thing so you can't chain it as easily. The first one already enables the second one.
Perhaps the second one could be an attack trigger. i.e. "Whenever you attack with one or more creatures with a +1/+1 counter on them".
You might be able to push the cards in other ways, then, without worrying about it being used as a big combo piece.
I was thinking about this, and at first i wanted him to put a +1/+1 counter on up to two creatures.
I have change him a little, this is what the ability look like :
Whenever another creature you control dies, put X +1/+1 counter on target creature,where X is that creature power.
Whenever one or more creature you control with a +1/+1 counter on it attacks, draw a card.
After this, i wanted to give him a sacrifice outlet ( 5 or more) to make him more appealing , but i don't know if it's too much.
I also remove menace and trample.
After some thinking, i change some things. This is the way i see him now :
Kresh, Ruthless Warmonger BBRGW
Legendary Creature Human Warrior
Whenever another creature you control dies, put X +1/+1 counter on target creature you control, where X is that creature power
3GU, Sacrifice another creature : Reveal cards from the top of your library until you reveal a creature card with power less than the sacrificed creature power, put it onto the battlefield and the rest on the bottom of your library in a random order. Activate this ability only once each turn.
3/5
Like i said before, i don't know if it's too much. If it is, maybe i need to weaken him again ?
Any tips is welcomed !
I wanted to create a 5 colour version of my favourite commander : Kresh the Bloodbraided. I'm posting this today to know your thought about it (if he is balanced), and also because i want to build an edh around it( i have the basis but now i'm lost).
Here's the custom commander :
Kresh, Jund Apex Preator wubrg
Human warrior berserker
Menace trample
Whenever one or more another creature you control dies, put a +1/+1 counter on each creature you control.
If one or more creature with a counter you control dies, Kresh deals 1 damage to each opponent and you draw a card.
3/5
That's it! Any advice will be well received.
If i made a mistake in anything, don't hesitate to tell me (I have a bad english).
If it's not the good place to post this i'm sorry in advance, i'm not used to this.
Thank you for your understanding!
Here's your brush-up.
The second main ability has to be reworded because the context of "If ~" clauses denotes a replacement effect. In the sequence of the ability you have there, there is nothing to replace, so that context can't properly relate it to. I suppose you simply want the effect to be a "replacement effect", probably power-grubbing so that it can't be countered. You'll need to just add a clause "this effect can't be prevented" to accomplish this, if that's the case.
I honestly don't think this would see any alpha potential, but that's just me. You might think multi-color is the gateway to this, but it's not. And as a developer, stretching into other colors often means the responsibility of ensuring to the player's that it's worth it.
This design doesn't really do that. It's just a vanity piece really.
I would have the two effects not trigger off virtually the same thing so you can't chain it as easily. The first one already enables the second one.
Perhaps the second one could be an attack trigger. i.e. "Whenever you attack with one or more creatures with a +1/+1 counter on them".
You might be able to push the cards in other ways, then, without worrying about it being used as a big combo piece.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
I have change him a little, this is what the ability look like :
Whenever another creature you control dies, put X +1/+1 counter on target creature,where X is that creature power.
Whenever one or more creature you control with a +1/+1 counter on it attacks, draw a card.
After this, i wanted to give him a sacrifice outlet ( 5 or more) to make him more appealing , but i don't know if it's too much.
I also remove menace and trample.
Kresh, Ruthless Warmonger BBRGW
Legendary Creature Human Warrior
Whenever another creature you control dies, put X +1/+1 counter on target creature you control, where X is that creature power
3GU, Sacrifice another creature : Reveal cards from the top of your library until you reveal a creature card with power less than the sacrificed creature power, put it onto the battlefield and the rest on the bottom of your library in a random order. Activate this ability only once each turn.
3/5
Like i said before, i don't know if it's too much. If it is, maybe i need to weaken him again ?
Any tips is welcomed !