Hello, I am actually not sure if I am supposed to post my card here, but I would like to hear your opinion on this bad boi: Gruul Elemental.
EDIT:
Gruul Elemental 2R/R/
Creature - Elemental
When Gruul Elemental enters the battlefield destroy target artifact
if R was spend to cast Gruul Elemental
When Gruul Elemental enters the battlefield destroy target encahntment
if G was spend to cast Gruul Elemental
Evoke R/
3/2
basicly when you play GRx you can destroy 1 artifact / enchantment for 1 mana or do both for 4. I am not sure if that is too powerful already but I see cards like Ingot Chewer or Fragmentize and maybe this could work as well. I am mostly unsure if 3/3 is too strong of a body I would most likely change that if I had to power it down or also rewuire the target to be CMC 4 or lower.
Also: why not evoke on other permantent types like enchantments with ETB + On going effects. What do you think about that?
"Affinity is like the Christian religion. You got the old testament and the new. The old one was full of real affinity cards and then the new testament Metalcraft came along. Now with Hardened Scales the new Church of Affinity split up in two, just like the Catholics and Protestants." BRG Living End BRG G Hardened Scales Affinity G
I wouldn't say the card is overpowered. It's EXTREMELY good but situational. One of those reasonable for Standard but strong in eternal as a highly versatile hoser. It IS a big upgrade over Ingot Chewer but it's comparable to the Commander roleplayer that is Hull Breach.
The use of hybrid "double enhanced" spells plus evoke is clever but does not feel like Ravnica. Although Ravnica had the OG enhanced spells, this iteration is associated with Shadowmoor block (and evoke is associated with Lorwyn block). I don't know if "Gruul Elemental" is a placeholder name but even in a Ravnica setting I would change it.
I miiiight make this a 3/2 and put it in a setting based on the reunited Lorwyn/Shadowmoor but rare is indeed where I'd put it for Limited reasons.
Finally, as a courtesy, make sure to post text versions of your custom cards in the future.
Thank you very much for the feedback. Text version is now edited. I was not pleased, that this is ingot chewer but only better, so I really like the idea of you and make it a 3/2 so it dies to Thalia (for Modern and such) and Shock (for standard). You are also 100% right that it would belong more in a Lorwyn block area, but honestly I was not able to come up with a better name at that point and (self shaming on me) I was a bit too exited for Gruul Clan in the next set. My first Idea was Burning-Tree Elemental, but someone used that name before. I will think of a better name and edit the card.
New Version:
Gruul Elemental 2
Creature - Elemental
When Gruul Elemental enters the battlefield,
destroy target artifact if R was spend to cast Gruul Elemental.
When Gruul Elemental enters the battlefield,
destroy target enchantment if G was spend to cast Gruul Elemental.
Evoke (You may cast this spell for its evoke cost.
If you do, it's sacrificed when it enters the battlefield.)
3/2
"Affinity is like the Christian religion. You got the old testament and the new. The old one was full of real affinity cards and then the new testament Metalcraft came along. Now with Hardened Scales the new Church of Affinity split up in two, just like the Catholics and Protestants." BRG Living End BRG G Hardened Scales Affinity G
^
|| Thank you for your post and your point of view. I agree that Boros would also be very fitting and I think I get your point. I would like to point to some cards that may underline my color choice. Red for the artifact part is well established and obvious, no further explanation here. The point that would speak for Red / White is the card Wear // Tear and Wispmare. The following cards would support my point of Red / Green: Hull Breach , Back to Nature because green is there specifically to destroy enchantment and on the other hand the white card Fragmentize which can destroy both an artifact and enchantment for only W. Last point is my understanding of the Gruul Clan(s) that their goal is to destroy all unnatural and still need a creature that reflects that strive.
Newest Card in the category Evoke with 2 colors:
Golgari Elemental 3
Creature - Elemental
When Golgari Elemental enters the battlefield, target creature gets -2/-2 until end of turn if B was cast to spend Golgari Elemental
When Golgari Elemental enters the battlefield, you gain 4 life if G was cast to spend Golgari Elemental
Evoke
2/4
I am honestly sorry to not have included the artist before, I just forgot to add it.
