I've always loved the mono-color Titans. Frost, Grave, Inferno, Primeval, Sun, and Sundering (I'm not sure if Sundering Titan actually counts). So I figured I would make a cycle of two-color Titans. Also I added another creature type to each one so it's more sensible.
Immortus Titan4WG
Creature - Giant Monk
Whenever ~ enters the battlefield or attacks, up to two target creatures you control gain Hexproof and Indestructible until end of turn.
6/6
Burgeoning Titan4UG
Creature - Giant Mutant
Graft 6
Whenever ~ enters the battlefield or attacks, distribute four +1/+1 counters among one, two, three, or four creatures.
0/0
Storm Titan4RU
Creature - Giant Wizard
Flash
Whenever ~ enters the battlefield or attacks, copy target instant or sorcery spell or activated ability you control. You may choose new targets for the copy.
6/6
Murk Titan4UB
Creature - Giant
~ can't be blocked
Whenever ~ enters the battlefield or attacks, creatures you control can't be blocked this turn.
6/6
Rage Titan4RB
Creature - Giant Berserker
Menace, unleash
Whenever ~ enters the battlefield or attacks, attacking creatures gain menace until end of turn.
6/6
Veil Titan4WB
Creature - Giant Spirit
Whenever ~ enters the battlefield or attacks, creature two 1/1 white spirit creature tokens with flying.
6/6
Ruin Titan4RG
Creature - Giant Barbarian
Whenever ~ enters the battlefield or attacks, it deals damage to target creature or player equal to the number of lands you control.
6/6
Rot Titan4GB
Creature - Giant Skeleton
Whenever ~ enters the battlefield or attacks, you may sacrifice a creature. If you do, put a number of +1/+1 counters on target creature equal to the sacrificed creature's power.
6/6
Forger Titan4WR
Creature - Giant Artificer
Whenever ~ enters the battlefield or attacks, you may search your library for an Equipment card and put it onto the battlefield attached to target creature you control.
6/6
Ethereal Titan4WU
Creature - Giant Cleric
Whenever ~ enters the battlefield or attacks, prevent the next 1 damage that would be dealt to each creature you control this turn.
6/6
I like Burgeoning Titan, but I'm willing to admit that's because I think it's powerful. Using Graft also probably limits the printing of these cards to Ravnica or a supplemental set, if you were wondering. Also, you could just "distribute between up to four creatures".
Storm Titan should probably copy/re-cast cards from graveyard, otherwise the timing gets really weird. Either that or steal wording from Howl of the Horde, so it copies the next spell/ability. It can still keep flash.
Immortus Titan feels like a good Timmy Mythic.
Murk Titan is just a better Rage Titan and vice versa. I would suggest changing at least one of these. My suggestions are Rage gets Proto-Unearth (which would be hard to word) or "you may exile card from graveyard to deal damage", and Murk gets something like a smaller Whispering Madness, because then they have synergy.
Forger Titan has an ability I would like to see more of, and it's nice to see Boros cards that aren't just combat damage.
Rot Titan feels pretty Golgari, but again, most of your Titans are battlefield-based, and GB is a good place to play directly in the graveyard.
Veil Titan doesn't excite me that much, but it's 8(+) power for 6 so I'm probably just spoiled by Burgeoning Titan. If you wanted to reference the original five, Crime (Crime/Punishment) on a stick might be fun.
Ruin Titan feels like a good use for green's ramp.
Ethereal Titan honestly just feels mono white.
Sundering Titan was originally printed years before the others, so it's not part of the cycle.
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“Tell me who you walk with, and I'll tell you who you are.” Esmeralda Santiago Art is life itself.
I would suggest using abilities that work within the color pie, rather than specific block abilities that limit the flavor to a particular plane.
Nimbus Titan 4WU
Creature - Giant Elemental
Flash
Whenever Nimbus Titan entered the battlefield or attacks, exile a permanent you control. Return it to the battlefield understand it's owners control at the beginning of the next end step.
6/6
Underworld Titan 4BR
Creature - Demon Giant
Haste
Whenever Underworld Titan entered the battlefield or attacks, put a -1/-1 counter on each other creature.
