Veridian Watcher ( )
Creature- Spirit Cat (R)
Veridian Watcher has hexproof as long as you control a tapped creature.
: Add two mana of any one color to your mana pool.
3/4
-Is connected to a general tapping related theme with no named mechanic
Flowform Ravager ( )
Creature- Elemental (R)
: Flowform Ravager gets +1/-1 or -1/+1 until end of turn.
: Flowform Ravager gets +1/+0 until end of turn. Up to one target creature an opponent controls gets -1/-0 until end of turn.
3/3
Mirras, the Chancellor ( )
Legendary Creature- Human Wizard (M)
Hexproof
: Create a 2/2 spirit creature token named Mirras’s Reflection with “Whenever this creature becomes the target of a spell or ability, sacrifice it”.
: Target player discards a card for each creature you control named Mirras’s Reflection.
2/2
Ancient Reckoning ( )
Sorcery (R)
Destroy all creatures.
Flashback ( )
Flowform Ravager: Ugh. It looks annoying to parse all the permutations you can do with this. Combat math purgatory for everyone?
Thought this same thing.
Can't wait to see you post some other cards from this set. I love weirdness. The art on Veridian Watcher is sick but as Tah mentioned I suspect you could tweak it just slightly to make it seem more well put together
Mirras, the Chancellor is a pretty interesting design. Don't forget to include the color of the tokens. The abilities may seem a little overcosted, but hexproof makes it very resilient. Training Grounds would have great synergy with it.
Ancient Reckoning is probably a little too strong. I could imagine the CMC being 3WW, but the flashback cost being something like more steep like 6WW
Veridian Watcher: I would reverse the phrases in this into "As long as you control a tapped creature, ~ has hexproof." Okay so, given the second ability, the first ability is so close to hexproof it's quite pointless IMO.
It encourages you to tap it or other permanents. That's the point.
Flowform Ravager: Ugh. It looks annoying to parse all the permutations you can do with this. Combat math purgatory for everyone?
Rare for a reason.
Mirras, the Chancellor: Pay 3UUBB to have an opponent discard a card? *Meh*. I guess legendariness automatically warrants the mythic rarity. Are the tokens colorless?
The tokens should be blue black. Will add that.
Ancient Reckoning: I've a gut feeling that Divine Reckoning is telling us that this should have higher mana costs. It would be frustrating to play against if your main win-cons are creatures.
Divine Reckoning compares pretty well to this I think. Divine Reckoning's effect isn't strictly worse than Ancient Reckoning's, and it's base cost is already lower.
Any which way, balance is hardly my priority, so it can for wait for testing.
Flowform Ravager: Ugh. It looks annoying to parse all the permutations you can do with this. Combat math purgatory for everyone?
Thought this same thing.
Can't wait to see you post some other cards from this set. I love weirdness. The art on Veridian Watcher is sick but as Tah mentioned I suspect you could tweak it just slightly to make it seem more well put together
Veridian Watcher: It doesn't really encourage anything if the hexproof is or can always be online. It only matters the turn it enters play if you don't already control no creatures that can be tapped easily. After that, it's just really hexproof. Now, say it was the other way around (as long as you control an untapped creature / as long as this is untapped), then it would actually have some choices in it.
Not entirely true. Just after it untaps, it's vulnerable. Sure you can use it's ability in response, but you're denying an attack or block and might not be able to actually make use of the mana the ability grants. So your opponent gets something out of it a lot of the time.
Flowform Ravager: It's no Takklemaggot, but it's still one of those cards that with you get the "just reading this thing made me angry at the world" feeling. I would be wary of this in playtesting - it could probably be entirely fine since at least the abilities require mana to activate.
I figure it's good to make a card like this every now and then because some people like the combat math.
Definitely something to be wary of though.
Ancient Reckoning: You should note that Divine Reckoning is quite cleverly designed card since that "always one" makes the flashback a lot worse. Once it resolves the first time, probably both of you and your opponent have your best creatures out. Throwing the second to make the opponent sac couple of weaker ones they are willing to sac isn't much. With Ancient Reckoning though, you can just go full/nigh creatureless, and throw it once you can to clear aggro threat. Then the opponent is left in the bad spot that if they extend again, you can just clear their board again in couple of turns. Late game top decking this is even worse since it makes it so you are pretty much never "wrathless" and can always just throw the opponent's gameplan out of the window. Imagine having two of these against some creature heavy deck - that's four wraths. Sounds like a pretty easy match-up to me.[/quote]
The gap between uses if you use it twice on curve is smaller for Divine Reckoning though, as well as the overall cost.
I could very easily increase the flashback cost to , or perhaps make both costs so it doesn't curve out as well.
Not entirely true. Just after it untaps, it's vulnerable. Sure you can use it's ability in response, but you're denying an attack or block and might not be able to actually make use of the mana the ability grants. So your opponent gets something out of it a lot of the time.
That would require you to spend a card, instant speed removal card no less, to tap a creature. In vast majority of cases, it would just be an opportunity to misplay. I would classify that as a 'non-choice'.
I think vast majority is a little bit of an exaggeration.
I might do 'if you control another tapped creature though'.
The gap between uses if you use it twice on curve is smaller for Divine Reckoning though, as well as the overall cost.
I could very easily increase the flashback cost to 6WW, or perhaps make both costs 4WW so it doesn't curve out as well.