"Affinity is like the Christian religion. You got the old testament and the new. The old one was full of real affinity cards and then the new testament Metalcraft came along. Now with Hardened Scales the new Church of Affinity split up in two, just like the Catholics and Protestants." BRG Living End BRG G Hardened Scales Affinity G
That's more than fair. The body is nothing too special and downright inefficient for the cost, the effects are both worth less than one mana at sorcery speed, and even in "maximum" mode, the card is not backbreaking for its cost. You could drop to 2(B/G)(B/G) and/or make the black effect -2/-2 if you want to push the card. Else, you could add flash.
My initial thought was 2(B/G)(B/G) but I looked at all existing cards with these mana costs and they are really bad, so I did not want to make a creature that is so much better compared to these. I thought about adding defender to the creature BUT it did not fit in the card space! I wanted to have these Stats so that the -2/-2 makes sense, because it drains 2 from a creature (I just realized that i accidentally wrote -1/-1, sorry.) and the 4 life should be represented in the toughness. I think I will make a full cycle of these but I don't want to rush it. I really hope WOTC brings back evoke, it was my favorite mechanic. I also want to make a design for enchantments with evoke but that is a bit more in the future
Here is another one:
Simic Elemental 1(G/U)(G/U)
Creature Elemental
When Simic Elemental enters the battlefield, you may put a +1/+1 counter on target creature if G was spent to cast Simic Elemental.
When Simic Elemental enters the battlefield, return another target creature to its owner's hand if U was spent to cast Simic Elemental.
Evoke (G/U) (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2/3
I was thinking about removing the "another" in the second effect, but then you can pay 1(G/U)(G/U) again and again to put another counter on something else. This payoff for infinite mana is nice but I can not say if that would be a mayor problem in specific formats, but at least you have to pay U as well. If this was safe, I really want to change that so you can repeat the effect for the +1/+1 counter. It would mean I created a spell that says:
Sorcery - G
put a +1/+1 counter on target creature
buyback 1U
Here is another one:
Selesnya Elemental 2(G/W)(G/W)
Creature Elemental
When Selesnya Elemental enters the battlefield,
create a 1/1 green Saproling creature token if G was spent to cast Selesnya Elemental.
When Selesnya Elemental enters the battlefield,
create a token that's a copy of a creature token if W was spent to cast Selesnya Elemental.
Evoke (G/W) (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
I ran into 2 problems here: First i think the abilities are too bad if you play it for the evoke cost at least compared to the other. But i did not want to make a special token with lifelink that does not exist (yet) or does not fit the elemental idea. Second these are all triggered abilities, which may be hard for a casual player to understand, but on the other hand you have to learn them eventually and these are not too complicated. I like this one the least because it feels too weak for a rare but I want to make a cycle of them. I had to change the others if I want to lower the power level which I don't think is absolutely necessary.
I wish I could give the Golgari Elemental Defender and Reach and the Selesnya Elemental Vigilance but the text is too stuffed then.
Now that all the green colored Elementals are done i will get really hard for me to find the right pictures / flavors for the rest (if I really do all) Posts merged. Please don't double post in a short period of time.
"Affinity is like the Christian religion. You got the old testament and the new. The old one was full of real affinity cards and then the new testament Metalcraft came along. Now with Hardened Scales the new Church of Affinity split up in two, just like the Catholics and Protestants." BRG Living End BRG G Hardened Scales Affinity G
Simic Elemental is, bluntly, absurd. Man-O'-War would still be one of the best Limited cards in a set if reprinted today. It might even see Constructed play if a blue tempo deck were supported. That, but for 1GU and as a 3/4, would easily be the best creature in a set. That but more flexible still by allowing you to put the counter on any creature is just icing on the cake made entirely of icing. That and it has two useful modes for one mana would make it just unholy.
Selesnya Elemental is fine; the full mode, without building around, is 2GW for a 3/3 and two 1/1s, which is fair at rare for Limited and might not even make a Constructed splash. If you're going to use a one-off populate without keywording it, I guess this is the place to use it.
Simic Elemental is, bluntly, absurd. Man-O'-War would still be one of the best Limited cards in a set if reprinted today. It might even see Constructed play if a blue tempo deck were supported. That, but for 1GU and as a 3/4, would easily be the best creature in a set. That but more flexible still by allowing you to put the counter on any creature is just icing on the cake made entirely of icing. That and it has two useful modes for one mana would make it just unholy.
Selesnya Elemental is fine; the full mode, without building around, is 2GW for a 3/3 and two 1/1s, which is fair at rare for Limited and might not even make a Constructed splash. If you're going to use a one-off populate without keywording it, I guess this is the place to use it.
