I took some time today to design a few cards I'd enjoy for cube. Please enjoy and as always CONSTRUCTIVE feedback is welcome!
Twintomaton6
Artifact Creature - Construct (R)
This creature gets +1/+1 for each artifact you control.
“When Twintomaton enters the battlefield, create a 0/0 colorless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.”
0/0
I really enjoy Karn, Scion of Urza's tokens and now Urza, Lord High Artificer makes one of these too. I thought a twin style card with these in colorless would be fun. I could see this needing to cost 7 but I'm not certain. The floor of this card is two 2/2's and as artifact creature's it is fairly easy to remove at least one.
Balan, Leonin Captain4WW
Legendary Creature - Cat Knight (M)
When Balan Leonin Captain enters the battlefield reveal cards from your library until you reveal an equipment card. Attach that equipment to Balan, Leonin Captain and put the revealed cards on the bottom of your library in a random order.
As long as Balan, Leonin Captain is equipped it is indestructible.
3/3
I wanted another White 6 drop that might make the cut in cubes. I also wanted it to synergize with equipment so I thought Balan (from C17) would be an excellent fit.
Elia, the Wanderer2W
Legendary Planeswalker - Elia (M)
At the beginning of your end step you may exile another non-land permanent you control and then return it to the battlefield.
+1: Elia becomes a 3/1 white Elemental creature with flying until end of turn. Prevent all noncombat damage that would be dealt to it until your next turn.
-2: Opponents can’t cast creature spells with a converted cost of 4 or greater on their next turn.
(4)
Soulherder inspired me to make a blink walker that is better than Venser, the Sojourner. I chose the Wanderer since she still has a bit of a mystique about what types of abilities she could have and blink seems feasible for her.
She blinks as a static ability! Woo! She doesn't protect herself but with the right creatures the blink ability can provide protection. Her +1 turns her into a Flickerwisp until your next turn that has protection from noncombat damage until your next turn. The noncombat damage protection is a callback to her original iteration, The Wanderer, and while I don't love that the first part of the ability is until EOT but the protection is until the next turn, I think ultimately this improves its gameplay enough to justify this. The second ability is also a callback to the original Wanderer, but instead of exiling 4+ creature drops. She silences them.
Twintomaton, one of these guys is worth about 3, while twice that for twice that seems logical I believe 5 would be a better cost. With a floor of reasonable but unexciting 4CMC sorcery and ceiling of "hahaha, this will teach you for not to playing artifact hate" it should be fine.
Balan, Leonin Captain, I think at 6 mana you get the equipment to your hand, not the battlefield. At least based on similar cards; Godo and Nazahn. It being a 'random' tutor helps in that regard but because you can easily make it a guaranteed tutor it doesn't help much. Probably would have to cost at least 7, or 8 and have a larger body or more abilities.
Elia, the Wanderer, this is a very interesting design and I have no actual comment on it; except its flavor. It doesn't seem like you know what is currently known about The Wanderer. The only bits we have besides the two cards is a short description of her battle in the novel. She is an exceptional magic swordswoman and she can planeswalk with such ease that she can flicker mid-battle. The flickering of other permanents, the Silence ability and flying, while very white seem quite off for this character.
Balan, Leonin Captain, I think at 6 mana you get the equipment to your hand, not the battlefield. At least based on similar cards; Godo and Nazahn. It being a 'random' tutor helps in that regard but because you can easily make it a guaranteed tutor it doesn't help much. Probably would have to cost at least 7, or 8 and have a larger body or more abilities.
I would take another read of Godo and Nazahn. One is a direct tutor to the battlefield for 5R and the other is to hand, EXCEPT if it meets a specific condition (the condition of being Hammer of Nazahn), in which case it is also directly to battlefield and because of the condition, equipped too. I'm really not seeing how either card is a good example for an argument that 6 CMC with two of it colored can't tutor to field with limitations - one tutors to field unconditionally, the other tutors to field based on a specification.
Godo has the same body, a better tutor, and can be argued to have a more impactful other ability. Nazahn has a noticeably better body, a usually worse tutor, and an other ability that works with your whole board and can provide some evasion. Balan's tutoring seems perfectly fine, but he's probably overall weaker than the two examples that share the similar tutoring. He'll usually be just a very straightforward beater, and without deck manipulation he could often be an expensive beater that isn't actually that big a threat. He might be able to get away with a 4/4 body, or a more interesting secondary ability.
