Mox Amethyst0 Artifact
: Add one mana of any color. Spend this mana only to activate abilities of nonland permanents or nonland cards.
Here's my take on a playable but limited-use Mox for Modern. The anti-land clause is to stop you from abusing it with filterlands to just remove the drawback. Still, this is the sort of card I'd try to build around in the right deck. If anybody else has some nifty ideas for moxen, feel free to share.
I guess that I would've approached the Tantalite Design from the opposite direction.
Mox Tantalite
Legendary Artifact
Mox Tantalite enters the battlefield tapped.
, Sacrifice Fractured Mox: Add one mana of any color to your mana pool. A power source fueled only by the greed it inspires.
Instead of calling back to the no-cost suspend cycle from time spiral, this card would call back to good old lotus petal in both design and flavor text (allowing you to do 2 power 9 callbacks in one card). The combination of the legendary type and entering the battlefield tapped prevents the type of explosive turns that you get from mox opal or Simian Spirit Guide (as you'll virtually never crack 2+ tantalites in the same turn) but this card would still fit into a huge swath of decks.
Another one I came up with, in a more silly direction. You want fast mana? Well, you better win fast, and pray your opponent has no artifact removal:
Golgothian Mox0 Legendary Artifact
: Add one mana of any color.
Vanishing 3
When Golgothian Mox leaves the battlefield, you lose the game.
I don't like how easily artifact removal wrecks that. If would put, "When Golgothian Mox leaves the battlefield, if it had no time counters on it, you lose the game". Opponent's can still use remove counter cards to get it early. But maybe that would be too strong with it also letting you bounce or flicker it.
Could also give it indestructible or hexproof?
Mox Tantalite
Legendary Artifact
Mox Tantalite enters the battlefield tapped.
, Sacrifice Fractured Mox: Add one mana of any color to your mana pool. A power source fueled only by the greed it inspires.
You shouldn't call a Lotus Petal/ Black Lotus reference a Mox. That's just misleading. It seems like a fine fixed petal.
Golgothian Mox0 Legendary Artifact
: Add one mana of any color.
Vanishing 3
When Golgothian Mox leaves the battlefield, you lose the game.
Bad idea. "It's better than a mox, but you have to combo out now" may seem like an interesting design, but will lead to zero good games.
I guess I'll make a few moxes
Mox Pyramid0
Legendary Artifact (M) T: Put a brick counter on Mox Pyramid. T: Add one mana of any color. Activate this ability only if there are three or more brick counters on Mox Pyramid. T: Add three mana of any one color. Activate this ability only if there are seven or more brick counters on Mox Pyramid.
Shattered Ruby0
Artifact (R)
Shattered Ruby enters the battlefield tapped. T: Add R. Shattered Ruby doesn't untap during your next untap step.
Mox Geode0
Artifact (M)
Mox Geode enters the battlefield tapped. T: Add one mana of any color. Use this mana only to cast a creature spell with converted mana cost 1.
Mox Quartz0
Artifact (M) T: Name a card. Reveal the top card of your library. If you revealed the named card, add C.
Golgothian Mox0 Legendary Artifact
: Add one mana of any color.
Vanishing 3
When Golgothian Mox leaves the battlefield, you lose the game.
Bad idea. "It's better than a mox, but you have to combo out now" may seem like an interesting design, but will lead to zero good games.
I have to agree. The drawback is too easily irrelevant when the card is used for one of the most obvious and powerful uses. Hard to cost at a fair and fun rate.
Mox Pyramid0
Legendary Artifact (M) T: Put a brick counter on Mox Pyramid. T: Add one mana of any color. Activate this ability only if there are three or more brick counters on Mox Pyramid. T: Add three mana of any one color. Activate this ability only if there are seven or more brick counters on Mox Pyramid.
Not sure about the numbers, but I like this idea. The fact that it's best in a long drawn out game is helpful against it being a broken combo enabler. Bonus points that because all of the numbers this is much easier to tweak into the right spot- it has a lot of knobs.
Shattered Ruby0
Artifact (R)
Shattered Ruby enters the battlefield tapped. T: Add R. Shattered Ruby doesn't untap during your next untap step.
Interesting. Also good in being better long term and not so much for quick combos. This will probably look fairly bad to a lot of newer players though, but that's probably not a concern.
Mox Geode0
Artifact (M)
Mox Geode enters the battlefield tapped. T: Add one mana of any color. Use this mana only to cast a creature spell with converted mana cost 1.
This seems overly specific, both in terms of balance and gameplay. Surely this could be used for, say, permanent spells?
Lotus Citadel0
Artifact - Fortification
Fortified land has " : Add three mana of any color."
Fortify - Sacrifice a land
Not really a Mox, but I love this design. You risk getting blown out hard by Ghost Quarter and such, but the payoff is high. I assume you meant 'any one color', which also makes multicolored spells hard to cast off of it.
Mox Vanadium 0
Artifact R 3, T: Add one mana of any color to your mana pool. This ability costs 1 less to activate for each creature type among creatures you control.
