GDS3 got me thinking about how we don't have a very good Legendary Werewolf to use as a commander. As it stands, we only have Ulrich of the Krallenhorde as a Legendary Werewolf, and as he wants to keep flipping back and forth, unlike other Werewolves, he doesn't bring a deck together around him.
So here's a few ideas I came up with. NOTE: These wouldn't all be printed, so there's no concern about them interacting with each other.
Ramus, the Hunt Caller 3RG
Legendary Creature - Human Werewolf
Whenever this creature enters the battlefield or transforms into Ramus, the Hunt Caller, search your library for a Werewolf card and put it into your hand.
At the beginning of each upkeep, if no spells were cast last turn, transform Ramus, the Hunt Caller.
4/4
Ramus, the Hunt Leader
Legendary Creature - Werewolf
Wolves and Werewolves you control have Haste and Trample.
Whenever this creature transforms into Ramus, the Hunt Leader, you may put a Wolf or Werewolf card in your hand onto the battlefield, then transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ramus, the Hunt Leader.
6/6
Kina, the Awakener 1RG
Legendary Creature - Human Werewolf
Whenever another Werewolf enters the battlefield under your control, transform it.
At the beginning of each upkeep, if no spells were cast last turn, transform Kina, the Awakener.
2/2
Kina, the Woken
Legendary Creature - Werewolf Shaman
Whenever another Werewolf enters the battlefield under your control, transform it, then put a +1/+1 counter on it.
Non-Human Werewolves you control can't transform.
4/4
Lenarin, the Hound Master 4RG
Legendary Creature - Human Werewolf
Whenever a Werewolf enters the battlefield under your control, create a 2/2 Green Wolf creature token.
At the beginning of each upkeep, if no spells were cast last turn, transform Lenarin, the Hound Master.
4/4
Lenarin, the Pack Master
Legendary Creature - Werewolf
Other Wolves and Werewolves you control get +1/+1.
Whenever a Werewolf enters the battlefield under your control, transform it, then create a token that's a copy of it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lenarin, the Pack Master.
6/6
I don't think all these cards are balanced (in fact, I think the third one is poorly costed for a proper Werewolf deck), but I figured I'd get my ideas down and show them off.
Kina seems like the best of these for making actual tribal werewolves EDH. She would be overpowered in Standard, but not enough to make a splash in Modern or Legacy since she needs to come down before your other werewolves. The only huge downside is she doesn't play well with that one werewolf.
Ramus is fun, but I personally dislike repeatedly tutoring for things.
Lenarin can cost 3RG no problem. Compare Mayor of Avabruck/Howlpack Alpha; the copy part is what really makes Lenarin strong. I'll also point out that a permanent token copy in RG is a stretch, even for tribal.
So here's a few ideas I came up with. NOTE: These wouldn't all be printed, so there's no concern about them interacting with each other.
I don't think all these cards are balanced (in fact, I think the third one is poorly costed for a proper Werewolf deck), but I figured I'd get my ideas down and show them off.
Ramus is fun, but I personally dislike repeatedly tutoring for things.
Lenarin can cost 3RG no problem. Compare Mayor of Avabruck/Howlpack Alpha; the copy part is what really makes Lenarin strong. I'll also point out that a permanent token copy in RG is a stretch, even for tribal.
- Rabid Wombat