Hope you all are still kickin' it.
Here are some random ideas inspired by Chronicles of all things.
Stormfront Scourge 1UU
Creature - Drake
1/2
Flying U: Stormfront Scourge gets +1/+1 until end of turn. Return it to its owner's hand at end of turn. (Return it only if it's still in play.)
Diamond Dust 2W
Enchant Creature
As long as enchanted creature is white or an artifact, prevent all combat damage that would be dealt to it. Otherwise, prevent all combat damage that would be dealt by it.
Skyway
Land
Creatures with flying have haste. T: Add 1 to your mana pool.
Obstinate Sphinx 4W
Creature - Sphinx
4/4
Flying
When Obstinate Sphinx enters play, choose reach, first strike, trample, rampage, or landwalk.
Creatures with the chosen ability can't attack or block.
Spider Infestation 2G
Enchantment
At the end of your turn, sacrifice a permanent and put two 1/2 green Spider creature tokens with reach into play.
Spiders you control have banding.
Posthumous Combustion 1B
Sorcery
As an additional cost to cast Posthumous Combustion, exile a creature card from your graveyard.
Posthumous Combustion deals damage to target creature or player equal to the exiled card's power and damage to you equal to the exiled card's toughness.
Advanced Simulacrum 4
Artifact Creature
4/2
As long as Advanced Simulacrum is in play, it's not an artifact. (It's still a creature and still colorless.)
Perilous Trail 1G
Enchant Land
Scouts you control have landwalk of enchanted land's types.
When enchanted land leaves play, sacrifice a Scout.
Clockwork Curator 3
Artifact Creature
1/2
Vigilance
Clockwork Curator gets +1/+1 as long as you control a noncreature artifact.
Staging Grounds
Land T: Choose first strike, trample, vigilance, banding, or rampage 2. Target creature you control gains that ability until end of turn. Activate this ability only at a time you could cast a sorcery.
Mental Construct 4U
Creature - Illusion
3/5
When you control no Wizards, sacrifice Mental Construct.
Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
Mark of Banishment W
Enchant Permanent
If enchanted permanent would leave play, exile it instead. It can't return to play from exile.
Boulder Barrage 3RR
Sorcery
Choose up to three target creatures and/or players, then discard that many land cards. If you do, Boulder Barrage deals 4 damage to each of those targets.
Strange Eruption 2U
Enchant Creature
Flash
Strange Eruption can only enchant a Wall.
Enchanted creature is a 5/3 black Wall Horror creature and can attack as though it didn't have defender.
Smoke Cover R
Sorcery
Target creature with flying can't block or be blocked this turn.
Skull Scrape 1BB
Sorcery
Skull Scrape deals damage to target player equal to 5 minus the number of cards in his or her hand.
Gnawing Worms 2BB
Creature - Insect
2/1
When Gnawing Worms is put into a graveyard from play, you may destroy target tapped permanent.
Reckless Pup 1R
Creature - Hound
2/2
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
At the beginning of your upkeep, sacrifice an artifact.
Shifting Caverns 1RR
Enchantment
Play with the top card of your library revealed.
As long as the top card of your library is a land card, creatures can't block.
Leper Colony 2WW
Creature - Human Leper
3/4
Whenever Leper Colony blocks or becomes blocked, put a -1/-1 counter on it and on each creature blocking it or blocked by it.
Deliberate XU
Sorcery
Look at the top X cards of your library. Put half of those cards, rounded up, into your hand and the rest into your graveyarad.
Leaden Arrow 1
Artifact 3,T, Sacrifice Leaden Arrow: Destroy target creature with flying. It can't be regenerated.
Stormfront Scourge, not a blue ability. Shade's Breath is very strong and only black, and rarely done now. Though that's an interesting draw back.
Diamond Dust, this is interesting. Looking at card type and color is weird. I'm not sure if it can be handled properly.
Skyway, ah symmetrical effects and dependency two things that aren't properly understood or appreciated. I think its too strong but its hard to say.
Obstinate Sphinx, oh god the memory issues. I don't know how to solve the memory issue here, its just too many choices.
Spider Infestation, so turn three you sac a land and every turn after you sac a spider. Probably too good a rate.
Posthumous Combustion, cards that can tie the game are always amusing. Its hard to judge as it is actually difficult to cast.
Advanced Simulacrum, Why? No, really why? Its an out there design that if it has a reason to be is neat. Really makes you as why.
Perilous Trail, this functions too much as unblockable to be green, green only grants forestwalk.
Clockwork Curator, kind of weak. I think 2 would be a reasonable cost for this.
Staging Grounds, I get you are doing a throwback, but lands really should produce mana its bad design to trick you players into not having fun.
Mental Construct, neat tribal interaction but I'm not sure it should be blue.
Mark of Banishment, those are some interesting words. I don't want to get into whether or not they work, so I'll propose a work around. "If enchant creature would leave play, instead exile it face down." I believe that would accomplish the same goal but not 100% certain.
Boulder Barrage, the cost is kind of high considering it requires you to discard a land card to do anything. RRR would be an aggressive but perhaps reasonable cost.