Mox Bridgmanite 0
Artifact R 3, T: Add one mana of any color to your mana pool. This ability costs 1 less to activate for each land card in your graveyard.
Looking at the graveyard in larger formats is rarely a safety valve. Vanadium is interesting, it's fairly close to Amber; being both easier and harder to build around.
For Bridgmanite, in larget formats, without discard it means it only activates turn 3 which is safe. With discard - the 3 land requirement is severe enough that combo won't be able to run it since they do not have enough lands.
For Bridgmanite, in larget formats, without discard it means it only activates turn 3 which is safe. With discard - the 3 land requirement is severe enough that combo won't be able to run it since they do not have enough lands.
That's simply not true for modern. Faithless Looting is absolutely everywhere, so the decks that run it already can slot in this "mox" without making many changes. Combo is far from the only archetype that benefits from fast mana, and handing the format's most powerful aggro decks something this easy to use would push them over the edge. Arguably, it's even stronger than Mox Opal, itself on the ban watchlist, which imposes more severe deckbuilding restrictions.
Assuming Faithless isn't banned - is there an activation cost you think would be "safe" in modern? I mean at this point, even with faithless, a 2 card combo (faithless + 2 land cards in your hand + Bridgmanite + fetch ) for an extra mana isn't bad. What is more since you're discarding land cards you are losing on future land drops. While that matter less as the game goes on - it matters a lot in the early turns, the turns when you want an active mox.
Mox Tanzanite0
Snow Artifact (Mythic Rare)
As an additional cost to cast this spell, exile all cards from your hand face down. At the beginning of your upkeep, you may put a card you own exiled with
Mox Tanzanite into your hand. T: Add one mana of any color.
Rift Mox 0
Legendary Artifact T: Add one mana of any color. Exile Rift Mox with three time counters on it and it gains suspend (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost.). Activate Rift Mox ability only once each turn.
Rift Mox 0
Legendary Artifact T: Add one mana of any color. Exile Rift Mox with three time counters on it. If it doesn’t have suspend, it gains suspend (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost.). Activate Rift Mox ability only once each turn.
Well, it will never have suspend when that ability checks for it, so just trim that if clause out to save room. I'm not sure the once-per-turn clause is necessary or functional.
Mox Soapstone0
Artifact T, Sacrifice an artifact: Add one mana of any color.
Rift Mox 0
Legendary Artifact T: Add one mana of any color. Exile Rift Mox with three time counters on it. If it doesn’t have suspend, it gains suspend (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost.). Activate Rift Mox ability only once each turn.
Well, it will never have suspend when that ability checks for it, so just trim that if clause out to save room. I'm not sure the once-per-turn clause is necessary or functional.
Mox Soapstone0
Artifact T, Sacrifice an artifact: Add one mana of any color.
This one is crazily broken. At worse it's a lotus petal which is an insanely good card and at best it is a mox. This could push Paradoxical Outcome to teir 1 or 0.
Assuming Faithless isn't banned - is there an activation cost you think would be "safe" in modern? I mean at this point, even with faithless, a 2 card combo (faithless + 2 land cards in your hand + Bridgmanite + fetch ) for an extra mana isn't bad. What is more since you're discarding land cards you are losing on future land drops. While that matter less as the game goes on - it matters a lot in the early turns, the turns when you want an active mox.
You'd need a pretty good number of lands in the graveyard to balance it out because 1)getting anything in the graveyard is easier than getting cards anywhere else and 2)you're overvaluing the opportunity cost of discarding lands. Modern Dredge not only can it fill its graveyard quickly and at minimal cost, its third land drop is essentially optional in some matchups. Oh, and they run Life from the Loam. Arclight Phoenix decks not only play out of their graveyard, they run lots of cantrips that give them a ton of control over what they draw. Any but the most extreme graveyard presence is trivial for these decks, especially since the card design itself rewards players for throwing away something as expendable as lands.
Mox Uranium0
Artifact T: Add C and Mox Uranium deals 2 damage to you.
Substitute Thorium or another lesser known radioactive element if Uranium is too real world.
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Artifact
: Add one mana of any color. Spend this mana only to activate abilities of nonland permanents or nonland cards.
Here's my take on a playable but limited-use Mox for Modern. The anti-land clause is to stop you from abusing it with filterlands to just remove the drawback. Still, this is the sort of card I'd try to build around in the right deck. If anybody else has some nifty ideas for moxen, feel free to share.
I guess that I would've approached the Tantalite Design from the opposite direction.
Mox Tantalite
Legendary Artifact
Mox Tantalite enters the battlefield tapped.
, Sacrifice Fractured Mox: Add one mana of any color to your mana pool.
A power source fueled only by the greed it inspires.
Instead of calling back to the no-cost suspend cycle from time spiral, this card would call back to good old lotus petal in both design and flavor text (allowing you to do 2 power 9 callbacks in one card). The combination of the legendary type and entering the battlefield tapped prevents the type of explosive turns that you get from mox opal or Simian Spirit Guide (as you'll virtually never crack 2+ tantalites in the same turn) but this card would still fit into a huge swath of decks.
