I don't know why I've been so big on red and white commander cards for the past couple of weeks but I think that I've just about got it out of my system. Just wanted to put up a couple of possible engine pieces, random tech, and indirect enchantment hate that doesn't pulverize the color wheel.
Afterglow
Enchantment (M)
Exile target nontoken creature you control: create a creature token that is a copy of that card except it has haste and “At the beginning of your end step, sacrifice this creature”. Glory is fleeting. Enjoy it while it lasts.
Rake the Embers
Enchantment (M)
At the beginning of your combat step, exile a random creature card in your graveyard. Create a creature token that is a copy of that card, except it gains haste and is an elemental in addition to its other types.
At the beginning of your end step, sacrifice an elemental.
Brassjaw the Junker
Legendary Creature- Goblin Artificer (R)
At the beginning of your upkeep, target opponent searches your library for an artifact card and puts it into your graveyard, then shuffle your library.
Sacrifice Brassjaw the Junker: choose four target artifact cards in your graveyard. Return one of those cards of an opponent’s choice to the battlefield.
3/3
Rekindled Efforts
Enchantment (M)
Whenever you cast an instant or sorcery spell, return another instant or sorcery spell with a lower converted mana cost from your graveyard to your hand. Cards with costs that contain can’t be returned in this way.
Ghitu Coaltender
Creature- Human Shaman (U)
When Ghitu Coaltender dies, you may return target sorcery card from your graveyard to your hand.
1/1 ”How can you claim to know about fire when you’ve never watched it gutter and die?”
Fickle Favor
Sorcery (R)
Reveal the cards in your library. Each opponent chooses from among them a nonland cards with different names. You put the chosen cards into your hand. Then shuffle your library. It’s the thought that counts.
Utter Mayhem
Enchantment (M)
Other nonland permanents lose all abilities.
Warpstutter
Instant (R)
Two target permanents one player controls become copies of each other until end of turn. ”And for a brief moment, the painting was examining me…”
Ring of Fire
Sorcery (R)
Ring of fire deals X damage to each of X target creatures. Each of those creatures deals X damage to their controller.
Unchecked Looters
Creature- Human Rogue (R)
At the beginning of each end step, if no creature have attacked this turn, discard a card at random and draw two cards.
3/2 When the guards are away, the looters will play.
A lot of good concepts here but a few of them need refining.
Utter Mayhem doesn't at all seem red (white and blue are the colors that do the most ability-wiping, usually with Humility variants) and doesn't actually seem like "mayhem", either, considering it makes the game more boring and essentially a battle between vanilla creatures. Given the "back to nature" feel, and affecting nonlands, it seems like the ability should go on a large green creature.
Fickle Favor needs rewording to be like Guided Passage because your opponents are all free to fail to find something.
Ring of Fire is way too good. An opponent having three creatures means this is 3RR for 9 damage to that player. That seems crazy.
Unless there's a combo I'm missing, I think afterglow can cost less.
Likewise I think Rake and brassjaw can cost less. Then again, I'm thinking in terms of eternal cardpool. Maybe they're fine if there are ridiculously powerful creatures/artifacts in the set.
Good for multiplayer -- probably too good. Maybe make the cost XR, where X is the number of opponents?
Utter mayhem --
Player: "I have an opalesesence, humility, and utter mayhem in play. What happens."
Judge: *tears hair out*
Unchecked looters -- eww. Street Fog 2: Super Turbo.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Thanks for the feedback. As I hinted at the very top of my post, I've been thinking of cards from a commander angle (imagining them in a deck that would dodge both standard and modern.
Unchecked looters was designed to compete in an eternal card pool, where a 3-drop that breaks even on the turn you play is... less than impressive. It was designed as a recurring card advantage engine as red doesn't have a real analog for cards like Rhystic Study, Dark Confidant, Mentor of the Meek, or Sylvan Library... not that this card stands up against the others (recurring card advantage isn't red's main thing, after all). Even so, red deserves something beyond outpost siege?
Similarly, this is why cards like Brassjaw and rake the coals may seem to cost of bit much. Red typically doesn't get this sort of graveyard-based value engine (and value engines are one of the few things that really work in multiplayer) so it felt like it shouldn't get anything as cost-efficient as the other colors get. I just wanted to give red something. Ring of Fire was originally a spell... and has been restored as such. Fickle Favor's wording has been fixed. Afterglow has had its price reduced. Utter Mayhem... Good points all around. Don't want to add additional layers upon layers and I could see this as more of a big green effect.
