So I created this card for fun, originally i had based the idea of tiamat calling her brood of chromatic dragons, I found it interesting that her heads are all a color of the magic color pie, and in addition, she is a god.
I did not just want indestructible dragon (Since she herself is not indestructible in her lore.) but I did want her to be easily returned. So I decided to try a new mechanic that is rarely used if at all. Cast from exile.
so her mana cost may be a little low, given her P/T and abilities, but whatever,
The ability is "You may cast ~ from exile." Misthollow GriffinEternal Scourge. If a standard template for an ability exists you should use it.
It's a very cool design. My only problem is that it circumvents the commander tax. Commanders are such significant threats that the commander tax is the only way to actually grind out a player.
The ability is "You may cast ~ from exile." Misthollow GriffinEternal Scourge. If a standard template for an ability exists you should use it.
It's a very cool design. My only problem is that it circumvents the commander tax. Commanders are such significant threats that the commander tax is the only way to actually grind out a player.
Eleven mana is a lot, even in Commander. This design is also a lot worse than The Ur-Dragon in a few different ways. Higher CMC, not doing anything until 11 mana, having to wait an entire turn cycle without losing her, and generating less card advantage overall all make her worse than the existing big 5C dragon option.
The ability is "You may cast ~ from exile." Misthollow GriffinEternal Scourge. If a standard template for an ability exists you should use it.
It's a very cool design. My only problem is that it circumvents the commander tax. Commanders are such significant threats that the commander tax is the only way to actually grind out a player.
Eleven mana is a lot, even in Commander. This design is also a lot worse than The Ur-Dragon in a few different ways. Higher CMC, not doing anything until 11 mana, having to wait an entire turn cycle without losing her, and generating less card advantage overall all make her worse than the existing big 5C dragon option.
Thank you. and I like my ur-dragon, i would run her in the 99 myself, not as a commander (Overall it makes her a bit better, 10 mana instead of 11, and you can keep bringing her back. But yes, she does not generate card advantage, just gives you a free dragon, which is good as she summons chromatic dragons in her lore. I tried to base her off of the lore as bets as could without making her too broken. She can be killed but she keeps coming back. She summons her brood. She is powerful.
Instead if that mana cost, I would rock the WWUUBBRRGG cost. Purely for flavor, also one mana cheaper but it looks cleaner on a card.
For the "godlike" recursion ability, I would try out the new templating that WotC used for the God cycle in war of the spark. See God Eternal Bontu for reference. I think that could be a cleaner way to handle this.
Other than that, I like the ability to summon dragons from your deck. Feels perfect for such a mega-monster.
Instead if that mana cost, I would rock the WWUUBBRRGG cost. Purely for flavor, also one mana cheaper but it looks cleaner on a card.
For the "godlike" recursion ability, I would try out the new templating that WotC used for the God cycle in war of the spark. See God Eternal Bontu for reference. I think that could be a cleaner way to handle this.
Other than that, I like the ability to summon dragons from your deck. Feels perfect for such a mega-monster.
I was going for a secondary commander type ordeal. Which why you can cast her from exile.
I did not just want indestructible dragon (Since she herself is not indestructible in her lore.) but I did want her to be easily returned. So I decided to try a new mechanic that is rarely used if at all. Cast from exile.
so her mana cost may be a little low, given her P/T and abilities, but whatever,
It's a very cool design. My only problem is that it circumvents the commander tax. Commanders are such significant threats that the commander tax is the only way to actually grind out a player.
Eleven mana is a lot, even in Commander. This design is also a lot worse than The Ur-Dragon in a few different ways. Higher CMC, not doing anything until 11 mana, having to wait an entire turn cycle without losing her, and generating less card advantage overall all make her worse than the existing big 5C dragon option.
Thank you. and I like my ur-dragon, i would run her in the 99 myself, not as a commander (Overall it makes her a bit better, 10 mana instead of 11, and you can keep bringing her back. But yes, she does not generate card advantage, just gives you a free dragon, which is good as she summons chromatic dragons in her lore. I tried to base her off of the lore as bets as could without making her too broken. She can be killed but she keeps coming back. She summons her brood. She is powerful.
Instead if that mana cost, I would rock the WWUUBBRRGG cost. Purely for flavor, also one mana cheaper but it looks cleaner on a card.
For the "godlike" recursion ability, I would try out the new templating that WotC used for the God cycle in war of the spark. See God Eternal Bontu for reference. I think that could be a cleaner way to handle this.
Other than that, I like the ability to summon dragons from your deck. Feels perfect for such a mega-monster.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
I was going for a secondary commander type ordeal. Which why you can cast her from exile.
Also, WWUUBBRRGG really fills up the text box.