This is a series of cards from the same Plane as the Legendary Constructs. I promise I'll eventually start a thread in the Set subsection, but I want to get most of the Commons and Uncommons sorted first.
This is a cycle of three cards, I can't remember what they call this kind of cycle, vertical? Of one character developing through the lore. Similar to the 3 planeswalker Chandras. As you can see this cycle of creatures follows the same mechanical identity as Terinyx the Esper Construct from my first thread.
First is the Uncommon (this card will also work as the draft signpost as long as I can get everything to work right with the megaset):
Low Recruit - WUB
Creature - Rogue (U)
Deathtouch
Whenever ~ deals combat damage to a player draw a card and lose 1 life.
2/2
Next the character gets a big jump in power. There are more hints to the lore in this card. I really wanted to continue the mechanical theme of dealing combat damage to a player, but make it more narrow and lore focused:
Seo, The Horned Wolf - WUBB
Creature - Rogue (R)
Flying
Whenever ~ deals combat damage to a player, exile target nonland permanent that player controls. If an artifact was exiled this way, create Memory of Ter, a legendary 9/9 artifact creature token with flying and indestructible (or hexproof?).
4/3
And finally the planeswalker of the set. This probably needs a lot of work to make it balanced, but I thought I'd throw it in here to show the progression. The first - ability is really throwing me for a loop, but I would like to stick with some version of the + and the ultimate:
Seo, Gate of the Empty - 3WUB
Planeswalker - Seo (M)
[+1]: Each player draws a card, then exiles a card
[-3]: ?? I honestly don't know. Possibly Making an artifact creature??
[-8]: You get an emblem that says “You may cast player’s cards from exile and you may pay mana as though it were mana of any color to cast them.”
(5)
I hope people have enjoyed me exploring the designs on the strange world I'm building. Where gods are constructs and people possess machines. Again, any advice at all is greatly appreciated.
So you're in a game and you drop Seo. Now, you have to ask yourself a question: "I just dropped this legendary creature on the table. Do I really want to end the game after I use it for the first time?".
Your creatures don't have races, is that intentional? If so what is the story behind that because it is a far more interesting hook than anything else.
Low Recruit is fine, a little underwhelming but fine. Maybe +1 toughness if you want it to stand out more.
Seo, The Horned Wolf, this is way too much value on an already strong ability. I honestly don't know what to change because I don't know what parts are integral to the story. But 9/9 anything on a damage trigger from a 4CMC creature with built-in evasion is way too much.
Seo, Gate of the Empty, you want a symmetrical version of Nicol Bolas, Dragon-God's +? That's fine, honestly fairly weak on your flagship character +3 would make it better. If you have no idea for a - its harder to help, if exile is this person's theme then how about simply "-3: Exile target permanent". For the ultimate, how do you feel about making it weird in multiplayer? -10:Target opponent gets an emblem with "During each opponent's turn, that player may cast cards you own in exile and you may spend mana as though it were mana of any type to cast those spells."
I'll add the +1 toughness to Low Recruit. It definitely felt a little weak to me. I'm curious what you think about changing it to:
When ~ deals combat damage you draw a card and that player discards a card. Or if that is still fairly weak for an uncommon.
What if I dropped the token down to a 5/5 or even a 4/4, I figure 9/9 was way too high but better to start at an extreme and work down.
I'll consider that for the Planeswalker, definitely a cool idea for the ultimate. The -3 is what I was originally going to go with.
Thanks again for all the help. I have a lot of the basic lore for the world down, so once I get through enough commons and uncommons on my own you'll finally get to see it.
Ok, with all the advice I think something like one of these two versions would be much more realistic. Let me know.
Seo, The Horned Wolf - WUBB
Creature - Rogue (R)
Flying
Whenever ~ deals combat damage to a player, you may create Memory of Ter, a legendary 4/4 (5/5?) artifact Construct creature token with flying and indestructible.
Whenever an artifact enters the battlefield under your control draw a card and lose one life.
4/3
Or
Seo, The Horned Wolf - WUBB
Creature - Rogue (R)
~ and artifact creature you control have flying.
Whenever ~ deals combat damage to a player, you may create Memory of Ter, a legendary 4/4 (5/5?) artifact Construct creature token with indestructible.
4/3
I believe it should be may ability or else you would create it every time you dealt damage to a player and it would constantly have summoning sickness, correct?
Both seem very strong. I would go without the draw.
You are correct that without the may you always make one and it will generally have summoning sickness but that's irrelevant. You would be making them after the one action where summoning sick matters, attacking.
Looking at what you've made so far I think I have a better trigger for you.
"Whenever ~ deals combat damage to an opponent draw a card then discard a card. If you discard an artifact card this way, create Memory of Ter, a colorless legendary 4/4 construct creature token with flying and indestructible." (Edit: Fixed wording the on create ability)
Thanks a lot. This actually seems like a much better progression from Low Recruit. I could still see it being a limited bomb, but isn't going to take someone out in a turn.
