Whenever a new set comes out, there are inevitably some card designs that I am looking for... and don't find. These are a few of the cards that I was hoping to see this time around.
Soultether Thrull
Creature- Thrull (C)
Flying
: Soultether Thrull gains Afterlife 2 until end of turn.
2/2
Yeah, that's for 2 power in the air that lets you pay for another 2 power in the air later on. Consider it a "fixed" Lingering Souls.
Taxed Collectors
Creature- Human Warrior (U)
Afterlife 4, Defender
4/4 For a blessed few, the weight of obligation is literal.
I honestly figured that afterlife is a rare chance to give combo lovers a bit of love if Wizards produced even one creature with an Afterlife Count:Mana Cost ratio sufficient to make a hypothetical infinite loop with the right pieces (think Abhorrent Overlord). The above card is not particularly "good" outside of limited play but gets enough tokens for cards like Phyrexian Altar and Ashnod's Altar to get interesting.
Chapel Guardian
Creature- Human Soldier (C)
Afterlife 1
0/3
Yeah, the lack of a Doomed Traveler in this set is pretty notable. While I know that we have Hunted Witness, I still wish that there was a one-drop with afterlife.
Orzhov-style Griffin Guide so there's at least one card that can give out afterlife.
Insured Entrepreneur
Creature- Human Rogue (U)
Afterlife 1
, Sacrifice Insured Entrepreneur: Draw two cards and lose two life.
2/1 Orzhov advokists scoff at claims that 'you can't take it with you'
Just wanted a single self-sacking card with afterlife. Doesn't seem too crazy.
Physical Repossession
Instant (C)
Target creature gets -4/-4 and gains Afterlife 1 until end of turn. "I suppose we could sell this to a rot-farm..."
Given the original card Afterlife, I am kind of shocked that there isn't any kill spell that replaces the opponent's creature with a spirit.
Soultether Thrull Eh, I just don't like the idea of sticking something like afterlife onto an activated ability. For one, activating the ability a bunch of times increases the amount of spirits upon death, which makes your card obscenely OP for a common. There's a good reason why triggered abilities don't get granted by activated abilities too often. Even if you made the ability only able to be activated once per turn, it would still be too strong for common. Heck, the card you state as inspiration is an uncommon.
Taxed Collectors 8 power for five mana is insane. Something like this could definitely get away with being a 1/4 and still be quite strong. The set's defender archetype could have used a little more love, though.
Chapel Guardian This is fine. It's not like another 1 drop that makes a token on death is super necessary, though.
Spiritual Retinue RNA just isn't an auras set. The set has three auras, two of which are designed to go on other players' creatures. If it were, a variant of Griffin Guide would have been a fun inclusion.
Insured Entrepreneur A self-sacrificing afterlife creature would have been interesting, but this deserves to be a 3 drop to bring it in line with the buffed Moriok Replica that it is.
Physical Repossession This is a color pie break, plain and simple. Mono-black removal spells don't bother giving anything back. It's also too cutesy (if you want to kill-and-replace, just destroy the creature and create the token), and it goes against the whole point of what Orzhov is trying to do this set.
Physical Repossession - Great design space. I think a lot of people hope the next set will feature all 10 mechanics; if so that's where this kind of effect should be.
Similarly, a Wrath variant.
Insured Entrepreneur - Good call. I think there should have been a weak "sacrifice" theme in the mardu colors for the set, and this archetype would be a good way of doing it for a few cards. I'd do 1 white and 1 black at (C) as part of a tight cycle.
Spiritual Retinue - Interesting. No objections.
Chapel Guardian - I think Hunted Witness shouldn't have been printed, and reprinting Doomed Traveler (and making afterlife always give white tokens) would be the way to go. Short of that, a functional reprint of Doomed Traveler as a 1/1 with Afterlife 1 would be great. That said, this is a fair alternative. I would give it defender, though, so it could be part of a "Wall of Wood" strict cycle of 1 drop 0/3 defenders for each color.
Taxed Collectors - I see what you're going for, but this just feels like it'd slow down more games than anything else. I'd be a lot more interested in a vanilla 3/3 for 3W with afterflife 3, but I think we'd need more aura-based removal to balance the set with too many of these things.
Soultether Thrull - While I see the homage, this really just lets you pay even number of mana for even spirits. I think the flavor of temporarily gaining afterlife doesn't work here, but functionally it'd need to be 2 different abiiities.
