Tideland
Legendary Land
Rare
At the beggining of your upkeep, if Tideland is untapped, return a creature you control with power 2 or less to its owner's hand. If you can't, tap Tideland. q: Add U. Activate this ability only once each turn.
This card seems confusingly harsh. It took me a number of reads to figure out what it was doing and why but I eventually got it. This land is definitely more spell than land when used 'properly" which is a good place to be for utility lands. I'm not sure how powerful this is because its opportunity cost is very low and the effect ranges from detrimental to very good. Overall a design I could defiantly see being played in something like the current flash deck if it had more utility creatures rather than beat down creature. Like snapcaster and mystic snake.
Edit: I knew i had seen an enchantment that accomplishes something similar to this and wanted to compare the costs. This is like a more limited much stronger Mark of Eviction. So I guess the cost is on point?
When i first thought of it was as an attempt to make Riptide Laboratory more suitable to my tastes - not keen on its tribal affiliation - and to fix it - lose the versatility of an activated ability.
why did i make it this way, though, is because i'm trying to play with the concept of "slow lands" - lands that benefit the player or table but that take a while or are intermittent in mana production.
that and flavor - the whole concept of getting tapped by the tide, untapped to give mana sounds really on point.
actually, this will be included in a group of nonbasic lands with the subtype Dominion - that is, the actual landscape of your battlefield. i think the battlefield as physical surface is not really explored as a design concept and i've been trying my hand at a batch of those.
the subtype comes with one rule basically: a bit like global enchants, each individual player can only have one Dominion and must sacrifice any Dominion in play when playing another (unless some effect allow he/she to have more). i'm still considering "Whenever a Dominion enters the battlefield under a player's control, his/her opponent may search his/her library for a Dominion and put it into his/her hand" but this one needs more testing. it does seem better to me that once someone "turns on" a battlefield, the other player(s) should be able to follow if so desired.
Legendary Land
Rare
At the beggining of your upkeep, if Tideland is untapped, return a creature you control with power 2 or less to its owner's hand. If you can't, tap Tideland.
q: Add U. Activate this ability only once each turn.
Edit: I knew i had seen an enchantment that accomplishes something similar to this and wanted to compare the costs. This is like a more limited much stronger Mark of Eviction. So I guess the cost is on point?
When i first thought of it was as an attempt to make Riptide Laboratory more suitable to my tastes - not keen on its tribal affiliation - and to fix it - lose the versatility of an activated ability.
why did i make it this way, though, is because i'm trying to play with the concept of "slow lands" - lands that benefit the player or table but that take a while or are intermittent in mana production.
that and flavor - the whole concept of getting tapped by the tide, untapped to give mana sounds really on point.
actually, this will be included in a group of nonbasic lands with the subtype Dominion - that is, the actual landscape of your battlefield. i think the battlefield as physical surface is not really explored as a design concept and i've been trying my hand at a batch of those.
the subtype comes with one rule basically: a bit like global enchants, each individual player can only have one Dominion and must sacrifice any Dominion in play when playing another (unless some effect allow he/she to have more). i'm still considering "Whenever a Dominion enters the battlefield under a player's control, his/her opponent may search his/her library for a Dominion and put it into his/her hand" but this one needs more testing. it does seem better to me that once someone "turns on" a battlefield, the other player(s) should be able to follow if so desired.
BAfter the lights go out on you, after your worthless life is through. I will remember how you scream...B