I wanted to take a stab at making Ally Color Pair Partner cards after checking out Battlebond. I will post more as I find time to update the rest!
Bronzebark, the Resilient4G
Legendary Creature - Treefolk Druid (Rare)
Partner with Pyreheart, the Wild
Reach 1G: Target creature gains indestructible until end of turn.
3/5
Pyreheart, the Wild3R
Legendary Creature - Elemental (Rare)
Partner with Bronzebark, the Resilient
Haste 1R: Pyreheart, the Wild deals 1 damage to each other creature and each planeswalker.
5/3
-- For this group of Partners, I wanted to make them two people you would never expect to be allied with each other. What an odd pair... a Treefolk and his dangerously flammable friend? Good Thing the Treefolk is tough, and can make all you and your partner's creatures indestructible to survive the swaths of flame from Pyreheart. I also wanted to stray away from the pure "Combat" Aspect of Red and Green, and went for a weird board wipe / protection strategy.
Bronze bark: Pretty cool and simple. Pyreheart: This is too oppressive and narrow at the same time. It will completely devastate some opponents and do nothing against others. While this is acceptable for most cards because some times you draw then and sometimes you do not, it's not really a good feature for a commander.
SIDENOTE
Indestructible + Mass damage is the WRC theme in my Zendikar set (they are themed around Nahiri followers). I can vault for the theme. It's very underused in magic in general and there's a lot of synergies everywhere. However I think it works a lot better in limit where the play patterns are way less varied then in constricted and the environment can be adjusted to one deck being about mass removal (for example, I have no go wide or token theme in my set because of this).
Why does Pyreheart say "other"? Isn't it a neat limitation to require Bronzebark's activation to burn everything up without consuming your own legendary creature? I think that would add some character as well as help to balance the immense power of repeatable board wipes a bit. Just two activations cripples a lot of decks already.
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Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Why does Pyreheart say "other"? Isn't it a neat limitation to require Bronzebark's activation to burn everything up without consuming your own legendary creature? I think that would add some character as well as help to balance the immense power of repeatable board wipes a bit. Just two activations cripples a lot of decks already.
This. Should absolutely lose the "other" in the ability.
Bronzebark, the Resilient 4G
Legendary Creature - Treefolk Druid (Rare)
Partner with Pyreheart, the Wild
Reach
1G: Target creature gains indestructible until end of turn.
3/5
Pyreheart, the Wild 3R
Legendary Creature - Elemental (Rare)
Partner with Bronzebark, the Resilient
Haste
1R: Pyreheart, the Wild deals 1 damage to each other creature and each planeswalker.
5/3
-- For this group of Partners, I wanted to make them two people you would never expect to be allied with each other. What an odd pair... a Treefolk and his dangerously flammable friend? Good Thing the Treefolk is tough, and can make all you and your partner's creatures indestructible to survive the swaths of flame from Pyreheart. I also wanted to stray away from the pure "Combat" Aspect of Red and Green, and went for a weird board wipe / protection strategy.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
Pyreheart: This is too oppressive and narrow at the same time. It will completely devastate some opponents and do nothing against others. While this is acceptable for most cards because some times you draw then and sometimes you do not, it's not really a good feature for a commander.
SIDENOTE
Indestructible + Mass damage is the WRC theme in my Zendikar set (they are themed around Nahiri followers). I can vault for the theme. It's very underused in magic in general and there's a lot of synergies everywhere. However I think it works a lot better in limit where the play patterns are way less varied then in constricted and the environment can be adjusted to one deck being about mass removal (for example, I have no go wide or token theme in my set because of this).
BGU Control
R Aggro
Standard - For Fun
BG Auras
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
This. Should absolutely lose the "other" in the ability.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