Golgothian Mox 0
Legendary Artifact
: Add one mana of any color.
Vanishing 3
When Golgothian Mox leaves the battlefield, you lose the game.
I don't like how easily artifact removal wrecks that. If would put, "When Golgothian Mox leaves the battlefield, if it had no time counters on it, you lose the game". Opponent's can still use remove counter cards to get it early. But maybe that would be too strong with it also letting you bounce or flicker it.
Could also give it indestructible or hexproof?
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Seems potentially balanced.
You shouldn't call a Lotus Petal/ Black Lotus reference a Mox. That's just misleading. It seems like a fine fixed petal.
Bad idea. "It's better than a mox, but you have to combo out now" may seem like an interesting design, but will lead to zero good games.
I guess I'll make a few moxes
Mox Pyramid 0
Legendary Artifact (M)
T: Put a brick counter on Mox Pyramid.
T: Add one mana of any color. Activate this ability only if there are three or more brick counters on Mox Pyramid.
T: Add three mana of any one color. Activate this ability only if there are seven or more brick counters on Mox Pyramid.
Shattered Ruby 0
Artifact (R)
Shattered Ruby enters the battlefield tapped.
T: Add R. Shattered Ruby doesn't untap during your next untap step.
Mox Geode 0
Artifact (M)
Mox Geode enters the battlefield tapped.
T: Add one mana of any color. Use this mana only to cast a creature spell with converted mana cost 1.
Mox Quartz 0
Artifact (M)
T: Name a card. Reveal the top card of your library. If you revealed the named card, add C.
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I have to agree. The drawback is too easily irrelevant when the card is used for one of the most obvious and powerful uses. Hard to cost at a fair and fun rate.
Not sure about the numbers, but I like this idea. The fact that it's best in a long drawn out game is helpful against it being a broken combo enabler. Bonus points that because all of the numbers this is much easier to tweak into the right spot- it has a lot of knobs.
Interesting. Also good in being better long term and not so much for quick combos. This will probably look fairly bad to a lot of newer players though, but that's probably not a concern.
This seems overly specific, both in terms of balance and gameplay. Surely this could be used for, say, permanent spells?
This strikes me as just a bit odd. What is this for? Why does it exist?
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Lotus Citadel 0
Artifact - Fortification
Fortified land has " : Add three mana of any one color."
Fortify - Sacrifice a land
Edited: Forgot the "one" to match the black Lotus.
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Not really a Mox, but I love this design. You risk getting blown out hard by Ghost Quarter and such, but the payoff is high. I assume you meant 'any one color', which also makes multicolored spells hard to cast off of it.
And I thought the Lotus is close enough to the Moxes to count. Being a high profile 0 mana artifact.
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Artifact (M)
Madness 0
T: Add one mana of any color.
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Mox Vanadium 0
Artifact R
3, T: Add one mana of any color to your mana pool. This ability costs 1 less to activate for each creature type among creatures you control.
Mox Bridgmanite 0
Artifact R
3, T: Add one mana of any color to your mana pool. This ability costs 1 less to activate for each land card in your graveyard.
That's simply not true for modern. Faithless Looting is absolutely everywhere, so the decks that run it already can slot in this "mox" without making many changes. Combo is far from the only archetype that benefits from fast mana, and handing the format's most powerful aggro decks something this easy to use would push them over the edge. Arguably, it's even stronger than Mox Opal, itself on the ban watchlist, which imposes more severe deckbuilding restrictions.
Snow Artifact (Mythic Rare)
As an additional cost to cast this spell, exile all cards from your hand face down. At the beginning of your upkeep, you may put a card you own exiled with
Mox Tanzanite into your hand.
T: Add one mana of any color.
Legendary Artifact
T: Add one mana of any color. Exile Rift Mox with three time counters on it and it gains suspend (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost.). Activate Rift Mox ability only once each turn.
Well, it will never have suspend when that ability checks for it, so just trim that if clause out to save room. I'm not sure the once-per-turn clause is necessary or functional.
Mox Soapstone 0
Artifact
T, Sacrifice an artifact: Add one mana of any color.
You'd need a pretty good number of lands in the graveyard to balance it out because 1)getting anything in the graveyard is easier than getting cards anywhere else and 2)you're overvaluing the opportunity cost of discarding lands. Modern Dredge not only can it fill its graveyard quickly and at minimal cost, its third land drop is essentially optional in some matchups. Oh, and they run Life from the Loam. Arclight Phoenix decks not only play out of their graveyard, they run lots of cantrips that give them a ton of control over what they draw. Any but the most extreme graveyard presence is trivial for these decks, especially since the card design itself rewards players for throwing away something as expendable as lands.
Artifact
T: Add C and Mox Uranium deals 2 damage to you.
Substitute Thorium or another lesser known radioactive element if Uranium is too real world.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Mox Alexandrite 0
Legendary Artifact
Phasing
Mox Alexandrite enters the battlefield tapped.
: Add one mana of any color.
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Mox Vivianite 0
Artifact R
Morbid - T: add B to your mana pool. Activate this ability only if a creature died this turn.