Not sure why this card hasn't been created yet. I was inspired by Crypt Incursion. It just makes sense for green to have this power. I feel it would help Assault-Loam decks and give them more legs in Modern.
Revitalizing Loams2G
Sorcery
Exile all lands from target players graveyard. You gain 3 life for each card exiled this way.
Gaining life might not be great in the eyes of experienced players, but that doesn't mean there isn't a mana cost for gaining life when considering card balance. Exiling all lands from a players graveyard is a very powerful effect with multiple ways to abuse it, regardless of life gain. You could target yourself with it in a dredge/self-mill strat and reshuffle your gy into your deck as a way to give yourself a much better long-game. In legacy it could counter loam decks (and maybe in modern if loam decks become a thing after MH1). Add in the lifegain and all on its own it might make sultai mill into a deck. Imagine, t1 hedron crab, t2 fetch land into glimpse the unthinkable, t3 fetch land into Revitalizing Loam, your Expected Value facing an opponent with 20 lands is ~7 lands for 21 points of lifegain. Add in arboreal grazers and 1 or 2 oblivion sowers, your normal complement of dimir mill/control spells, maybe some simic ramp, and voila.
...actually that sounds really cool. Giving mill decks a way to survive long enough to win might actually make them viable, and I've always wanted to play a mill deck that didn't suck.
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Revitalizing Loams 2G
Sorcery
Exile all lands from target players graveyard. You gain 3 life for each card exiled this way.
Maybe put a 1/1 saproling into play and gain 2 life for each land?
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...actually that sounds really cool. Giving mill decks a way to survive long enough to win might actually make them viable, and I've always wanted to play a mill deck that didn't suck.