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Soultether Thrull
Creature- Thrull (C)
Flying
: Soultether Thrull gains Afterlife 2 until end of turn.
2/2
Yeah, that's for 2 power in the air that lets you pay for another 2 power in the air later on. Consider it a "fixed" Lingering Souls.
Taxed Collectors
Creature- Human Warrior (U)
Afterlife 4, Defender
4/4
For a blessed few, the weight of obligation is literal.
I honestly figured that afterlife is a rare chance to give combo lovers a bit of love if Wizards produced even one creature with an Afterlife Count:Mana Cost ratio sufficient to make a hypothetical infinite loop with the right pieces (think Abhorrent Overlord). The above card is not particularly "good" outside of limited play but gets enough tokens for cards like Phyrexian Altar and Ashnod's Altar to get interesting.
Chapel Guardian
Creature- Human Soldier (C)
Afterlife 1
0/3
Yeah, the lack of a Doomed Traveler in this set is pretty notable. While I know that we have Hunted Witness, I still wish that there was a one-drop with afterlife.
Spiritual Retinue
Enchantment- Aura (U)
Enchant creature
Enchanted creature gets +2/+2 and gains Afterlife 2
Orzhov-style Griffin Guide so there's at least one card that can give out afterlife.
Insured Entrepreneur
Creature- Human Rogue (U)
Afterlife 1
, Sacrifice Insured Entrepreneur: Draw two cards and lose two life.
2/1
Orzhov advokists scoff at claims that 'you can't take it with you'
Just wanted a single self-sacking card with afterlife. Doesn't seem too crazy.
Physical Repossession
Instant (C)
Target creature gets -4/-4 and gains Afterlife 1 until end of turn.
"I suppose we could sell this to a rot-farm..."
Given the original card Afterlife, I am kind of shocked that there isn't any kill spell that replaces the opponent's creature with a spirit.
Taxed Collectors 8 power for five mana is insane. Something like this could definitely get away with being a 1/4 and still be quite strong. The set's defender archetype could have used a little more love, though.
Chapel Guardian This is fine. It's not like another 1 drop that makes a token on death is super necessary, though.
Spiritual Retinue RNA just isn't an auras set. The set has three auras, two of which are designed to go on other players' creatures. If it were, a variant of Griffin Guide would have been a fun inclusion.
Insured Entrepreneur A self-sacrificing afterlife creature would have been interesting, but this deserves to be a 3 drop to bring it in line with the buffed Moriok Replica that it is.
Physical Repossession This is a color pie break, plain and simple. Mono-black removal spells don't bother giving anything back. It's also too cutesy (if you want to kill-and-replace, just destroy the creature and create the token), and it goes against the whole point of what Orzhov is trying to do this set.
Taxed Collectors - I think BlazeRag is off about this. It’s fine and could even cost four.
Chapel Guardian - nice design. it would be a sweet roadblock for rioters
Spiritual Retinue - I agree with Blazing. And “Spirit Guide” isn’t yet a card
Insured Entrepreneur - although I like a self sacrificing Afterlifer, I’m not a fan of this design in general.
Physical Repossession - Clever. Not a break, but a white —> black bleed. Which is fitting in this context if any imo
Similarly, a Wrath variant.
Insured Entrepreneur - Good call. I think there should have been a weak "sacrifice" theme in the mardu colors for the set, and this archetype would be a good way of doing it for a few cards. I'd do 1 white and 1 black at (C) as part of a tight cycle.
Spiritual Retinue - Interesting. No objections.
Chapel Guardian - I think Hunted Witness shouldn't have been printed, and reprinting Doomed Traveler (and making afterlife always give white tokens) would be the way to go. Short of that, a functional reprint of Doomed Traveler as a 1/1 with Afterlife 1 would be great. That said, this is a fair alternative. I would give it defender, though, so it could be part of a "Wall of Wood" strict cycle of 1 drop 0/3 defenders for each color.
Taxed Collectors - I see what you're going for, but this just feels like it'd slow down more games than anything else. I'd be a lot more interested in a vanilla 3/3 for 3W with afterflife 3, but I think we'd need more aura-based removal to balance the set with too many of these things.
Soultether Thrull - While I see the homage, this really just lets you pay even number of mana for even spirits. I think the flavor of temporarily gaining afterlife doesn't work here, but functionally it'd need to be 2 different abiiities.