In all honesty: I am so thankful for your comment. I don't play limited or sealed very much and can often not grasp all these influences on those formats. My strategy until now was to put two fitting common cards, each a little powered down together and put a body under it.
I am especially interested in how I can make the Simic one more fair. As references I used The Instant unsummon and "powered it down" to sorcery speed. Combined with the card effect of Arbor Armament also now at sorcery speed and without reach. I am not sure how powerful that +1/+1 counter is, for me it was not that good, at least in constructed. I thought about what happened to Reflector Mage in standard and thought this creature would be similar but not as good so i can give him the 2/3 body. I see how that is too much on its own. Do you (or any one) think(s) that changing he mana cost to 2(G/U)(G/U) will be enough ta balance it, or should I also lower the stats?
In general I guess I have to rethink the strategy because some common cards are just good and can not get another upside justified by different rarity. (Ponder, Serum Visions...)
I think it is hard to balance a card with a specific concept so you don't make it too good, but also don't miss out on a good rare card that is actually playable in constructed. Normally I don't mind to create an OK card, but as a cycle I don't want to really push some colors and let the others get crap versions of their card. Thank you very much for you comments and interest.
Edit: Here is another one:
Rakdos Elemental 1(B/R)(B/R)
Creature - Elemental
When Rakdos ELemental enters the battlefield, target opponent discards a card if B was spent to cast Rakdos Elemental
When Rakdos ELemental enters the battlefield, it deals 2 damage to target player or planeswlker if R was spent to cast Rakdos Elemental
Evoke (B/R)
2/1
"Affinity is like the Christian religion. You got the old testament and the new. The old one was full of real affinity cards and then the new testament Metalcraft came along. Now with Hardened Scales the new Church of Affinity split up in two, just like the Catholics and Protestants." BRG Living End BRG G Hardened Scales Affinity G
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EDIT:
Gruul Elemental 2R/R/
Creature - Elemental
When Gruul Elemental enters the battlefield destroy target artifact
if R was spend to cast Gruul Elemental
When Gruul Elemental enters the battlefield destroy target encahntment
if G was spend to cast Gruul Elemental
Evoke R/
3/2
basicly when you play GRx you can destroy 1 artifact / enchantment for 1 mana or do both for 4. I am not sure if that is too powerful already but I see cards like Ingot Chewer or Fragmentize and maybe this could work as well. I am mostly unsure if 3/3 is too strong of a body I would most likely change that if I had to power it down or also rewuire the target to be CMC 4 or lower.
Also: why not evoke on other permantent types like enchantments with ETB + On going effects. What do you think about that?
BRG Living End BRG
G Hardened Scales Affinity G
The use of hybrid "double enhanced" spells plus evoke is clever but does not feel like Ravnica. Although Ravnica had the OG enhanced spells, this iteration is associated with Shadowmoor block (and evoke is associated with Lorwyn block). I don't know if "Gruul Elemental" is a placeholder name but even in a Ravnica setting I would change it.
I miiiight make this a 3/2 and put it in a setting based on the reunited Lorwyn/Shadowmoor but rare is indeed where I'd put it for Limited reasons.
Finally, as a courtesy, make sure to post text versions of your custom cards in the future.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
• Recent Card Ideas • My Drawings at DeviantArt
New Version:
Gruul Elemental 2
Creature - Elemental
When Gruul Elemental enters the battlefield,
destroy target artifact if R was spend to cast Gruul Elemental.
When Gruul Elemental enters the battlefield,
destroy target enchantment if G was spend to cast Gruul Elemental.
Evoke (You may cast this spell for its evoke cost.
If you do, it's sacrificed when it enters the battlefield.)
3/2
BRG Living End BRG
G Hardened Scales Affinity G
|| Thank you for your post and your point of view. I agree that Boros would also be very fitting and I think I get your point. I would like to point to some cards that may underline my color choice. Red for the artifact part is well established and obvious, no further explanation here. The point that would speak for Red / White is the card Wear // Tear and Wispmare. The following cards would support my point of Red / Green: Hull Breach , Back to Nature because green is there specifically to destroy enchantment and on the other hand the white card Fragmentize which can destroy both an artifact and enchantment for only W. Last point is my understanding of the Gruul Clan(s) that their goal is to destroy all unnatural and still need a creature that reflects that strive.