Strange Eruption, Enchant Wall is the text you want. Also the effect is typically white but could be reasonable in blue.
Smoke Cover, a strange card that I would honestly say shouldn't be red.
Skull Scrape, this is a really strange one. I can see why its black as opposed to red but it reads very red. I don't know if they cost is high low or good, its a very strange card.
Gnawing Worms, this is a white, black/white, or green/black effect.
Reckless Pup, draw backs that aren't technically real are cool, but very confusing to newer players, and some more enfranchised players.
Shifting Caverns, this is a beautiful card.
Leper Colony, so the flavor is the every time they block or become blocked one of the many, I guess really only 4, lepers dies but spreads their disease. It feels black but in the right set is very white.
Deliberate, really cool but kind of underwhelming when you consider you get to draw all of the cards for U more. As an instant it would be really good.
Leaden Arrow, almost certainly too cheap somewhere.
You know I hadn't considered that you could sacrifice the tokens created by Spider Infestation to get more tokens. I think that's still okay, but I'll probably change it to trigger during your upkeep so it's a bit slower.
Rain Blast 2U
Instant
Target player taps four untapped artifacts, creatures, and/or lands he or she controls.
Myriad Rats 4B
Creature - Rat
4/4
Trample
Myriad Rats can’t be blocked by Walls.
Cat Warriors of Nisharn 2G
Creature - Cat Warrior
4/2
Cat Warriors of Nisharn can’t attack if the defending player controls any Islands.
When you control any Islands, sacrifice Cat Warriors of Nisharn.
Invisible Man U
Creature - Human Wizard
1/1
Invisible Man can’t be blocked except by Walls.
Blood of the Traitor BBB
Instant
Whenever damage is dealt to a creature controlled by an opponent this turn, that player loses that much life.
Industrial Revolution 2R
Enchantment
Mountains are no longer basic and have "T, Sacrifice a land: Add 2 to your mana pool." (They are still Mountains and still have "T: Add R to your mana pool.")
Alchemical Breakthrough UBR
Sorcery
Add 6 to your mana pool.
Interchangeable Parts 1U
Enchantment
Tap an untapped artifact you control: Target artifact creature gets +1/+1 until end of turn.
Asmadi's Flame 5
Artifact 1: Target creature you control gets +1/+0 until end of turn. T: Target creature you control gains trample until end of turn.
All good stuff, as always, with that unique Scuirimancer feel, both in the first post and the update. I am concerned about the implications of removing the basic type but it's not that bad, comparatively, if it's only happening to lands on the battlefield and not land cards elsewhere.
I hope to see sporadic (or dare I hope regular?) custom card threads from you on the new site.
Here are some random ideas inspired by Chronicles of all things.
Stormfront Scourge 1UU
Creature - Drake
1/2
Flying
U: Stormfront Scourge gets +1/+1 until end of turn. Return it to its owner's hand at end of turn. (Return it only if it's still in play.)
Diamond Dust 2W
Enchant Creature
As long as enchanted creature is white or an artifact, prevent all combat damage that would be dealt to it. Otherwise, prevent all combat damage that would be dealt by it.
Skyway
Land
Creatures with flying have haste.
T: Add 1 to your mana pool.
Obstinate Sphinx 4W
Creature - Sphinx
4/4
Flying
When Obstinate Sphinx enters play, choose reach, first strike, trample, rampage, or landwalk.
Creatures with the chosen ability can't attack or block.
Spider Infestation 2G
Enchantment
At the end of your turn, sacrifice a permanent and put two 1/2 green Spider creature tokens with reach into play.
Spiders you control have banding.
Posthumous Combustion 1B
Sorcery
As an additional cost to cast Posthumous Combustion, exile a creature card from your graveyard.
Posthumous Combustion deals damage to target creature or player equal to the exiled card's power and damage to you equal to the exiled card's toughness.
Advanced Simulacrum 4
Artifact Creature
4/2
As long as Advanced Simulacrum is in play, it's not an artifact. (It's still a creature and still colorless.)
Perilous Trail 1G
Enchant Land
Scouts you control have landwalk of enchanted land's types.
When enchanted land leaves play, sacrifice a Scout.
Clockwork Curator 3
Artifact Creature
1/2
Vigilance
Clockwork Curator gets +1/+1 as long as you control a noncreature artifact.
Staging Grounds
Land
T: Choose first strike, trample, vigilance, banding, or rampage 2. Target creature you control gains that ability until end of turn. Activate this ability only at a time you could cast a sorcery.
Mental Construct 4U
Creature - Illusion
3/5
When you control no Wizards, sacrifice Mental Construct.
Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
Mark of Banishment W
Enchant Permanent
If enchanted permanent would leave play, exile it instead. It can't return to play from exile.
Boulder Barrage 3RR
Sorcery
Choose up to three target creatures and/or players, then discard that many land cards. If you do, Boulder Barrage deals 4 damage to each of those targets.
Strange Eruption 2U
Enchant Creature
Flash
Strange Eruption can only enchant a Wall.
