Tezzeret's Etherium Arm1UU (R)
Legendary Artifact 1, T: Create a colorless artifact token named Etherium Cell with "T, Sacrifice this artifact: Add one mana of any color." 2, T: Create a 1/1 blue Thopter artifact creature token with flying. 3, T: Another target artifact becomes a 5/5 artifact creature. 4, T: Put an artifact card from your hand onto the battlefield.
Tezzeret's Etherium Arm1UU (R)
Legendary Artifact T: Create a colorless artifact token named Etherium Cell with "T, Sacrifice this artifact: Add one mana of any color." 1, T: Create a 1/1 blue Thopter artifact creature token with flying. Activate this ability only if you control three or more artifacts. 2, T: Another target artifact becomes a 5/5 artifact creature. Activate this ability only if you control three or more artifacts.
Tezzeret's Etherium Arm1UU (R)
Legendary Artifact T: Create a colorless artifact token named Etherium Cell with "T, Sacrifice this artifact: Add one mana of any color." 1, T: Create a 1/1 blue Thopter artifact creature token with flying. Activate this ability only if you control three or more artifacts. 2, T: Another target artifact becomes a 5/5 artifact creature. Activate this ability only if you control three or more artifacts.
Love this. Seems like each activation cost should be increased by 1. Also, Metalcraft doesn't seem necessary (especially if costs increased).
Tezzeret's Etherium Arm1UU (R)
Legendary Artifact T: Create a colorless artifact token named Etherium Cell with "T, Sacrifice this artifact: Add one mana of any color." 1, T: Create a 1/1 blue Thopter artifact creature token with flying. Activate this ability only if you control three or more artifacts. 2, T: Another target artifact becomes a 5/5 artifact creature. Activate this ability only if you control three or more artifacts.
Love this. Seems like each activation cost should be increased by 1. Also, Metalcraft doesn't seem necessary (especially if costs increased).
So I removed the Metalcraft, upped the activation cost of each by 1, and added a fourth activated ability to give it Trading Post-like utility.
Tezzeret's Etherium Arm1UU (R)
Legendary Artifact T: Create a colorless artifact token named Etherium Cell with "T, Sacrifice this artifact: Add one mana of any color." 1, T: Create a 1/1 blue Thopter artifact creature token with flying. Activate this ability only if you control three or more artifacts. 2, T: Another target artifact becomes a 5/5 artifact creature. Activate this ability only if you control three or more artifacts.
Love this. Seems like each activation cost should be increased by 1. Also, Metalcraft doesn't seem necessary (especially if costs increased).
So I removed the Metalcraft, upped the activation cost of each by 1, and added a fourth activated ability to give it Trading Post-like utility.
Looks awesome! Want this for Commander. One of those cards I wish was real right now.
But this is a different ability. The other four matches his Tezzeret cards. He usually searches, turns into 5/5s or make tokens.
Originally, I was intending to give this a deck tutor ability (especially since Tezz has done it before), but I didn't want it to be too busted, so I settled for putting artifacts from the hand instead.
But this is a different ability. The other four matches his Tezzeret cards. He usually searches, turns into 5/5s or make tokens.
Originally, I was intending to give this a deck tutor ability (especially since Tezz has done it before), but I didn't want it to be too busted, so I settled for putting artifacts from the hand instead.
It is obviously up to you.
If it were me I would rather
1. Kill the card or
2. Settle for three abilities
Rather than over-complexing the card with an off-Tezzeret ability. It is not as bad as breaking the color pie but it kind of defeated the purpose of being a Tezzeret card.
If you want a fourth ability you could do a Staff and give it an untap ability like 4: Untap CARDNAME. This would be really berserk in the late game.
I'm not still clear on why you think this is outside of Tezzeret's scope. He makes artifacts and he can teleport things now, so putting artifacts onto the battlefield from your hand doesn't seem like something that would be out of his wheelhouse.
For the record, the +1 and ultimate of the newest Tezzeret card are both things he's never done before, and the ultimate isn't even restricted to artifacts. I made a Tezz card with a similar ultimate in the past, and I was told that that had to be restricted to artifacts because "it wasn't Tezzeret" to fetch any permanent.
Legendary Artifact
1, T: Create a colorless artifact token named Etherium Cell with "T, Sacrifice this artifact: Add one mana of any color."
2, T: Create a 1/1 blue Thopter artifact creature token with flying.
3, T: Another target artifact becomes a 5/5 artifact creature.
4, T: Put an artifact card from your hand onto the battlefield.
Tezzeret's Etherium Arm 1UU (R)
Legendary Artifact
T: Create a colorless artifact token named Etherium Cell with "T, Sacrifice this artifact: Add one mana of any color."
1, T: Create a 1/1 blue Thopter artifact creature token with flying. Activate this ability only if you control three or more artifacts.
2, T: Another target artifact becomes a 5/5 artifact creature. Activate this ability only if you control three or more artifacts.
Love this. Seems like each activation cost should be increased by 1. Also, Metalcraft doesn't seem necessary (especially if costs increased).
So I removed the Metalcraft, upped the activation cost of each by 1, and added a fourth activated ability to give it Trading Post-like utility.
Looks awesome! Want this for Commander. One of those cards I wish was real right now.
It is now that he has the Planar Bridge.
Originally, I was intending to give this a deck tutor ability (especially since Tezz has done it before), but I didn't want it to be too busted, so I settled for putting artifacts from the hand instead.
I'm not still clear on why you think this is outside of Tezzeret's scope. He makes artifacts and he can teleport things now, so putting artifacts onto the battlefield from your hand doesn't seem like something that would be out of his wheelhouse.
For the record, the +1 and ultimate of the newest Tezzeret card are both things he's never done before, and the ultimate isn't even restricted to artifacts. I made a Tezz card with a similar ultimate in the past, and I was told that that had to be restricted to artifacts because "it wasn't Tezzeret" to fetch any permanent.
Dunes of Zairo
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Innistrad - The Darkest Night
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Commander: Allies & Adversaries