What follows is are the blue commons for Guild Wars, including the multicolored, hybrid, split cards, and lands. Most have art in the MSE file.
As usual, there’s an unfinished design.
Arcane Adept (Common) 2U
Creature — Human Wizard
2/2
When Arcane Adept enters the battlefield, you may return target tapped creature to its owner’s hand.
Azorius Plaza (Common)
Land
Azorius Plaza enters the battlefield tapped.
When Azorius Plaza enters the battlefield, add 1 to your mana pool. T: Add W or U to your mana pool.
Court Order (Common) 1U
Sorcery
Scry 1.
Draw a card.
Obstruct 1. (Spells your opponents cast cost 1 more to cast until your next turn.)
Elite Hussar (Common) 1WU
Creature — Human Knight
3/2
Flying
Erasure (Common) 1UU
Instant
Exile target spell.
Fly Away (Common) 1UR
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains flying and haste until end of turn.
Furtive Faerie (Common) 2U
Creature — Faerie
1/3
Flying R: Switch Furtive Faerie’s power and toughness until end of turn.
Goblin Researcher (Common) 2UR
Creature — Goblin Wizard
2/2
When Goblin Researcher dies, you may return target instant or sorcery card from your graveyard to your hand.
High Street Constable (Common) 1U
Creature — Vedalken Soldier
2/1 1W: High Street Constable gets +0/+2 until end of turn.
Hold Back (Common) U
Sorcery
Until your next turn, target creature gains “This creature doesn’t untap during its controller’s next untap step.”
Infuse 2U(You may cast this spell for its infuse cost. If you do, exile it as it resolves and its effects last indefinitely.)
Invisible Fist (Common) 2U
Sorcery
Target creature gets +2/+0 until end of turn and can’t be blocked this turn.
Infuse 4U(You may cast this spell for its infuse cost. If you do, exile it as it resolves and its effects last indefinitely.)
Judge’s Apprentice (Common) 2UU
Creature — Vedalken Advisor
2/4
Whenever Judge’s Apprentice becomes blocked, obstruct 2. (Spells your opponents cast cost 2 more to cast until your next turn.)
Izzet Workshop (Common)
Land
Izzet Workshop enters the battlefield tapped.
When Izzet Workshop enters the battlefield, add 1 to your mana pool. T: Add U or R to your mana pool.
Live (Common) W
Instant
Prevent all damage that would be dealt to target creature this turn.
/// Learn (Common) U
Instant
Scry 3.
Mizzium Mastery (Common) 1U
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn.
Infuse 5U(You may cast this spell for its infuse cost. If you do, exile it as it resolves and its effects last indefinitely.)
Oracle’s Familiar (Common) U
Creature — Homunculus
1/1
Whenever you cast an instant or sorcery spell, you may scry 1.
Reality Rift (Common) 1(U/R)
Sorcery
Creature tokens can’t block or be blocked this turn.
Sky Warden (Common) 4U
Creature — Sphinx
4/4
Flying
Sky Warden can only block creatures with flying.
Sphinx’s Inspiration (Common) 1WU
Sorcery
You gain 2 life and draw two cards.
Touch (Common) U
Instant
Tap target permanent.
/// Go (Common) R
Instant
Target creature gains haste until end of turn and attacks this turn if able.
Turn to Mist (Common) 1(W/U)
Instant
Exile target creature. Return that card to the battlefield under its owner’s control at the beginning of the next end step.
Wall of Force (Common) 5U
Creature — Wall
5/5
Defender
When Wall of Force enters the battlefield, obstruct 5. (Spells your opponents cast cost 5 more to cast until your next turn.)
As usual, there’s an unfinished design.
Arcane Adept (Common)
2U
Creature — Human Wizard
2/2
When Arcane Adept enters the battlefield, you may return target tapped creature to its owner’s hand.
Azorius Plaza (Common)
Land
Azorius Plaza enters the battlefield tapped.
When Azorius Plaza enters the battlefield, add 1 to your mana pool.
T: Add W or U to your mana pool.
Azorius Proctor (Common)
4(W/U)
Creature — Vedalken Soldier
4/5
*vanilla*
Boiler’s Brood (Common)
3U
Instant
Create a 3/3 colorless Golem artifact creature token.
Court Order (Common)
1U
Sorcery
Scry 1.
Draw a card.
Obstruct 1. (Spells your opponents cast cost 1 more to cast until your next turn.)
Elite Hussar (Common)
1WU
Creature — Human Knight
3/2
Flying
Erasure (Common)
1UU
Instant
Exile target spell.
Fly Away (Common)
1UR
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains flying and haste until end of turn.
Furtive Faerie (Common)
2U
Creature — Faerie
1/3
Flying
R: Switch Furtive Faerie’s power and toughness until end of turn.
Goblin Researcher (Common)
2UR
Creature — Goblin Wizard
2/2
When Goblin Researcher dies, you may return target instant or sorcery card from your graveyard to your hand.
High Street Constable (Common)
1U
Creature — Vedalken Soldier
2/1
1W: High Street Constable gets +0/+2 until end of turn.
Hold Back (Common)
U
Sorcery
Until your next turn, target creature gains “This creature doesn’t untap during its controller’s next untap step.”
Infuse 2U (You may cast this spell for its infuse cost. If you do, exile it as it resolves and its effects last indefinitely.)
Invisible Fist (Common)
2U
Sorcery
Target creature gets +2/+0 until end of turn and can’t be blocked this turn.
Infuse 4U (You may cast this spell for its infuse cost. If you do, exile it as it resolves and its effects last indefinitely.)
Judge’s Apprentice (Common)
2UU
Creature — Vedalken Advisor
2/4
Whenever Judge’s Apprentice becomes blocked, obstruct 2. (Spells your opponents cast cost 2 more to cast until your next turn.)
Izzet Weird (Common)
2(U/R)
Creature — Weird
2/3
*vanilla*
Izzet Workshop (Common)
Land
Izzet Workshop enters the battlefield tapped.
When Izzet Workshop enters the battlefield, add 1 to your mana pool.
T: Add U or R to your mana pool.
Live (Common)
W
Instant
Prevent all damage that would be dealt to target creature this turn.
///
Learn (Common)
U
Instant
Scry 3.
Mizzium Mastery (Common)
1U
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn.
Infuse 5U (You may cast this spell for its infuse cost. If you do, exile it as it resolves and its effects last indefinitely.)
Oracle’s Familiar (Common)
U
Creature — Homunculus
1/1
Whenever you cast an instant or sorcery spell, you may scry 1.
Reality Rift (Common)
1(U/R)
Sorcery
Creature tokens can’t block or be blocked this turn.
Sky Warden (Common)
4U
Creature — Sphinx
4/4
Flying
Sky Warden can only block creatures with flying.
Sphinx’s Inspiration (Common)
1WU
Sorcery
You gain 2 life and draw two cards.
Touch (Common)
U
Instant
Tap target permanent.
///
Go (Common)
R
Instant
Target creature gains haste until end of turn and attacks this turn if able.
Turn to Mist (Common)
1(W/U)
Instant
Exile target creature. Return that card to the battlefield under its owner’s control at the beginning of the next end step.
Wall of Force (Common)
5U
Creature — Wall
5/5
Defender
When Wall of Force enters the battlefield, obstruct 5. (Spells your opponents cast cost 5 more to cast until your next turn.)
Wall of Wind (Common)
1U
Creature — Wall
0/4
Flying
Defender