Balan, Leonin Captain, I think at 6 mana you get the equipment to your hand, not the battlefield. At least based on similar cards; Godo and Nazahn. It being a 'random' tutor helps in that regard but because you can easily make it a guaranteed tutor it doesn't help much. Probably would have to cost at least 7, or 8 and have a larger body or more abilities.
I would take another read of Godo and Nazahn. One is a direct tutor to the battlefield for 5R and the other is to hand, EXCEPT if it meets a specific condition (the condition of being Hammer of Nazahn), in which case it is also directly to battlefield and because of the condition, equipped too. I'm really not seeing how either card is a good example for an argument that 6 CMC with two of it colored can't tutor to field with limitations - one tutors to field unconditionally, the other tutors to field based on a specification.
Godo has the same body, a better tutor, and can be argued to have a more impactful other ability. Nazahn has a noticeably better body, a usually worse tutor, and an other ability that works with your whole board and can provide some evasion. Balan's tutoring seems perfectly fine, but he's probably overall weaker than the two examples that share the similar tutoring. He'll usually be just a very straightforward beater, and without deck manipulation he could often be an expensive beater that isn't actually that big a threat. He might be able to get away with a 4/4 body, or a more interesting secondary ability.
I will admit I miss read Godo. However I believe Nazahn being more recent and multicolored has significantly more weight in the argument and there ability is tutor to hand unless you "play fair". That play fair bit is why it's hard to argue that Balan isn't a significantly stronger tutor. Yes it could get something as unassuming as leonin scimitar but why the hell are you playing those cards together. You play Nazahn with his hammer because with them together it is worth playing both. Rating "technically conditional" indestructible against on attack tap is hard. I would rate the indestructible significantly higher because you have invested a lot into the guy and indestructible is a significant safety while the tap on attack I would rate almost as highly as trample.
Edit: the fact that he is meant for a cube is fairly significant when evaluating his tutor. What kind of equipment is he getting? Reasonable fair equipment or Argentum Armor? Is his tutor going to be actually random or are you likely to only have one or two equipment.
Balan is a 9/9 indestructible with "attack, destroy target permanent" thanks to Argentum Armor. Constructed decks would only run the pair. Kinda a discounted eldrazi. Lose indestructible and have it gain first strike and it'd be more in character with his first card and more answerable.
I've played enough artifact intensive decks to know that costing Twintomaton at 5 is probably too good. The decks that want this will have many artifacts down before they resolve this. If they don't they will generate many afterwards. In my play experience with Karn, Scion of Urza, I felt okay with one of these and near unbeatable with two in the right shell.
I'm not sure most decks would want to run Argentum Armor just for this interaction. Drawing or starting with the Armor in hand is a real downer when you're just running a couple for this interaction. I think it's important to note that Balan is only indestructible when equipped, you can still destroy the equipment and then what's left is a 3/3. Few, if any cubes run Argentum Armor. More often than not Balan would grab a sword. Easily answerable is not what I'm going for in a 6 drop creature targeted towards cube. =P I thought about the best potential equipment when designing this and ultimately concluded that this as a ceiling is okay for a 6 drop mythic targeted at cube where Grave Titan, Wurmcoil Engine, and the like exist...in fact, I shared this design in the cube thread for cards we would like to see printed and the response I've gotten so far is that this might make larger (read: less powerful) cubes. The lack of immediate board impact and the floor of a 3/3 if the equipment is destroyed are real downsides!
I actually didn't know about Godo or Nazahn and now that I do I'm feeling like I nailed this design. Nazahn has a better body, but also forces you to take a specific equipment to get the same ability and he is multicolor. For cube this is a big downside because it means he is competing for a guild slot and Selesnya while not one of the better guilds, still has better options than Nazahn. I think Godo is a little weaker ultimately because of how vulnerable he is between when you get the equipment and when he is equipped. You usually won't be able to tutor and equip in the same turn--even if you do get your pick of equips rather than hoping to reveal it. Also, as noted, generally decks that want Balan will be manipulated so that you are getting what you want (probably running 1 or 2 great equips).
I'm glad people like the planeswalker design! Getting positive feedback can be like pulling teeth here and when it's on a planeswalker design you feel all the warm fuzzies. That aside, I don't think anyone knows enough about the Wanderer at this point to determine whether it could look like this. She isn't exactly Gideon, Ajani, or Elspeth where we know what niche she fills because we have so many iterations doing different takes on similar abilities. Maybe this doesn't feel like The Wanderer to you and that's alright, but this is somewhere I could reasonably see this character going. The description by User doesn't fit the ability suite perfectly, but the blink is there and with a little creative writing about her it isn't hard to get to my design for her.
