Peace Turtle 2U
Creature - Turtle {U}
Creatures with power 5 or greater gain defender. The party stops when he walks in.
3/3
Battlestill 1R
Enchantment {C}
Whenever a player casts a spell, ~ deals 1 damage to that player. Play with what you have.
Time Distorter 2
Artifact {MR}
Spells cannot be cast. All cards in players' hands and exiled gain Suspend 1 -- N, where N is that card's mana cost. "This is why you don't freeze time, you guys. It's incredibly irresponsible." - Rick Sanchez
Time Distorter doesn't work (and if it did work it seems pretty broken). First, if spells can't be cast, you can't suspend anything from your hand. Second, even if you could, how would players cast the spell when it comes off Suspend? And Third, giving everything currently in Exile Suspend 1 (you do need to specify the cards in Exile get a Suspend counter) means players can effectively mill their deck, exile it, and then cast everything next turn. It needs to be way more expensive than just 2 mana (once you figure out the wording to actually allow it to work).
EDIT: I think I may have misread that card regarding the exile clause. Are you trying to allow players to suspend cards already in Exile? If so, you can only Suspend from hand so it doesn't work anyway.
Peace Turtle unfortunately doesn't work. The way layers work, the game will first look at the printed power and toughness of the relevant creature, if any, then give and remove abilities as appropriate, and then apply power and toughness modifiers. Because of this, a creature with printed power 4 or less will never have defender with Peace Turtle's ability, even if there are counters or buffs that increase its power to 5 or greater. Similarly, a creature with printed power 5 or greater will always have defender with Peace Turtle's ability, even if there are counters or debuffs that lower its power to 4 or less.
To get around this, you need to either use a state-triggered ability, or an activated ability, such as the following:
When a creature's power becomes 5 or greater, if it doesn't have defender, it gains defender until end of turn.
0: Target creature with power 5 or greater gains defender until end of turn.
There are obvious advantages and disadvantages to using both, but you can't use a static ability to accomplish what you want, I'm afraid.
Private Mod Note
():
Rollback Post to RevisionRollBack
How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
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Creature - Turtle {U}
Creatures with power 5 or greater gain defender.
The party stops when he walks in.
3/3
Battlestill 1R
Enchantment {C}
Whenever a player casts a spell, ~ deals 1 damage to that player.
Play with what you have.
Time Distorter 2
Artifact {MR}
Spells cannot be cast. All cards in players' hands and exiled gain Suspend 1 -- N, where N is that card's mana cost.
"This is why you don't freeze time, you guys. It's incredibly irresponsible." - Rick Sanchez
EDIT: I think I may have misread that card regarding the exile clause. Are you trying to allow players to suspend cards already in Exile? If so, you can only Suspend from hand so it doesn't work anyway.
To get around this, you need to either use a state-triggered ability, or an activated ability, such as the following:
There are obvious advantages and disadvantages to using both, but you can't use a static ability to accomplish what you want, I'm afraid.
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall