Become Silverware 2W
Enchantment - Aura [U]
Enchant creature.
Enchanted creature is an Artifact Equipment with "Equipped Creature has +1/+1" and "Equip - 1", and it loses all other abilities, card types, and creature types. This effect doesn't remove Become Silverware.
Edit: Added the last sentence, but not sure that it saves the card from sticking around after turning the creature into an equipment
Falling Moon 3
Artifact [M]
Falling Moon enters the battlefield with five charge counters.
At the end of your turn target opponent gains control of Falling Moon.
At the beginning of your upkeep remove a charge counter from Falling Moon and draw cards equal to the amount of charge counters on Falling Moon. When the last counter is removed this way, each player loses the game.
Edit: Too Broken to be Fixed.
Reclamationist 1G
Creature - Elf Druid [R] C: Add two mana of any color to your mana pool.
2/1
Living Roil
Land [R] T: Add C to your mana pool.
Whenever another land enters the battlefield, put a +1/+1 counter on Living Roil and it becomes a 0/0 Elemental creature, it's still a land.
Goblin Radiator 3RR
Creature - Goblin Shaman [R]
Flash, Haste
When Goblin Radiator enters the battlefield choose target instant or sorcery spell that targets only a single permanent. Copy that spell for each other permanent controlled by the same player as the spell's target the spell could target. Each copy targets a different one of those permanents.
2/2
Comment: Not sure the card is strong enough to remove the ability to go infinite with Cackling Counterpart and such cards - I think such an expensive combo should be okay.
Blood in the Water 3RR
Sorcery [U]
Blood in the Water deals 1 damage to target creature. Create three 1/1 Blue fish creature tokes with 'when this creature enters the battlefield it fights target creature an opponent controls that was dealt damage this turn.
Edit: to use rowanalpha's wording which is more what I wanted. Upped the cost due to the possibility of fish surviving.
Infectious Scourge 1BB
Enchantment [R]
When Infectious Scourge enters the battlefield, place a put a -1/-1 counter on target creature.
At the beginning of your upkeep, put a -1/-1 counter on each creature with a -1/-1 counter on it. Then put a -1/-1 counter on target creature without a -1/-1 counter on it. At the end of your turn, if there are no creatures in play, sacrifice Virulent Scourge.
Edit: Added the first sentence so that you do not need a creature with a -1/-1 counter at the start.
Illusory Conversion 1UU
Enchantment [R]
When Illusory Conversion enters the battlefield gain control of target creature, then turn it face down. Face down creatures are 2/2. Its controller may turn it face up as a sorcery by paying its mana cost. You may spend mana as though it were mana of any color when paying costs to turn a creature face up.
Become Silverware needs to be enchant permanent or else it would fall off when it removes the creature type.
Falling Moon is bananas with cards like Angel's Grace
Goblin Radiator should have a may clause to prevent infinite loops into draws. It also goes infinite with cards like Cackling Counterpart not sure if intentional or not.
Blood in the Water is interesting but seems kinda useless in most play since the creature won't die from the fights until after SBA are checked so the tokens will pretty much always die.
Infectious Scourge only works if there is at least one creature without a minus counter on it. Might want to remove the 'target' and make it a choice on resolution.
Blood in the Water can be changed to "create three 1/1 Blue fish creature tokes with 'when this creature enters the battlefield it fights target creature an opponent controls that was dealt damage this turn'."
This means that the tokens will fight one at a time instead of as part of the spell resolution, so some of the fish can actually survive if the one damaged creature is destroyed. They can also fight other creatures that were damaged.
That said, I'd up the price to 3RR since it has the potential to be a 4 for 1 in the right circumstances.
Falling moon is a feel bad card, especially in limited.
Reclamationist is undercosted. utopia tree is already decent (if a bit underwhelming as a rare), double mana+2 power is too much.
Illusionary conversion -- What is it's color? creature type? Why not just say "It's controller may pay X to turn in face up, where X is it's converted mana cost." The problem with not wanting to use morph is that you now have to use a lot of wording to describe an effect like morph. Just use morph.
You could change Become Silverware to "Enchant creature or artifact" Then it would definitely stay on when the creature stops being a creature.
Living Roil is way strong. It does die to removal, but it should probably come into play tapped. I'd also make the trigger stay a creature just to end of turn, so that is only a creature during your turn and you don't get Stone Rained by their sorcery-speed removal.
Illusory Conversion can be better written as:
Illusory Conversion 1UU
Sorcery
Exile target creature, then manifest that card.
