*Insert name* (mana)
Legendary Creature - Type t: Choose one option that does not kill ~:
(Ability 1). Add X +1/+1 counters
(ability 2): Add X +1/+1 or -1/-1 counters
(Ability 3): Add X -1/-1 counters
P/T
So, example:
Karma, the Retributer 3BB
Legendary Creature - Human t: Choose one option that does not kill ~:
- Destroy target creature with a +1/+1 counter on it, then put 1 +1/+1 counter on ~
- Exchange control of two target creatures, then put X -1/-1 counters on ~, where X is the difference between the chosen creatures CMC's
- Switch life totals with target opponent that has more life than you, then that player loses half of their life, rounded up. Put 7 -1/-1 counters on ~
4/4
I'm not sure how broken these kinds of cards could be combod with, so let me know how to "broken proof" them
Private Mod Note
():
Rollback Post to RevisionRollBack
Some people call me Deuce. I prefer to be called Deuce
GENERATION 11: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
I haven't brushed up on the rules lately, but is this kind of wording official?
It's a card that potentially generates both -1/-1 and +1/+1. While there are rules covering this, it's also is a source of confusion. Wizards doesn't like mixing +1/+1 and -1/-1 counters in a SET for this reason, much less on a single card.
Karma, the Retributer 3BB
Legendary Creature - Human
t: Choose one option that does not reduce ~ below 0 toughness:
- Destroy target creature with a +1/+1 counter on it, then put 1 +1/+1 counter on ~
- Exchange control of two target creatures, then put X -1/-1 counters on ~, where X is the difference between the chosen creatures CMC's
- Switch life totals with target opponent that has more life than you, then that player loses half of their life, rounded up. Put 7 -1/-1 counters on ~
4/4
As for the counter mixing: not much can be done about that. Sorry
Private Mod Note
():
Rollback Post to RevisionRollBack
Some people call me Deuce. I prefer to be called Deuce
GENERATION 11: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
"THIS enters the battlefield with N +1/+1 counters on it. T, Put a +1/+1 counter on THIS: T, Remove A +1/+1 counters from THIS: T, Remove B +1/+1 counters from THIS:"
Of course, creatures shouldn't really step in the space that's reserved for planeswalkers unless it really makes sense, like a sparkless Ob Nixilis aping planeswalker abilities. Or a Gideon that's a creature in the base card. Something.
"THIS enters the battlefield with N +1/+1 counters on it.
T, Put a +1/+1 counter on THIS:
T, Remove A +1/+1 counters from THIS:
T, Remove B +1/+1 counters from THIS:"
Oh, i guess that works...
Karma, the Retributer 3BB
Legendary Creature - Human
~ Enters with 4 +1/+1 counters t, put 1 +1/+1 on ~: Destroy target creature with a +1/+1 counter on it. t, remove X +1/+1 counters from ~ Exchange control of two target creatures, where X is the difference in their CMC's t, remove 7 +1/+1 counters from ~ Switch life totals with target opponent that has more life than you, then that player loses half of their life, rounded up.
0/0
That also solves the counter mixing problem!
As for the intrustion in the space that this has on planeswalkers, I understand that, and would only use this for storyline purposes.
Private Mod Note
():
Rollback Post to RevisionRollBack
Some people call me Deuce. I prefer to be called Deuce
GENERATION 11: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
*Insert name* (mana)
Legendary Creature - Type
t: Choose one option that does not kill ~:
(Ability 1). Add X +1/+1 counters
(ability 2): Add X +1/+1 or -1/-1 counters
(Ability 3): Add X -1/-1 counters
P/T
So, example:
Karma, the Retributer 3BB
Legendary Creature - Human
t: Choose one option that does not kill ~:
- Destroy target creature with a +1/+1 counter on it, then put 1 +1/+1 counter on ~
- Exchange control of two target creatures, then put X -1/-1 counters on ~, where X is the difference between the chosen creatures CMC's
- Switch life totals with target opponent that has more life than you, then that player loses half of their life, rounded up. Put 7 -1/-1 counters on ~
4/4
I'm not sure how broken these kinds of cards could be combod with, so let me know how to "broken proof" them
I haven't brushed up on the rules lately, but is this kind of wording official?
It's a card that potentially generates both -1/-1 and +1/+1. While there are rules covering this, it's also is a source of confusion. Wizards doesn't like mixing +1/+1 and -1/-1 counters in a SET for this reason, much less on a single card.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Karma, the Retributer 3BB
Legendary Creature - Human
t: Choose one option that does not reduce ~ below 0 toughness:
- Destroy target creature with a +1/+1 counter on it, then put 1 +1/+1 counter on ~
- Exchange control of two target creatures, then put X -1/-1 counters on ~, where X is the difference between the chosen creatures CMC's
- Switch life totals with target opponent that has more life than you, then that player loses half of their life, rounded up. Put 7 -1/-1 counters on ~
4/4
As for the counter mixing: not much can be done about that. Sorry
"THIS enters the battlefield with N +1/+1 counters on it.
T, Put a +1/+1 counter on THIS:
T, Remove A +1/+1 counters from THIS:
T, Remove B +1/+1 counters from THIS:"
Of course, creatures shouldn't really step in the space that's reserved for planeswalkers unless it really makes sense, like a sparkless Ob Nixilis aping planeswalker abilities. Or a Gideon that's a creature in the base card. Something.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Oh, i guess that works...
Karma, the Retributer 3BB
Legendary Creature - Human
~ Enters with 4 +1/+1 counters
t, put 1 +1/+1 on ~: Destroy target creature with a +1/+1 counter on it.
t, remove X +1/+1 counters from ~ Exchange control of two target creatures, where X is the difference in their CMC's
t, remove 7 +1/+1 counters from ~ Switch life totals with target opponent that has more life than you, then that player loses half of their life, rounded up.
0/0
That also solves the counter mixing problem!
As for the intrustion in the space that this has on planeswalkers, I understand that, and would only use this for storyline purposes.
*The more you know*