I'm not sure most decks would want to run Argentum Armor just for this interaction. Drawing or starting with the Armor in hand is a real downer when you're just running a couple for this interaction. I think it's important to note that Balan is only indestructible when equipped, you can still destroy the equipment and then what's left is a 3/3. Few, if any cubes run Argentum Armor. More often than not Balan would grab a sword. Easily answerable is not what I'm going for in a 6 drop creature targeted towards cube. =P I thought about the best potential equipment when designing this and ultimately concluded that this as a ceiling is okay for a 6 drop mythic targeted at cube where Grave Titan, Wurmcoil Engine, and the like exist...in fact, I shared this design in the cube thread for cards we would like to see printed and the response I've gotten so far is that this might make larger (read: less powerful) cubes. The lack of immediate board impact and the floor of a 3/3 if the equipment is destroyed are real downsides!
For a self made cube, it's fine. For real life constructed, it really isn't. There have been entire decks that have built on the idea of polymorph into and eldrazi titan (having the titan as the only creature and using lands/other cards to produce a token to sac), and your Balan does it without the creature token setup. Sure you can answer it in the sideboard, but it still a bit much.
Also a card like this would limit what could be printed in the future equipmentwise.
If Argentum Balan ever became a modern deck it would be a tier 2 deck at best. This isn't nearly as good as polymorph into an eldrazi titan. It comes down turns later and its current "best case scenario" is much weaker.
It's hyperbolic to say this creature is what would limit what equipment could ever be printed. When an equipment is printed that is too good with this card, that equipment is almost certainly too good by itself. Adding indestructible to the creature and auto-equip is great yes, but is it so good that it limits design space for the entire card type in any significant way. No, not really.
Nope. If you print an equipment that's an 8cc monstrosity like an eldrazi conscription but have an environment where it gets tutored, attached, and makes a creature indestructible for "free", it wouldnt be the equipment that's broke, just the creature. It would limit design.
Respectfully, I didn't say this card wouldn't place any design limits on equipment. Just not significant ones. Kiki-Jikki is the kind of card that significantly limits design space as it creates game winning immediate combos with a variety of etb effects. For 4WW this tutors an equipment, attaches it to this creature, and makes the creature only indestructible. It's good, but even with the best (or wost) case scenario you could provide that currently exists from all equipment printed to date--Argentum Armor--It can be answered at sorcery speed in multiple ways (Exile, sacrifice, bounce, -x/-x, artifact removal).
So yeah if Wizards was thinking about printing.... Aetherblast Blade10
Equipment (M)
The equipped creature is unblockable, gets +8/+8, has haste, and "when this creature deals damage to an opponent they lose the game".
Equip 10
Then yeah this guy is problematic, but the equipment is also problematic from the POV of Wizards own design philosophies about equipment. Equipment and Auras are not the same and I doubt we will ever see an "Eldrazi Conscription" equipment anyway since it has the ability to turn every single one of your creatures into a monstrous threat and this is not in keeping with the direction Wizards has stated they are going with equipment anyhow.
Bottom Line is this card is hypothetical so we will never really know if this could be printed, but given what already exists, I don't think this is the card that crosses the line. I sometimes joke that printed Mythics are just custom card creations people in this forum stated would never be printed for one reason or another....there is such a rush to condemn ideas in these threads in the most hyperbolic ways. That's not to say that we can't point to existing precedents and say this is why this card could be problematic, but this isn't what tends to happen. No, instead they make grandiose statements about the devastating problems your designs cause with absolute certainty and usually with flip remarks like "Nope.".
"Only" indestructible. Because people run artifact destruction main deck to stop it game one. In most formats we know this isnt true.
You had said my complaint was hyperbolic and that it would be the equipment fault for being too good with it. That fact is, you see a 6cc creature that has to sit around with indestructible and give your opponent a "fair" chance to respond at sorcery speed. I see a creature that will get cheated out to abuse it's ETB and swing the same turn. Right now that's a 9/9 indestructible that gets to blow up a permanent right away and probably continue to do so. That's a lot. And it would limit future equipments who have both high CC and/or stringent equip cost.
I mean if someone tried to propose this:
Balan4WW
Creature
Indestructible
When ~ attacks, destroy target permanent.
9/9
Would it be fair? Cuz the card is just shy of that.
On Cube this is meant to compete with Sun Titan, Elesh, Elspeth and WCE. Cubes are far from linear formats and you really can't evaluate this as a 4WW Eldrazi when it grabs Argentum Armor. Artifact hate sometimes is played main board, there's plenty of catch-all removal as well, edict effects, exile. A simple Dismember or Bolt leaves you with your pants down. Cheating Argentum Armor with this doesn't give you a much higher ceiling then any other 6-7 drops in the format, it's generally easier to disrupt and VERY risky move. Please note that this "combo" only works if you draw Balan and not the Armor which has strictly lower probability then drawing just the Armor plus both of then. And in all the cases the combo fizzles you are left with virtually 1-2 dead cards.
Balan is far better tutoring Swords or even Jitte than cheating any heavy, unplayable equipment. In that case I think he is really strong and would probably see play in almost every unpowered Cube, even in 360 cards ones, I think. Indestructible really push this above Godo, Bandit Warlord imo but that's fine. I believe white is allowed to have better equipment-based payoffs then red.
Even in constructed I would say this card is totally safe and would not restraint equipment design. You can make a more consistent engine in constructed by playing multiple copies of this and the equipment you want to cheat but even in Modern this is still very easy to disrupt and 6 mana is just too slow. White is also the worst combo color - it doesn't ramp, doesn't filter the deck, doesn't protect the combo or disrupt the opponent's hand. Best case scenario I think this promotes a new Tier 2.5-3.0 archetype which is a good thing !
The only place this would be remotely dangerous would be Standard but still. Print this + Argentum Armor and I can't see that deck beating any Tier 1.0 or 2.0 decks. And tutors constraining design does not apply in Standard anyway, just be sure to not print the two cards together.
I already said it was fine for cube. I was talking about standqrd, which would impact what could be printed. Fringe in modern if they make a crazy equipment.
Thanks italofoca, you said it even better than I have. I think defending a graduate thesis can be easier than defending your designs here. =P Okay, okay, now I'm getting hyperbolic....I often design with a focus on cube which means I design cards that push the limits of printability. Sometimes, I overlook implications to other formats in my quest to make something that can compete on that stage, but I don't think this is the case here for the many reasons we have stated. I'm not sure if 360 unpowered cubes would run this or not--the one poster who responded to it in the cube forum thought it would only make larger cubes--but I would definitely test this in my 450.
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Twintomaton 6
Artifact Creature - Construct (R)
This creature gets +1/+1 for each artifact you control.
“When Twintomaton enters the battlefield, create a 0/0 colorless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.”
0/0
I really enjoy Karn, Scion of Urza's tokens and now Urza, Lord High Artificer makes one of these too. I thought a twin style card with these in colorless would be fun. I could see this needing to cost 7 but I'm not certain. The floor of this card is two 2/2's and as artifact creature's it is fairly easy to remove at least one.
Balan, Leonin Captain 4WW
Legendary Creature - Cat Knight (M)
When Balan Leonin Captain enters the battlefield reveal cards from your library until you reveal an equipment card. Attach that equipment to Balan, Leonin Captain and put the revealed cards on the bottom of your library in a random order.
As long as Balan, Leonin Captain is equipped it is indestructible.
3/3
I wanted another White 6 drop that might make the cut in cubes. I also wanted it to synergize with equipment so I thought Balan (from C17) would be an excellent fit.
Elia, the Wanderer 2W
Legendary Planeswalker - Elia (M)
At the beginning of your end step you may exile another non-land permanent you control and then return it to the battlefield.
+1: Elia becomes a 3/1 white Elemental creature with flying until end of turn. Prevent all noncombat damage that would be dealt to it until your next turn.
-2: Opponents can’t cast creature spells with a converted cost of 4 or greater on their next turn.
(4)
Soulherder inspired me to make a blink walker that is better than Venser, the Sojourner. I chose the Wanderer since she still has a bit of a mystique about what types of abilities she could have and blink seems feasible for her.
She blinks as a static ability! Woo! She doesn't protect herself but with the right creatures the blink ability can provide protection. Her +1 turns her into a Flickerwisp until your next turn that has protection from noncombat damage until your next turn. The noncombat damage protection is a callback to her original iteration, The Wanderer, and while I don't love that the first part of the ability is until EOT but the protection is until the next turn, I think ultimately this improves its gameplay enough to justify this. The second ability is also a callback to the original Wanderer, but instead of exiling 4+ creature drops. She silences them.