Private Mod Note
():
Rollback Post to RevisionRollBack
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Afterglow
Enchantment (M)
Exile target nontoken creature you control: create a creature token that is a copy of that card except it has haste and “At the beginning of your end step, sacrifice this creature”.
Glory is fleeting. Enjoy it while it lasts.
Rake the Embers
Enchantment (M)
At the beginning of your combat step, exile a random creature card in your graveyard. Create a creature token that is a copy of that card, except it gains haste and is an elemental in addition to its other types.
At the beginning of your end step, sacrifice an elemental.
Brassjaw the Junker
Legendary Creature- Goblin Artificer (R)
At the beginning of your upkeep, target opponent searches your library for an artifact card and puts it into your graveyard, then shuffle your library.
Sacrifice Brassjaw the Junker: choose four target artifact cards in your graveyard. Return one of those cards of an opponent’s choice to the battlefield.
3/3
Rekindled Efforts
Enchantment (M)
Whenever you cast an instant or sorcery spell, return another instant or sorcery spell with a lower converted mana cost from your graveyard to your hand. Cards with costs that contain can’t be returned in this way.
Ghitu Coaltender
Creature- Human Shaman (U)
When Ghitu Coaltender dies, you may return target sorcery card from your graveyard to your hand.
1/1
”How can you claim to know about fire when you’ve never watched it gutter and die?”
Fickle Favor
Sorcery (R)
Reveal the cards in your library. Each opponent chooses from among them a nonland cards with different names. You put the chosen cards into your hand. Then shuffle your library.
It’s the thought that counts.
Utter Mayhem
Enchantment (M)
Other nonland permanents lose all abilities.
Warpstutter
Instant (R)
Two target permanents one player controls become copies of each other until end of turn.
”And for a brief moment, the painting was examining me…”
Ring of Fire
Sorcery (R)
Ring of fire deals X damage to each of X target creatures. Each of those creatures deals X damage to their controller.
Unchecked Looters
Creature- Human Rogue (R)
At the beginning of each end step, if no creature have attacked this turn, discard a card at random and draw two cards.
3/2
When the guards are away, the looters will play.
Utter Mayhem doesn't at all seem red (white and blue are the colors that do the most ability-wiping, usually with Humility variants) and doesn't actually seem like "mayhem", either, considering it makes the game more boring and essentially a battle between vanilla creatures. Given the "back to nature" feel, and affecting nonlands, it seems like the ability should go on a large green creature.
Fickle Favor needs rewording to be like Guided Passage because your opponents are all free to fail to find something.
Ring of Fire is way too good. An opponent having three creatures means this is 3RR for 9 damage to that player. That seems crazy.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Likewise I think Rake and brassjaw can cost less. Then again, I'm thinking in terms of eternal cardpool. Maybe they're fine if there are ridiculously powerful creatures/artifacts in the set.
Good for multiplayer -- probably too good. Maybe make the cost XR, where X is the number of opponents?
Utter mayhem --
Player: "I have an opalesesence, humility, and utter mayhem in play. What happens."
Judge: *tears hair out*
Unchecked looters -- eww. Street Fog 2: Super Turbo.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Unchecked looters was designed to compete in an eternal card pool, where a 3-drop that breaks even on the turn you play is... less than impressive. It was designed as a recurring card advantage engine as red doesn't have a real analog for cards like Rhystic Study, Dark Confidant, Mentor of the Meek, or Sylvan Library... not that this card stands up against the others (recurring card advantage isn't red's main thing, after all). Even so, red deserves something beyond outpost siege?
Similarly, this is why cards like Brassjaw and rake the coals may seem to cost of bit much. Red typically doesn't get this sort of graveyard-based value engine (and value engines are one of the few things that really work in multiplayer) so it felt like it shouldn't get anything as cost-efficient as the other colors get. I just wanted to give red something.
Ring of Fire was originally a spell... and has been restored as such.
Fickle Favor's wording has been fixed.
Afterglow has had its price reduced.
Utter Mayhem... Good points all around. Don't want to add additional layers upon layers and I could see this as more of a big green effect.