The wording seems fine. I guess the only difference is I've noticed WOTC started putting the name of the token first instead of "named ~". But that seems unimportant.
This is a cycle of three cards, I can't remember what they call this kind of cycle, vertical? Of one character developing through the lore. Similar to the 3 planeswalker Chandras. As you can see this cycle of creatures follows the same mechanical identity as Terinyx the Esper Construct from my first thread.
First is the Uncommon (this card will also work as the draft signpost as long as I can get everything to work right with the megaset):
Low Recruit - WUB
Creature - Rogue (U)
Deathtouch
Whenever ~ deals combat damage to a player draw a card and lose 1 life.
2/2
Next the character gets a big jump in power. There are more hints to the lore in this card. I really wanted to continue the mechanical theme of dealing combat damage to a player, but make it more narrow and lore focused:
Seo, The Horned Wolf - WUBB
Creature - Rogue (R)
Flying
Whenever ~ deals combat damage to a player, exile target nonland permanent that player controls. If an artifact was exiled this way, create Memory of Ter, a legendary 9/9 artifact creature token with flying and indestructible (or hexproof?).
4/3
And finally the planeswalker of the set. This probably needs a lot of work to make it balanced, but I thought I'd throw it in here to show the progression. The first - ability is really throwing me for a loop, but I would like to stick with some version of the + and the ultimate:
Seo, Gate of the Empty - 3WUB
Planeswalker - Seo (M)
[+1]: Each player draws a card, then exiles a card
[-3]: ?? I honestly don't know. Possibly Making an artifact creature??
[-8]: You get an emblem that says “You may cast player’s cards from exile and you may pay mana as though it were mana of any color to cast them.”
(5)
I hope people have enjoyed me exploring the designs on the strange world I'm building. Where gods are constructs and people possess machines. Again, any advice at all is greatly appreciated.
Low Recruit is fine, a little underwhelming but fine. Maybe +1 toughness if you want it to stand out more.
Seo, The Horned Wolf, this is way too much value on an already strong ability. I honestly don't know what to change because I don't know what parts are integral to the story. But 9/9 anything on a damage trigger from a 4CMC creature with built-in evasion is way too much.
Seo, Gate of the Empty, you want a symmetrical version of Nicol Bolas, Dragon-God's +? That's fine, honestly fairly weak on your flagship character +3 would make it better. If you have no idea for a - its harder to help, if exile is this person's theme then how about simply "-3: Exile target permanent". For the ultimate, how do you feel about making it weird in multiplayer? -10:Target opponent gets an emblem with "During each opponent's turn, that player may cast cards you own in exile and you may spend mana as though it were mana of any type to cast those spells."
When ~ deals combat damage you draw a card and that player discards a card. Or if that is still fairly weak for an uncommon.
What if I dropped the token down to a 5/5 or even a 4/4, I figure 9/9 was way too high but better to start at an extreme and work down.
I'll consider that for the Planeswalker, definitely a cool idea for the ultimate. The -3 is what I was originally going to go with.
Thanks again for all the help. I have a lot of the basic lore for the world down, so once I get through enough commons and uncommons on my own you'll finally get to see it.
How about having to pay an additional cost to exile the permanent?
So instead it's just
Whenever ~ deal combat damage to a player, you may create token blah blah.
Seo, The Horned Wolf - WUBB
Creature - Rogue (R)
Flying
Whenever ~ deals combat damage to a player, you may create Memory of Ter, a legendary 4/4 (5/5?) artifact Construct creature token with flying and indestructible.
Whenever an artifact enters the battlefield under your control draw a card and lose one life.
4/3
Or
Seo, The Horned Wolf - WUBB
Creature - Rogue (R)
~ and artifact creature you control have flying.
Whenever ~ deals combat damage to a player, you may create Memory of Ter, a legendary 4/4 (5/5?) artifact Construct creature token with indestructible.
4/3
I believe it should be may ability or else you would create it every time you dealt damage to a player and it would constantly have summoning sickness, correct?
I'm also more than willing to cost it higher.
You are correct that without the may you always make one and it will generally have summoning sickness but that's irrelevant. You would be making them after the one action where summoning sick matters, attacking.
Looking at what you've made so far I think I have a better trigger for you.
"Whenever ~ deals combat damage to an opponent draw a card then discard a card. If you discard an artifact card this way, create Memory of Ter, a colorless legendary 4/4 construct creature token with flying and indestructible." (Edit: Fixed wording the on create ability)
The wording seems fine. I guess the only difference is I've noticed WOTC started putting the name of the token first instead of "named ~". But that seems unimportant.
Sorry, I messed that up. I'm going to assume it should stay at the final design though.