6/6
Dusk Titan 4WB
Creature - Giant Spirit
Flying
Whenever Dusk Titan enters the battlefield or attacks, you may return target creature card from your graveyard to the battlefield. Each player gains life equal to that creatures toughness.
6/6
Immortus Titan 4WG
Creature - Giant Monk
Whenever ~ enters the battlefield or attacks, up to two target creatures you control gain Hexproof and Indestructible until end of turn.
6/6
Burgeoning Titan 4UG
Creature - Giant Mutant
Graft 6
Whenever ~ enters the battlefield or attacks, distribute four +1/+1 counters among one, two, three, or four creatures.
0/0
Storm Titan 4RU
Creature - Giant Wizard
Flash
Whenever ~ enters the battlefield or attacks, copy target instant or sorcery spell or activated ability you control. You may choose new targets for the copy.
6/6
Murk Titan 4UB
Creature - Giant
~ can't be blocked
Whenever ~ enters the battlefield or attacks, creatures you control can't be blocked this turn.
6/6
Rage Titan 4RB
Creature - Giant Berserker
Menace, unleash
Whenever ~ enters the battlefield or attacks, attacking creatures gain menace until end of turn.
6/6
Veil Titan 4WB
Creature - Giant Spirit
Whenever ~ enters the battlefield or attacks, creature two 1/1 white spirit creature tokens with flying.
6/6
Ruin Titan 4RG
Creature - Giant Barbarian
Whenever ~ enters the battlefield or attacks, it deals damage to target creature or player equal to the number of lands you control.
6/6
Rot Titan 4GB
Creature - Giant Skeleton
Whenever ~ enters the battlefield or attacks, you may sacrifice a creature. If you do, put a number of +1/+1 counters on target creature equal to the sacrificed creature's power.
6/6
Forger Titan 4WR
Creature - Giant Artificer
Whenever ~ enters the battlefield or attacks, you may search your library for an Equipment card and put it onto the battlefield attached to target creature you control.
6/6
Ethereal Titan 4WU
Creature - Giant Cleric
Whenever ~ enters the battlefield or attacks, prevent the next 1 damage that would be dealt to each creature you control this turn.
6/6
Storm Titan should probably copy/re-cast cards from graveyard, otherwise the timing gets really weird. Either that or steal wording from Howl of the Horde, so it copies the next spell/ability. It can still keep flash.
Immortus Titan feels like a good Timmy Mythic.
Murk Titan is just a better Rage Titan and vice versa. I would suggest changing at least one of these. My suggestions are Rage gets Proto-Unearth (which would be hard to word) or "you may exile card from graveyard to deal damage", and Murk gets something like a smaller Whispering Madness, because then they have synergy.
Forger Titan has an ability I would like to see more of, and it's nice to see Boros cards that aren't just combat damage.
Rot Titan feels pretty Golgari, but again, most of your Titans are battlefield-based, and GB is a good place to play directly in the graveyard.
Veil Titan doesn't excite me that much, but it's 8(+) power for 6 so I'm probably just spoiled by Burgeoning Titan. If you wanted to reference the original five, Crime (Crime/Punishment) on a stick might be fun.
Ruin Titan feels like a good use for green's ramp.
Ethereal Titan honestly just feels mono white.
Sundering Titan was originally printed years before the others, so it's not part of the cycle.
Art is life itself.
Nimbus Titan 4WU
Creature - Giant Elemental
Flash
Whenever Nimbus Titan entered the battlefield or attacks, exile a permanent you control. Return it to the battlefield understand it's owners control at the beginning of the next end step.
6/6
Underworld Titan 4BR
Creature - Demon Giant
Haste
Whenever Underworld Titan entered the battlefield or attacks, put a -1/-1 counter on each other creature.
6/6
Dusk Titan 4WB
Creature - Giant Spirit
Flying
Whenever Dusk Titan enters the battlefield or attacks, you may return target creature card from your graveyard to the battlefield. Each player gains life equal to that creatures toughness.
6/6
Draft My Cube!
Art is life itself.
Whenever ~ enters the battlefield or attacks, creatures you control can't be blocked this turn."
doesn't the second ability make the first redundant?