Liliana, Supreme Prelate 2WBB
+2: Destroy target creature. Its owner creates a 1/1 white Spirit creature token with flying.
-3: Target player sacrifices a creature of your choice, then creates a 2/2 black Zombie creature token.
-9: Create five 2/2 black Zombie creature tokens. You get an emblem with “At the beginning of each end step, gain control of all Spirits and Zombies.”
Starting loyalty 4
Liliana will be in charge of Orzhov, I believe she could overrun the Obzedat (and maybe Kaya will help Gatewatch by killing Orzhov, and thus getting rid of Liliana influence in guild). Her abilities are more or less classical, but maybe the second ability is too strong?
*****
Dovin, Supreme Judge 3WU
+2: Tap target creature. It won’t untap during its controller’s next untap step.
-3: Until end of turn, players can’t cast spells, activate abilities, and triggered abilities won’t trigger.
-5: You get an emblem with "Sacrifice this emblem: Counter target spell."
Starting loyalty 4
Dovin will be in charge of Azorius (I do not believe he would serve Bolas willingly, maybe it will be through a go-between - I just can't imagine Azorius Tezzeret). His second ability should represent total "martial law" for magic. Isn't it too strong? His ultimate is quite cheap so it should not be hard to activate it multiple times.
*****
Tibalt, Painmaster BR
0: Put a loyalty counter on Tibalt, Painmaster for each creature that was dealt damage this turn.
-3: Gain control of target creature that was dealt damage this turn.
-7: You get an emblem with "Whenever a creature is dealt damage, each opponent loses 1 life and you gain 1 life."
Starting loyalty 2
And for Rakdos I tried another 2-mana Tibalt. Supposing that Rakdos get some mechanic which will support headless attacking, it could be quite strong. BTW will it trigger even for creatures that were dealt damage in combat and died? Or only for those that survived?
Target player sacrifices a creature of your choice
Just feels like a way to get around hexproof and indestructible. I don't know if it's too strong, but I wouldn't include it on general principle of avoiding an arms race. Otherwise, your Lili is pretty interesting.
Tap target creature. It won’t untap during its controller’s next untap step.
This should read doesn't instead of won't. Otherwise probably fine.
-3: Until end of turn, players can’t cast spells, activate abilities, and triggered abilities won’t trigger.
I don't, off the top of my head, know what this breaks, but stopping all triggered abilities worries me. Also, even the most controlling spells printed recently give the opponent some outs, so maybe stopping non-creature spells could be enough?
You get an emblem with "Sacrifice this emblem: Counter target spell."
Interesting idea, but I'm not sure if emblems can technically be sacrificed? An enchantment token with the same purpose could work.
Put a loyalty counter on Tibalt, Painmaster for each creature that was dealt damage this turn.
Pretty sure this triggers even if the creature dies.
Gain control of target creature that was dealt damage this turn.
Flavourful. Pretty cute. Won't bring dead creatures back to the battlefield.
You get an emblem with "Whenever a creature is dealt damage, each opponent loses 1 life and you gain 1 life."
It'd be more in character if everyone lost life, tbh.
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“Tell me who you walk with, and I'll tell you who you are.” Esmeralda Santiago Art is life itself.
-3: Until end of turn, players can’t cast spells, activate abilities, and triggered abilities won’t trigger.
I don't, off the top of my head, know what this breaks, but stopping all triggered abilities worries me. Also, even the most controlling spells printed recently give the opponent some outs, so maybe stopping non-creature spells could be enough?
Not stopping creature spells would make the ability stronger. You are activating the ability during your turn, in response opponents can cast spells and activate abilities. It will stop a few triggered abilities but mostly it will just mess yourself up.
After you activate it you won't be able to do much with your turn other than attacking, and a controlly azorios deck generally doen't do much attacking.
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Target player sacrifices a creature of your choice
Just feels like a way to get around hexproof and indestructible. I don't know if it's too strong, but I wouldn't include it on general principle of avoiding an arms race. Otherwise, your Lili is pretty interesting.
It was meant that. Maybe it should be more expensive. And maybe you should not get a 2/2 Zombie from Gigantosaurus...
Liliana, Supreme Prelate 2WBB
+1: Destroy target creature. Its owner creates a 1/1 white Spirit creature token with flying.
-4: Target player sacrifices a creature of your choice, then creates a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
-7: Create five 2/2 black Zombie creature tokens. You get an emblem with “At the beginning of each end step, gain control of all Spirits and Zombies.”
Starting loyalty 5
Tap target creature. It won’t untap during its controller’s next untap step.
This should read doesn't instead of won't. Otherwise probably fine.
OK
-3: Until end of turn, players can’t cast spells, activate abilities, and triggered abilities won’t trigger.
I don't, off the top of my head, know what this breaks, but stopping all triggered abilities worries me. Also, even the most controlling spells printed recently give the opponent some outs, so maybe stopping non-creature spells could be enough?
This affects all players, and doesn't stop attacking and blocking. I thought about some "general silence" effect...
You get an emblem with "Sacrifice this emblem: Counter target spell."
Interesting idea, but I'm not sure if emblems can technically be sacrificed? An enchantment token with the same purpose could work.
Nice idea, what about white and blue Law enchantment token?
Dovin, Supreme Judge 3WU
+1: Tap target creature. It doesn't untap during its controller’s next untap step.
-3: Until end of turn, players can’t cast spells, activate abilities, and triggered abilities won’t trigger.
-4: Create a white and blue Law enchantment token with "Sacrifice this enchantment: Counter target spell."
Starting loyalty 5
You get an emblem with "Whenever a creature is dealt damage, each opponent loses 1 life and you gain 1 life."