Balan, Leonin Captain, I think at 6 mana you get the equipment to your hand, not the battlefield. At least based on similar cards; Godo and Nazahn. It being a 'random' tutor helps in that regard but because you can easily make it a guaranteed tutor it doesn't help much. Probably would have to cost at least 7, or 8 and have a larger body or more abilities.
Elia, the Wanderer, this is a very interesting design and I have no actual comment on it; except its flavor. It doesn't seem like you know what is currently known about The Wanderer. The only bits we have besides the two cards is a short description of her battle in the novel. She is an exceptional magic swordswoman and she can planeswalk with such ease that she can flicker mid-battle. The flickering of other permanents, the Silence ability and flying, while very white seem quite off for this character.
I would take another read of Godo and Nazahn. One is a direct tutor to the battlefield for 5R and the other is to hand, EXCEPT if it meets a specific condition (the condition of being Hammer of Nazahn), in which case it is also directly to battlefield and because of the condition, equipped too. I'm really not seeing how either card is a good example for an argument that 6 CMC with two of it colored can't tutor to field with limitations - one tutors to field unconditionally, the other tutors to field based on a specification.
Godo has the same body, a better tutor, and can be argued to have a more impactful other ability. Nazahn has a noticeably better body, a usually worse tutor, and an other ability that works with your whole board and can provide some evasion. Balan's tutoring seems perfectly fine, but he's probably overall weaker than the two examples that share the similar tutoring. He'll usually be just a very straightforward beater, and without deck manipulation he could often be an expensive beater that isn't actually that big a threat. He might be able to get away with a 4/4 body, or a more interesting secondary ability.
Most Used (of many dozens) EDH Decks:
Brago, King Eternal - Stax
Grenzo, Dungeon Warden - Aggro Combo
Wort, the Raidmother - Spellslinger Swarm Control
Animar, Soul of Elements - Tempo Combo
Yidris, Maelstrom Wielder - Spellslinger
Exodia the Forbidden One:
Oona, Queen of the Fae - Combowins.dec
Edit: the fact that he is meant for a cube is fairly significant when evaluating his tutor. What kind of equipment is he getting? Reasonable fair equipment or Argentum Armor? Is his tutor going to be actually random or are you likely to only have one or two equipment.
Balan is a 9/9 indestructible with "attack, destroy target permanent" thanks to Argentum Armor. Constructed decks would only run the pair. Kinda a discounted eldrazi. Lose indestructible and have it gain first strike and it'd be more in character with his first card and more answerable.
Elia is a cool card, but no the wanderer.
I've played enough artifact intensive decks to know that costing Twintomaton at 5 is probably too good. The decks that want this will have many artifacts down before they resolve this. If they don't they will generate many afterwards. In my play experience with Karn, Scion of Urza, I felt okay with one of these and near unbeatable with two in the right shell.
I'm not sure most decks would want to run Argentum Armor just for this interaction. Drawing or starting with the Armor in hand is a real downer when you're just running a couple for this interaction. I think it's important to note that Balan is only indestructible when equipped, you can still destroy the equipment and then what's left is a 3/3. Few, if any cubes run Argentum Armor. More often than not Balan would grab a sword. Easily answerable is not what I'm going for in a 6 drop creature targeted towards cube. =P I thought about the best potential equipment when designing this and ultimately concluded that this as a ceiling is okay for a 6 drop mythic targeted at cube where Grave Titan, Wurmcoil Engine, and the like exist...in fact, I shared this design in the cube thread for cards we would like to see printed and the response I've gotten so far is that this might make larger (read: less powerful) cubes. The lack of immediate board impact and the floor of a 3/3 if the equipment is destroyed are real downsides!
I actually didn't know about Godo or Nazahn and now that I do I'm feeling like I nailed this design. Nazahn has a better body, but also forces you to take a specific equipment to get the same ability and he is multicolor. For cube this is a big downside because it means he is competing for a guild slot and Selesnya while not one of the better guilds, still has better options than Nazahn. I think Godo is a little weaker ultimately because of how vulnerable he is between when you get the equipment and when he is equipped. You usually won't be able to tutor and equip in the same turn--even if you do get your pick of equips rather than hoping to reveal it. Also, as noted, generally decks that want Balan will be manipulated so that you are getting what you want (probably running 1 or 2 great equips).
