Acordia of the Masses WR
Legendary Creature - Human Warrior
2/2
1W: Target creature you control becomes an Aura enchantment with enchant creature. Attach it to ~. You may pay 1R to end this effect.
If a card with flying is attached to ~, ~ has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
~ gets +1/+1 for each aura attaches to it.
When faith of many becomes one
———————
The wordings on Acordia mimics cards like licids and vehicles.
Licids (such as Calming Licid) are creatures that could turn into an aura, and vehicles are non-creature with combat abilities (for example, Aethersphere Harvester has flying). Combat keywords stay on vehicles even when they’re not crewed.
Therefore, I believe it’s legal to have a creature turn into an aura with its combat keywords intact, and allow Acordia to feed off on them. If a judge saw otherwise, please let me know.
Unlike bestow, these creature-turn-aura don’t become creatures after the host dies, but you can end the effect in response to destruction.
Acordia’s activation requires W, while ending the effect takes R, implying white’s element of uniting people while red promotes individuality, an eternal struggle within a religion.
Other than adding a bestow like clause to make it not a horrible loss when they die I absolutely love this design. I have never seen the united together trope executed so perfectly. It will definitely cause confusion for creatures with tap abilities because some people will assume the enchantment can't use them while the rules are perfectly fine with you activating any kind of ability on your totally not creature enchantments. But I don't think it's possible to fix all of people's misconceptions around such an ability.
Other than adding a bestow like clause to make it not a horrible loss when they die I absolutely love this design. I have never seen the united together trope executed so perfectly. It will definitely cause confusion for creatures with tap abilities because some people will assume the enchantment can't use them while the rules are perfectly fine with you activating any kind of ability on your totally not creature enchantments. But I don't think it's possible to fix all of people's misconceptions around such an ability.
Thank you! I thought about adding Bestow or Totem armor, but the ability to turn creature into an aura at instant speed already help protect those creatures (when they're creature), and you can end the effect with mana, so I wonder if I want to make it even more powerful by adding bestow. Besides, I wasn't sure how the rule of bestow would be if the creature wasn't played with bestow in the first place.
WR
Legendary Creature - Human Warrior
2/2
1W: Target creature you control becomes an Aura enchantment with enchant creature. Attach it to ~. You may pay 1R to end this effect.
If a card with flying is attached to ~, ~ has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
~ gets +1/+1 for each aura attaches to it.
When faith of many becomes one
———————
The wordings on Acordia mimics cards like licids and vehicles.
Licids (such as Calming Licid) are creatures that could turn into an aura, and vehicles are non-creature with combat abilities (for example, Aethersphere Harvester has flying). Combat keywords stay on vehicles even when they’re not crewed.
Therefore, I believe it’s legal to have a creature turn into an aura with its combat keywords intact, and allow Acordia to feed off on them. If a judge saw otherwise, please let me know.
Unlike bestow, these creature-turn-aura don’t become creatures after the host dies, but you can end the effect in response to destruction.
Acordia’s activation requires W, while ending the effect takes R, implying white’s element of uniting people while red promotes individuality, an eternal struggle within a religion.
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Thank you! I thought about adding Bestow or Totem armor, but the ability to turn creature into an aura at instant speed already help protect those creatures (when they're creature), and you can end the effect with mana, so I wonder if I want to make it even more powerful by adding bestow. Besides, I wasn't sure how the rule of bestow would be if the creature wasn't played with bestow in the first place.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs