These would be from a commander product, possibly all in the same deck.
Exquisite Chimera2UB
Creature - Chimera (R)
Flying, deathtouch
Reinforce 2—2B(2B, Discard this card: Put two +1/+1 counters on target creature.)
As long as Exquisite Chimera is in your graveyard, each creature you control with a +1/+1 counter on it has deathtouch.
3/2
Calamitous Chimera1UR
Creature - Chimera (R)
Flying, menace
Reinforce 2—2R(2R, Discard this card: Put two +1/+1 counters on target creature.)
As long as Calamitous Chimera is in your graveyard, each creature you control with a +1/+1 counter on it has menace.
2/3
Immaculate Chimera3WU
Creature - Chimera (R)
Flying, lifelink
Reinforce 2—2W(2W, Discard this card: Put two +1/+1 counters on target creature.)
As long as Immaculate Chimera is in your graveyard, each creature you control with a +1/+1 counter on it has lifelink.
3/5
Primal Chimera4GU
Creature - Chimera (R)
Flying, hexproof from instants and sorceries
Reinforce 2—2G(2G, Discard this card: Put two +1/+1 counters on target creature.)
As long as Primal Chimera is in your graveyard, each creature you control with a +1/+1 counter on it has hexproof from instants and sorceries.
4/4
I'm pretty on the fence about which chimera gets what ability. I wanted to use entirely new abilities from the Visions chimeras, but all of these abilities other than menace are stronger than the Judgement incarnations' abilities. I'm not sure deathtouch, lifelink, or slightly-nerfed hexproof (using the leaked Dominaria format) from the graveyard is fair, even limited to creatures with counters on them.
Suggestions for other abilities for the black, white, or green chimeras that aren't on the Visions chimeras are appreciated (especially for Primal Chimera). I'd considered both 'myriad' and "+1/+0 for each land type among lands you control" for Primal Chimera, but that ended up taking too much space on the mockup unless I omit the Reinforce reminder text.
These would be from a commander product, possibly all in the same deck.
Exquisite Chimera 2UB
Creature - Chimera (R)
Flying, deathtouch
Reinforce 2—2B (2B, Discard this card: Put two +1/+1 counters on target creature.)
As long as Exquisite Chimera is in your graveyard, each creature you control with a +1/+1 counter on it has deathtouch.
3/2
Calamitous Chimera 1UR
Creature - Chimera (R)
Flying, menace
Reinforce 2—2R (2R, Discard this card: Put two +1/+1 counters on target creature.)
As long as Calamitous Chimera is in your graveyard, each creature you control with a +1/+1 counter on it has menace.
2/3
Immaculate Chimera 3WU
Creature - Chimera (R)
Flying, lifelink
Reinforce 2—2W (2W, Discard this card: Put two +1/+1 counters on target creature.)
As long as Immaculate Chimera is in your graveyard, each creature you control with a +1/+1 counter on it has lifelink.
3/5
Primal Chimera 4GU
Creature - Chimera (R)
Flying, hexproof from instants and sorceries
Reinforce 2—2G (2G, Discard this card: Put two +1/+1 counters on target creature.)
As long as Primal Chimera is in your graveyard, each creature you control with a +1/+1 counter on it has hexproof from instants and sorceries.
4/4
I'm pretty on the fence about which chimera gets what ability. I wanted to use entirely new abilities from the Visions chimeras, but all of these abilities other than menace are stronger than the Judgement incarnations' abilities. I'm not sure deathtouch, lifelink, or slightly-nerfed hexproof (using the leaked Dominaria format) from the graveyard is fair, even limited to creatures with counters on them.
Suggestions for other abilities for the black, white, or green chimeras that aren't on the Visions chimeras are appreciated (especially for Primal Chimera). I'd considered both 'myriad' and "+1/+0 for each land type among lands you control" for Primal Chimera, but that ended up taking too much space on the mockup unless I omit the Reinforce reminder text.
- Rabid Wombat