Infectious Scourge only works if there is at least one creature without a minus counter on it. Might want to remove the 'target' and make it a choice on resolution.
This is still an issue.
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Enchantment - Aura [U]
Enchant creature.
Enchanted creature is an Artifact Equipment with "Equipped Creature has +1/+1" and "Equip - 1", and it loses all other abilities, card types, and creature types. This effect doesn't remove Become Silverware.
Edit: Added the last sentence, but not sure that it saves the card from sticking around after turning the creature into an equipment
Falling Moon 3.Artifact [M]
Falling Moon enters the battlefield with five charge counters.
At the end of your turn target opponent gains control of Falling Moon.
At the beginning of your upkeep remove a charge counter from Falling Moon and draw cards equal to the amount of charge counters on Falling Moon. When the last counter is removed this way, each player loses the game
Edit: Too Broken to be Fixed.
Reclamationist 1G
Creature - Elf Druid [R]
C: Add two mana of any color to your mana pool.
2/1
Living Roil
Land [R]
T: Add C to your mana pool.
Whenever another land enters the battlefield, put a +1/+1 counter on Living Roil and it becomes a 0/0 Elemental creature, it's still a land.
Goblin Radiator 3RR
Creature - Goblin Shaman [R]
Flash, Haste
When Goblin Radiator enters the battlefield choose target instant or sorcery spell that targets only a single permanent. Copy that spell for each other permanent controlled by the same player as the spell's target the spell could target. Each copy targets a different one of those permanents.
2/2
Comment: Not sure the card is strong enough to remove the ability to go infinite with Cackling Counterpart and such cards - I think such an expensive combo should be okay.
Blood in the Water 3RR
Sorcery [U]
Blood in the Water deals 1 damage to target creature. Create three 1/1 Blue fish creature tokes with 'when this creature enters the battlefield it fights target creature an opponent controls that was dealt damage this turn.
Edit: to use rowanalpha's wording which is more what I wanted. Upped the cost due to the possibility of fish surviving.
Infectious Scourge 1BB
Enchantment [R]
When Infectious Scourge enters the battlefield, place a put a -1/-1 counter on target creature.
At the beginning of your upkeep, put a -1/-1 counter on each creature with a -1/-1 counter on it. Then put a -1/-1 counter on target creature without a -1/-1 counter on it. At the end of your turn, if there are no creatures in play, sacrifice Virulent Scourge.
Edit: Added the first sentence so that you do not need a creature with a -1/-1 counter at the start.
Illusory Conversion 1UU
Enchantment [R]
When Illusory Conversion enters the battlefield gain control of target creature, then turn it face down. Face down creatures are 2/2. Its controller may turn it face up as a sorcery by paying its mana cost. You may spend mana as though it were mana of any color when paying costs to turn a creature face up.
Falling Moon is bananas with cards like Angel's Grace
Goblin Radiator should have a may clause to prevent infinite loops into draws. It also goes infinite with cards like Cackling Counterpart not sure if intentional or not.
Blood in the Water is interesting but seems kinda useless in most play since the creature won't die from the fights until after SBA are checked so the tokens will pretty much always die.
Infectious Scourge only works if there is at least one creature without a minus counter on it. Might want to remove the 'target' and make it a choice on resolution.
Falling Moon seems busted. It feels much more black than an artifact.
This means that the tokens will fight one at a time instead of as part of the spell resolution, so some of the fish can actually survive if the one damaged creature is destroyed. They can also fight other creatures that were damaged.
That said, I'd up the price to 3RR since it has the potential to be a 4 for 1 in the right circumstances.
Reclamationist is undercosted. utopia tree is already decent (if a bit underwhelming as a rare), double mana+2 power is too much.
Illusionary conversion -- What is it's color? creature type? Why not just say "It's controller may pay X to turn in face up, where X is it's converted mana cost." The problem with not wanting to use morph is that you now have to use a lot of wording to describe an effect like morph. Just use morph.
T
You can enchant an opponent's creature. "That's a nice eldrazi you have. It would be a shame if it were turned into a spoon."
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Living Roil is way strong. It does die to removal, but it should probably come into play tapped. I'd also make the trigger stay a creature just to end of turn, so that is only a creature during your turn and you don't get Stone Rained by their sorcery-speed removal.
Illusory Conversion can be better written as:
Illusory Conversion 1UU
Sorcery
Exile target creature, then manifest that card.
This is still an issue.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
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Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
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