It'd be more in character if everyone lost life, tbh.
Yes, it would, but then the ultimate may not help you at all... Maybe I could switch the abilities.
Tibalt, Painmaster BR
0: Put a loyalty counter on Tibalt, Painmaster for each creature that was dealt damage this turn.
-3: Until end of turn, whenever a creature is dealt damage, its controller loses 1 life.
-7: You get an emblem with "At the end of each turn, gain control of each creature that was dealt damage this turn."
Starting loyalty 2
Not stopping creature spells would make the ability stronger. You are activating the ability during your turn, in response opponents can cast spells and activate abilities. It will stop a few triggered abilities but mostly it will just mess yourself up.
After you activate it you won't be able to do much with your turn other than attacking, and a controlly azorios deck generally doen't do much attacking.
Hmm. Will "Your opponents can't cast spells until your next turn" be too much?
Not stopping creature spells would make the ability stronger. You are activating the ability during your turn, in response opponents can cast spells and activate abilities. It will stop a few triggered abilities but mostly it will just mess yourself up.
After you activate it you won't be able to do much with your turn other than attacking, and a controlly azorios deck generally doen't do much attacking.
Hmm. Will "Your opponents can't cast spells until your next turn" be too much?
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+2: Destroy target creature. Its owner creates a 1/1 white Spirit creature token with flying.
-3: Target player sacrifices a creature of your choice, then creates a 2/2 black Zombie creature token.
-9: Create five 2/2 black Zombie creature tokens. You get an emblem with “At the beginning of each end step, gain control of all Spirits and Zombies.”
Starting loyalty 4
Liliana will be in charge of Orzhov, I believe she could overrun the Obzedat (and maybe Kaya will help Gatewatch by killing Orzhov, and thus getting rid of Liliana influence in guild). Her abilities are more or less classical, but maybe the second ability is too strong?
*****
Dovin, Supreme Judge 3WU
+2: Tap target creature. It won’t untap during its controller’s next untap step.
-3: Until end of turn, players can’t cast spells, activate abilities, and triggered abilities won’t trigger.
-5: You get an emblem with "Sacrifice this emblem: Counter target spell."
Starting loyalty 4
Dovin will be in charge of Azorius (I do not believe he would serve Bolas willingly, maybe it will be through a go-between - I just can't imagine Azorius Tezzeret). His second ability should represent total "martial law" for magic. Isn't it too strong? His ultimate is quite cheap so it should not be hard to activate it multiple times.
*****
Tibalt, Painmaster BR
0: Put a loyalty counter on Tibalt, Painmaster for each creature that was dealt damage this turn.
-3: Gain control of target creature that was dealt damage this turn.
-7: You get an emblem with "Whenever a creature is dealt damage, each opponent loses 1 life and you gain 1 life."
Starting loyalty 2
And for Rakdos I tried another 2-mana Tibalt. Supposing that Rakdos get some mechanic which will support headless attacking, it could be quite strong. BTW will it trigger even for creatures that were dealt damage in combat and died? Or only for those that survived?
This should read doesn't instead of won't. Otherwise probably fine.
I don't, off the top of my head, know what this breaks, but stopping all triggered abilities worries me. Also, even the most controlling spells printed recently give the opponent some outs, so maybe stopping non-creature spells could be enough?
Interesting idea, but I'm not sure if emblems can technically be sacrificed? An enchantment token with the same purpose could work.
Pretty sure this triggers even if the creature dies.
Flavourful. Pretty cute. Won't bring dead creatures back to the battlefield.
It'd be more in character if everyone lost life, tbh.
Art is life itself.
Not stopping creature spells would make the ability stronger. You are activating the ability during your turn, in response opponents can cast spells and activate abilities. It will stop a few triggered abilities but mostly it will just mess yourself up.
After you activate it you won't be able to do much with your turn other than attacking, and a controlly azorios deck generally doen't do much attacking.
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It was meant that. Maybe it should be more expensive. And maybe you should not get a 2/2 Zombie from Gigantosaurus...
Liliana, Supreme Prelate 2WBB
+1: Destroy target creature. Its owner creates a 1/1 white Spirit creature token with flying.
-4: Target player sacrifices a creature of your choice, then creates a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
-7: Create five 2/2 black Zombie creature tokens. You get an emblem with “At the beginning of each end step, gain control of all Spirits and Zombies.”
Starting loyalty 5
OK
This affects all players, and doesn't stop attacking and blocking. I thought about some "general silence" effect...
Nice idea, what about white and blue Law enchantment token?
Dovin, Supreme Judge 3WU
+1: Tap target creature. It doesn't untap during its controller’s next untap step.
-3: Until end of turn, players can’t cast spells, activate abilities, and triggered abilities won’t trigger.
-4: Create a white and blue Law enchantment token with "Sacrifice this enchantment: Counter target spell."
Starting loyalty 5
Yes, it would, but then the ultimate may not help you at all... Maybe I could switch the abilities.
Tibalt, Painmaster BR
0: Put a loyalty counter on Tibalt, Painmaster for each creature that was dealt damage this turn.
-3: Until end of turn, whenever a creature is dealt damage, its controller loses 1 life.
-7: You get an emblem with "At the end of each turn, gain control of each creature that was dealt damage this turn."
Starting loyalty 2
Hmm. Will "Your opponents can't cast spells until your next turn" be too much?
It would be a reusable Silence. It's hard to tell. With some way of adding loyalty counters (prolifereate etc) it could be very tought to slug through. Perhaps something like "until your next turn, counter the first spell cast by each opponent" ala Erayo's Essence Erayo, Soratami Ascendant/Nullstone Gargoyle/Jace, Unraveler of Secrets.
I'm horrible at balancing though
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