I'm glad people like the planeswalker design! Getting positive feedback can be like pulling teeth here and when it's on a planeswalker design you feel all the warm fuzzies. That aside, I don't think anyone knows enough about the Wanderer at this point to determine whether it could look like this. She isn't exactly Gideon, Ajani, or Elspeth where we know what niche she fills because we have so many iterations doing different takes on similar abilities. Maybe this doesn't feel like The Wanderer to you and that's alright, but this is somewhere I could reasonably see this character going. The description by User doesn't fit the ability suite perfectly, but the blink is there and with a little creative writing about her it isn't hard to get to my design for her.
Also a card like this would limit what could be printed in the future equipmentwise.
It's hyperbolic to say this creature is what would limit what equipment could ever be printed. When an equipment is printed that is too good with this card, that equipment is almost certainly too good by itself. Adding indestructible to the creature and auto-equip is great yes, but is it so good that it limits design space for the entire card type in any significant way. No, not really.
So yeah if Wizards was thinking about printing....
Aetherblast Blade 10
Equipment (M)
The equipped creature is unblockable, gets +8/+8, has haste, and "when this creature deals damage to an opponent they lose the game".
Equip 10
Then yeah this guy is problematic, but the equipment is also problematic from the POV of Wizards own design philosophies about equipment. Equipment and Auras are not the same and I doubt we will ever see an "Eldrazi Conscription" equipment anyway since it has the ability to turn every single one of your creatures into a monstrous threat and this is not in keeping with the direction Wizards has stated they are going with equipment anyhow.
Bottom Line is this card is hypothetical so we will never really know if this could be printed, but given what already exists, I don't think this is the card that crosses the line. I sometimes joke that printed Mythics are just custom card creations people in this forum stated would never be printed for one reason or another....there is such a rush to condemn ideas in these threads in the most hyperbolic ways. That's not to say that we can't point to existing precedents and say this is why this card could be problematic, but this isn't what tends to happen. No, instead they make grandiose statements about the devastating problems your designs cause with absolute certainty and usually with flip remarks like "Nope.".
You had said my complaint was hyperbolic and that it would be the equipment fault for being too good with it. That fact is, you see a 6cc creature that has to sit around with indestructible and give your opponent a "fair" chance to respond at sorcery speed. I see a creature that will get cheated out to abuse it's ETB and swing the same turn. Right now that's a 9/9 indestructible that gets to blow up a permanent right away and probably continue to do so. That's a lot. And it would limit future equipments who have both high CC and/or stringent equip cost.
I mean if someone tried to propose this:
Balan 4WW
Creature
Indestructible
When ~ attacks, destroy target permanent.
9/9
Would it be fair? Cuz the card is just shy of that.
On Cube this is meant to compete with Sun Titan, Elesh, Elspeth and WCE. Cubes are far from linear formats and you really can't evaluate this as a 4WW Eldrazi when it grabs Argentum Armor. Artifact hate sometimes is played main board, there's plenty of catch-all removal as well, edict effects, exile. A simple Dismember or Bolt leaves you with your pants down. Cheating Argentum Armor with this doesn't give you a much higher ceiling then any other 6-7 drops in the format, it's generally easier to disrupt and VERY risky move. Please note that this "combo" only works if you draw Balan and not the Armor which has strictly lower probability then drawing just the Armor plus both of then. And in all the cases the combo fizzles you are left with virtually 1-2 dead cards.
Balan is far better tutoring Swords or even Jitte than cheating any heavy, unplayable equipment. In that case I think he is really strong and would probably see play in almost every unpowered Cube, even in 360 cards ones, I think. Indestructible really push this above Godo, Bandit Warlord imo but that's fine. I believe white is allowed to have better equipment-based payoffs then red.
Even in constructed I would say this card is totally safe and would not restraint equipment design. You can make a more consistent engine in constructed by playing multiple copies of this and the equipment you want to cheat but even in Modern this is still very easy to disrupt and 6 mana is just too slow. White is also the worst combo color - it doesn't ramp, doesn't filter the deck, doesn't protect the combo or disrupt the opponent's hand. Best case scenario I think this promotes a new Tier 2.5-3.0 archetype which is a good thing !
The only place this would be remotely dangerous would be Standard but still. Print this + Argentum Armor and I can't see that deck beating any Tier 1.0 or 2.0 decks. And tutors constraining design does not apply in Standard anyway, just be sure to not print the two cards together.
BGU Control
R Aggro
Standard - For Fun
BG Auras