NowRR
Instant {R}
Choose one —
• Draw two cards, then discard a card from your hand at random.
• Target creature attacks or blocks this turn if able.
//Synergize (When you cast either half of this card, you may choose another player to cast the other.)// NeverUU
Instant {R}
Choose one —
• Counter target spell unless its controller pays 2.
• Tap target creature. It doesn’t untap during its controller’s next untap step.
Synergize cards would have a ___ or ____ naming pattern (Now or Never, Rain or Shine, Trick or Treat, Make or Break, Hook or Crook, Rhyme or Reason, Sink or Swim, Ride or Die, ect.) I like the idea in the context of two-headed giant, but I also feel like they would shine in EDH/Archenemy/Planechase/Conspiracy type games as well.
Um, how would this work, exactly? Is this supposed to be one spell with multiple controllers (which would be mind-boggling), or is the second half a distinct spell of its own that synergize copies? You need to make that more clear in the reminder text.
Also, some of your names are taken. Never // Return and Reason // Believe invalidate two of them. The rules around split cards treat each half as their own card for name-a-card purposes, so repeating used words is a no-go.
Missed Never being a card already, but IIRC, mark rosewater recently said that WotC doesn't currently have a stance on reusing split names on new combinations as long as they have the exact same text/cost for that half (So I could make Now//Never so long as the Never half read the same as Never//Return)
Would (When you cast either half of this card, you may choose another player to cast a copy of the other.) be more clear?
Now1RR
Sorcery {U}
Choose up to two players. Each chosen player draws two cards then discard a card from their hand at random.
//Synergize (When you cast either half of this card, you may choose another player to cast a copy of the other.)// Never1BB
Sorcery {U}
Destroy target creature or planeswalker.
Honestly, them being allied colors probably makes more sense, as I would anticipate battlebond II focusing on players having enemy colored decks
Yeah, making the copy element clear is a big improvement. The current wording might convince some that the copy would trigger synergize again (even though your "cast...card" wording prevents that), so you might want to add to your reminder text or make the ability have the other player just copy the other half instead of casting it.
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Instant {R}
Choose one —
• Draw two cards, then discard a card from your hand at random.
• Target creature attacks or blocks this turn if able.
//Synergize (When you cast either half of this card, you may choose another player to cast the other.)//
Never UU
Instant {R}
Choose one —
• Counter target spell unless its controller pays 2.
• Tap target creature. It doesn’t untap during its controller’s next untap step.
Synergize cards would have a ___ or ____ naming pattern (Now or Never, Rain or Shine, Trick or Treat, Make or Break, Hook or Crook, Rhyme or Reason, Sink or Swim, Ride or Die, ect.) I like the idea in the context of two-headed giant, but I also feel like they would shine in EDH/Archenemy/Planechase/Conspiracy type games as well.
Also, some of your names are taken. Never // Return and Reason // Believe invalidate two of them. The rules around split cards treat each half as their own card for name-a-card purposes, so repeating used words is a no-go.
Would (When you cast either half of this card, you may choose another player to cast a copy of the other.) be more clear?
Now 1RR
Sorcery {U}
Choose up to two players. Each chosen player draws two cards then discard a card from their hand at random.
//Synergize (When you cast either half of this card, you may choose another player to cast a copy of the other.)//
Never 1BB
Sorcery {U}
Destroy target creature or planeswalker.
Honestly, them being allied colors probably makes more sense, as I would anticipate battlebond II focusing on players having enemy colored decks