Hello everyone!
I recently designed some cards by imagining a possible “redempion arc” for Sorin, after he basically made the destruction of his own plane possible by killing his own daughter, and was rendered unable to move at the end of the Eldritch Moon narration (even though I pictured a couple of images, rather than an actual story).
Sorin, Grieving Wraith 2WB (M)
Legendary Planeswalker - Sorin
+1: Each player returns a creature card from their graveyard to their hand.
0: You get an emblem with "Whenever a creature dies, if you control a Sorin planeswalker, you may exile it. If you do, you gain 2 life.
-2: Permanents you control gain deathtouch until end of turn. Sorin, Grieving Wraith becomes a 2/2 Vampire Cleric creature until end of turn. If he would die this turn, exile him instead. Return him to the battlefield at the beginning of the next upkeep.
Loyalty 4
Parasite Blade 3 (R)
Legendary Artifact - Equipment
Equipped creature has lifelink.
Whenever a source an opponent controls would deal damage to equipped creature, prevent up to 2 of that damage. You may have Parasite Blade deal the same amount of damage to any target. If you don't, you gain that much life.
Equip - Discard a creature card
Recovered Resolution 2WWB (R)
Enchantment
When Recovered Resolution enters the battlefield, you gain 1 life for each creature you control.
Whenever you gain any amount of life, you may have target player sacrifice a creature instead.
My objective was to make them synergistic with one another without rendering them individually useless, as such was a suggestion I received when I started posting cards on this site. What do you think about my creations? I imagined them in a Standard environment, but they might be too strong. I'm particularly concerned about the last one.
I recently designed some cards by imagining a possible “redempion arc” for Sorin, after he basically made the destruction of his own plane possible by killing his own daughter, and was rendered unable to move at the end of the Eldritch Moon narration (even though I pictured a couple of images, rather than an actual story).
Sorin, Grieving Wraith 2WB (M)
Legendary Planeswalker - Sorin
+1: Each player returns a creature card from their graveyard to their hand.
0: You get an emblem with "Whenever a creature dies, if you control a Sorin planeswalker, you may exile it. If you do, you gain 2 life.
-2: Permanents you control gain deathtouch until end of turn. Sorin, Grieving Wraith becomes a 2/2 Vampire Cleric creature until end of turn. If he would die this turn, exile him instead. Return him to the battlefield at the beginning of the next upkeep.
Loyalty 4
Parasite Blade 3 (R)
Legendary Artifact - Equipment
Equipped creature has lifelink.
Whenever a source an opponent controls would deal damage to equipped creature, prevent up to 2 of that damage. You may have Parasite Blade deal the same amount of damage to any target. If you don't, you gain that much life.
Equip - Discard a creature card
Recovered Resolution 2WWB (R)
Enchantment
When Recovered Resolution enters the battlefield, you gain 1 life for each creature you control.
Whenever you gain any amount of life, you may have target player sacrifice a creature instead.
My objective was to make them synergistic with one another without rendering them individually useless, as such was a suggestion I received when I started posting cards on this site. What do you think about my creations? I imagined them in a Standard environment, but they might be too strong. I'm particularly concerned about the last one.