Just an idea that popped into my head when I was reading Time Vault
Temporal Vault
Legendary Artifact
When Temporal Vault enters the battlefield, skip your next turn.
At the beginning of each opponent's end step, if the previous turn was taken by the same player, you may take an extra turn after this one. For those who refuse to squander time.
Actively terrible in multiplayer settings and incredibly difficult to abuse in traditional games... but it's a 2-mana artifact that might give you an extra turn. That's far from nothing.
I could see this one, but it has some issues. Temporal just UTTERLY synonymous with "Time", one is adjective one is noun, but SO close... and is Legendary as a strange point of comparison. Another issue is that skip your next turn is a feature, not a drawback. This would be the lowest-costed "skip your next turn" in the game, that doesn't make you lose at the end of the next turn. With a Smokestack ramped to two, it definitely would see play. Weaker card without it, but also stronger. More "hoser" in flavor.
Random artifacts can get copied by Sculpting Steels and Prototype Portals and unless it makes sense not to have it this is incongruous.
You know what NOTHING does? "Skip your next turn", UNLESS anyone else ISN'T okay with it. Then it could just have Impulse for 7 with ability to leave some of them on top, and when it dies and you didn't sacrifice it or target it this turn, shuffle your library and TAKE an extra turn.
And also probably just 7, tap, sack: Take an extra turn after this one. Skip your next turn that is after that turn. (Like Emrakul the Promised End plays with that original first iteration), like Unstable Obelisk but less good and randomly nearly always playable in battlecruiser.
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"Warning: Um, warning. This is going to be a game state violation. And a taking extra turns and drawing extra cards violation, pretty much, a whole bunch of violations. Look at me, I'm the DCI."
I understand some of these points... but not all of them.
To start, the name was supposed to be synonymous. This would be a card for another Time Spiral-esque set (if they ever try that again), similar to the relationship between Ancestral Recall - Ancestral Visions or Living End - Living Death. The legendary subtype is kind of required so that having multiple copies of these cards doesn't grab you an increasing number of turns. It's a mechanical consideration (similar to how new moxen since Chrome Mox are all legendary so that they don't have to be restricted).
As far as being a stax component, the ever-famous Chronatog has a CMC of 2 as well (and can skip multiple turns) and I would honestly just use Sundial of the Infinite with a Smokestack trigger on the stack (which is repeatable) instead of getting a one-time turn skip effect for 2. Honestly, the best use I can think of for this card is a sideboard addition against "taking turns"... and it isn't too great even then.
As for the other suggestions (using a turn-skipping "punisher effect", adding a bunch of activated abilities, giving it the death trigger of ugin's nexus), that seems to be missing the point. This is supposed to be an incredibly simple 2-mana spell that homages the original Time Vault while not instantly snapping the game in two.
Private Mod Note
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Rollback Post to RevisionRollBack
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Temporal Vault
Legendary Artifact
When Temporal Vault enters the battlefield, skip your next turn.
At the beginning of each opponent's end step, if the previous turn was taken by the same player, you may take an extra turn after this one.
For those who refuse to squander time.
Actively terrible in multiplayer settings and incredibly difficult to abuse in traditional games... but it's a 2-mana artifact that might give you an extra turn. That's far from nothing.
I could see this one, but it has some issues. Temporal just UTTERLY synonymous with "Time", one is adjective one is noun, but SO close... and is Legendary as a strange point of comparison. Another issue is that skip your next turn is a feature, not a drawback. This would be the lowest-costed "skip your next turn" in the game, that doesn't make you lose at the end of the next turn. With a Smokestack ramped to two, it definitely would see play. Weaker card without it, but also stronger. More "hoser" in flavor.
Random artifacts can get copied by Sculpting Steels and Prototype Portals and unless it makes sense not to have it this is incongruous.
You know what NOTHING does? "Skip your next turn", UNLESS anyone else ISN'T okay with it. Then it could just have Impulse for 7 with ability to leave some of them on top, and when it dies and you didn't sacrifice it or target it this turn, shuffle your library and TAKE an extra turn.
And also probably just 7, tap, sack: Take an extra turn after this one. Skip your next turn that is after that turn. (Like Emrakul the Promised End plays with that original first iteration), like Unstable Obelisk but less good and randomly nearly always playable in battlecruiser.
To start, the name was supposed to be synonymous. This would be a card for another Time Spiral-esque set (if they ever try that again), similar to the relationship between Ancestral Recall - Ancestral Visions or Living End - Living Death. The legendary subtype is kind of required so that having multiple copies of these cards doesn't grab you an increasing number of turns. It's a mechanical consideration (similar to how new moxen since Chrome Mox are all legendary so that they don't have to be restricted).
As far as being a stax component, the ever-famous Chronatog has a CMC of 2 as well (and can skip multiple turns) and I would honestly just use Sundial of the Infinite with a Smokestack trigger on the stack (which is repeatable) instead of getting a one-time turn skip effect for 2. Honestly, the best use I can think of for this card is a sideboard addition against "taking turns"... and it isn't too great even then.
As for the other suggestions (using a turn-skipping "punisher effect", adding a bunch of activated abilities, giving it the death trigger of ugin's nexus), that seems to be missing the point. This is supposed to be an incredibly simple 2-mana spell that homages the original Time Vault while not instantly snapping the game in two.