Enchanted creature is a 5/3 black Wall Horror creature and can attack as though it didn't have defender.
Smoke Cover R
Sorcery
Target creature with flying can't block or be blocked this turn.
Skull Scrape 1BB
Sorcery
Skull Scrape deals damage to target player equal to 5 minus the number of cards in his or her hand.
Gnawing Worms 2BB
Creature - Insect
2/1
When Gnawing Worms is put into a graveyard from play, you may destroy target tapped permanent.
Reckless Pup 1R
Creature - Hound
2/2
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
At the beginning of your upkeep, sacrifice an artifact.
Shifting Caverns 1RR
Enchantment
Play with the top card of your library revealed.
As long as the top card of your library is a land card, creatures can't block.
Leper Colony 2WW
Creature - Human Leper
3/4
Whenever Leper Colony blocks or becomes blocked, put a -1/-1 counter on it and on each creature blocking it or blocked by it.
Deliberate XU
Sorcery
Look at the top X cards of your library. Put half of those cards, rounded up, into your hand and the rest into your graveyarad.
Leaden Arrow 1
Artifact
3,T, Sacrifice Leaden Arrow: Destroy target creature with flying. It can't be regenerated.
• Recent Card Ideas • My Drawings at DeviantArt
Diamond Dust, this is interesting. Looking at card type and color is weird. I'm not sure if it can be handled properly.
Skyway, ah symmetrical effects and dependency two things that aren't properly understood or appreciated. I think its too strong but its hard to say.
Obstinate Sphinx, oh god the memory issues. I don't know how to solve the memory issue here, its just too many choices.
Spider Infestation, so turn three you sac a land and every turn after you sac a spider. Probably too good a rate.
Posthumous Combustion, cards that can tie the game are always amusing. Its hard to judge as it is actually difficult to cast.
Advanced Simulacrum, Why? No, really why? Its an out there design that if it has a reason to be is neat. Really makes you as why.
Perilous Trail, this functions too much as unblockable to be green, green only grants forestwalk.
Clockwork Curator, kind of weak. I think 2 would be a reasonable cost for this.
Staging Grounds, I get you are doing a throwback, but lands really should produce mana its bad design to trick you players into not having fun.
Mental Construct, neat tribal interaction but I'm not sure it should be blue.
Mark of Banishment, those are some interesting words. I don't want to get into whether or not they work, so I'll propose a work around. "If enchant creature would leave play, instead exile it face down." I believe that would accomplish the same goal but not 100% certain.
Boulder Barrage, the cost is kind of high considering it requires you to discard a land card to do anything. RRR would be an aggressive but perhaps reasonable cost.
Strange Eruption, Enchant Wall is the text you want. Also the effect is typically white but could be reasonable in blue.
Smoke Cover, a strange card that I would honestly say shouldn't be red.
Skull Scrape, this is a really strange one. I can see why its black as opposed to red but it reads very red. I don't know if they cost is high low or good, its a very strange card.
Gnawing Worms, this is a white, black/white, or green/black effect.
Reckless Pup, draw backs that aren't technically real are cool, but very confusing to newer players, and some more enfranchised players.
Shifting Caverns, this is a beautiful card.
Leper Colony, so the flavor is the every time they block or become blocked one of the many, I guess really only 4, lepers dies but spreads their disease. It feels black but in the right set is very white.
Deliberate, really cool but kind of underwhelming when you consider you get to draw all of the cards for U more. As an instant it would be really good.
Leaden Arrow, almost certainly too cheap somewhere.
• Recent Card Ideas • My Drawings at DeviantArt
Instant
Target player taps four untapped artifacts, creatures, and/or lands he or she controls.
Myriad Rats 4B
Creature - Rat
4/4
Trample
Myriad Rats can’t be blocked by Walls.
Cat Warriors of Nisharn 2G
Creature - Cat Warrior
4/2
Cat Warriors of Nisharn can’t attack if the defending player controls any Islands.
When you control any Islands, sacrifice Cat Warriors of Nisharn.
Invisible Man U
Creature - Human Wizard
1/1
Invisible Man can’t be blocked except by Walls.
Blood of the Traitor BBB
Instant
Whenever damage is dealt to a creature controlled by an opponent this turn, that player loses that much life.
Industrial Revolution 2R
Enchantment
Mountains are no longer basic and have "T, Sacrifice a land: Add 2 to your mana pool." (They are still Mountains and still have "T: Add R to your mana pool.")
Alchemical Breakthrough UBR
Sorcery
Add 6 to your mana pool.
Interchangeable Parts 1U
Enchantment
Tap an untapped artifact you control: Target artifact creature gets +1/+1 until end of turn.
Asmadi's Flame 5
Artifact
1: Target creature you control gets +1/+0 until end of turn.
T: Target creature you control gains trample until end of turn.
Restless Oread 1R
Creature - Nymph
1/4
Restless Oread attacks if able.
• Recent Card Ideas • My Drawings at DeviantArt
I hope to see sporadic (or dare I hope regular?) custom card threads from you on the new site.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Thank you. New site?
• Recent Card Ideas • My Drawings at DeviantArt