Newest Card in the category Evoke with 2 colors:
Golgari Elemental 3
Creature - Elemental
When Golgari Elemental enters the battlefield, target creature gets -2/-2 until end of turn if B was cast to spend Golgari Elemental
When Golgari Elemental enters the battlefield, you gain 4 life if G was cast to spend Golgari Elemental
Evoke
2/4
I am honestly sorry to not have included the artist before, I just forgot to add it.
BRG Living End BRG
G Hardened Scales Affinity G
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Here is another one:
Simic Elemental 1(G/U)(G/U)
Creature Elemental
When Simic Elemental enters the battlefield, you may put a +1/+1 counter on target creature if G was spent to cast Simic Elemental.
When Simic Elemental enters the battlefield, return another target creature to its owner's hand if U was spent to cast Simic Elemental.
Evoke (G/U) (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2/3
I was thinking about removing the "another" in the second effect, but then you can pay 1(G/U)(G/U) again and again to put another counter on something else. This payoff for infinite mana is nice but I can not say if that would be a mayor problem in specific formats, but at least you have to pay U as well. If this was safe, I really want to change that so you can repeat the effect for the +1/+1 counter. It would mean I created a spell that says:
Sorcery - G
put a +1/+1 counter on target creature
buyback 1U
Here is another one:
Selesnya Elemental 2(G/W)(G/W)
Creature Elemental
When Selesnya Elemental enters the battlefield,
create a 1/1 green Saproling creature token if G was spent to cast Selesnya Elemental.
When Selesnya Elemental enters the battlefield,
create a token that's a copy of a creature token if W was spent to cast Selesnya Elemental.
Evoke (G/W) (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
I ran into 2 problems here: First i think the abilities are too bad if you play it for the evoke cost at least compared to the other. But i did not want to make a special token with lifelink that does not exist (yet) or does not fit the elemental idea. Second these are all triggered abilities, which may be hard for a casual player to understand, but on the other hand you have to learn them eventually and these are not too complicated. I like this one the least because it feels too weak for a rare but I want to make a cycle of them. I had to change the others if I want to lower the power level which I don't think is absolutely necessary.
I wish I could give the Golgari Elemental Defender and Reach and the Selesnya Elemental Vigilance but the text is too stuffed then.
Now that all the green colored Elementals are done i will get really hard for me to find the right pictures / flavors for the rest (if I really do all)
Posts merged. Please don't double post in a short period of time.
BRG Living End BRG
G Hardened Scales Affinity G
Selesnya Elemental is fine; the full mode, without building around, is 2GW for a 3/3 and two 1/1s, which is fair at rare for Limited and might not even make a Constructed splash. If you're going to use a one-off populate without keywording it, I guess this is the place to use it.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
In all honesty: I am so thankful for your comment. I don't play limited or sealed very much and can often not grasp all these influences on those formats. My strategy until now was to put two fitting common cards, each a little powered down together and put a body under it.
I am especially interested in how I can make the Simic one more fair. As references I used The Instant unsummon and "powered it down" to sorcery speed. Combined with the card effect of Arbor Armament also now at sorcery speed and without reach. I am not sure how powerful that +1/+1 counter is, for me it was not that good, at least in constructed. I thought about what happened to Reflector Mage in standard and thought this creature would be similar but not as good so i can give him the 2/3 body. I see how that is too much on its own. Do you (or any one) think(s) that changing he mana cost to
2(G/U)(G/U) will be enough ta balance it, or should I also lower the stats?
In general I guess I have to rethink the strategy because some common cards are just good and can not get another upside justified by different rarity. (Ponder, Serum Visions...)
I think it is hard to balance a card with a specific concept so you don't make it too good, but also don't miss out on a good rare card that is actually playable in constructed. Normally I don't mind to create an OK card, but as a cycle I don't want to really push some colors and let the others get crap versions of their card. Thank you very much for you comments and interest.
Edit: Here is another one:
Rakdos Elemental 1(B/R)(B/R)
Creature - Elemental
When Rakdos ELemental enters the battlefield, target opponent discards a card if B was spent to cast Rakdos Elemental
When Rakdos ELemental enters the battlefield, it deals 2 damage to target player or planeswlker if R was spent to cast Rakdos Elemental
Evoke (B/R)
2/1
BRG Living End BRG
G Hardened Scales Affinity G