6WW or 7WW/6WWW is something I would expect since 3WWDay of Judgment is already solid in itself. Changing both costs to 4WW would actually change the nature of the design considerably. Going the route of Volley of Boulders would be another possibility as well (making the flashback very color intensive). Then you could obviously change the flashback into something altogether different, such as not (just) being mana cost. Of the top of my head, "Flashback—Sacrifice five creatures". That particular example is wonky since it could then be a 'comboish' card that you could play in a deck of any color with the right tools. If that's bothersome, it could have a color restriction and be something like "Sacrifice four white creatures"... but at this point I'm already rambling.
Mirras is a hexproof value engine with instant-speed discard. Probably not okay, despite the manacost.
The discard ability is pretty conditional. It may be a little cheap, as I'm not sure how easy and effective it will be to gather a bunch of the tokens.
Ancient Reckoning would be nuts in standard and draft.
Going ahead and adding a tap restriction to Mirras's second activated ability to stop you gathering a few tokens then spamming it to constantly discard out your opponent.
Just gonna add onto that -- most discard abilities like Mirras' have an 'Activate this ability only any time you could cast a sorcery.' clause tacked on, so that they aren't completely backbreaking.
Private Mod Note
():
Rollback Post to RevisionRollBack
"It is better for all the world if, instead of waiting to execute degenerate offspring for crime or to let them starve for their imbecility, society can prevent those who are manifestly unfit from continuing their kind. The principle that sustains compulsory vaccination is broad enough to cover cutting the Fallopian tubes... Three generations of imbeciles are enough."
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
Just gonna add onto that -- most discard abilities like Mirras' have an 'Activate this ability only any time you could cast a sorcery.' clause tacked on, so that they aren't completely backbreaking.
If considered that but it does make the text box a little crowded, and I figure a multicolour legendary mythic might be exceptional enough to justify the divergence from the norm. Maybe it's worth it anyway though.
Creature- Spirit Cat (R)
Veridian Watcher has hexproof as long as you control a tapped creature.
: Add two mana of any one color to your mana pool.
3/4
-Is connected to a general tapping related theme with no named mechanic
Flowform Ravager ( )
Creature- Elemental (R)
: Flowform Ravager gets +1/-1 or -1/+1 until end of turn.
: Flowform Ravager gets +1/+0 until end of turn. Up to one target creature an opponent controls gets -1/-0 until end of turn.
3/3
Mirras, the Chancellor ( )
Legendary Creature- Human Wizard (M)
Hexproof
: Create a 2/2 spirit creature token named Mirras’s Reflection with “Whenever this creature becomes the target of a spell or ability, sacrifice it”.
: Target player discards a card for each creature you control named Mirras’s Reflection.
2/2
Ancient Reckoning ( )
Sorcery (R)
Destroy all creatures.
Flashback ( )
-Flashback is primary in and in this set
ARTIST CREDIT
Viktoria Gavrilenko
-https://viccolatte.deviantart.com/
Sandara
-https://sandara.deviantart.com/
Clint Cearely (misspelled on the card, oops)
-https://clintcearley.deviantart.com/
Kekai Kotaki
-http://www.kekaiart.com/
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
I don't mean Marvel.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Can't wait to see you post some other cards from this set. I love weirdness. The art on Veridian Watcher is sick but as Tah mentioned I suspect you could tweak it just slightly to make it seem more well put together
Ancient Reckoning is probably a little too strong. I could imagine the CMC being 3WW, but the flashback cost being something like more steep like 6WW
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
It encourages you to tap it or other permanents. That's the point.
Rare for a reason.
The tokens should be blue black. Will add that.
Divine Reckoning compares pretty well to this I think. Divine Reckoning's effect isn't strictly worse than Ancient Reckoning's, and it's base cost is already lower.
Any which way, balance is hardly my priority, so it can for wait for testing.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
In what possible ways?
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Not entirely true. Just after it untaps, it's vulnerable. Sure you can use it's ability in response, but you're denying an attack or block and might not be able to actually make use of the mana the ability grants. So your opponent gets something out of it a lot of the time.
I figure it's good to make a card like this every now and then because some people like the combat math.
Definitely something to be wary of though.
Ancient Reckoning: You should note that Divine Reckoning is quite cleverly designed card since that "always one" makes the flashback a lot worse. Once it resolves the first time, probably both of you and your opponent have your best creatures out. Throwing the second to make the opponent sac couple of weaker ones they are willing to sac isn't much. With Ancient Reckoning though, you can just go full/nigh creatureless, and throw it once you can to clear aggro threat. Then the opponent is left in the bad spot that if they extend again, you can just clear their board again in couple of turns. Late game top decking this is even worse since it makes it so you are pretty much never "wrathless" and can always just throw the opponent's gameplan out of the window. Imagine having two of these against some creature heavy deck - that's four wraths. Sounds like a pretty easy match-up to me.[/quote]
The gap between uses if you use it twice on curve is smaller for Divine Reckoning though, as well as the overall cost.
I could very easily increase the flashback cost to , or perhaps make both costs so it doesn't curve out as well.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
I think vast majority is a little bit of an exaggeration.
I might do 'if you control another tapped creature though'.
I am starting to lean towards doing 4WW/4WW.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
destory all creatures
flashback- 4WW
If Ancient Reckoning's flashback cost was paid, destroy all non-creature permanents instead
Ancient Reckoning would be nuts in standard and draft.
- Rabid Wombat
The discard ability is pretty conditional. It may be a little cheap, as I'm not sure how easy and effective it will be to gather a bunch of the tokens.
As have said, it's one to keep an eye on.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
If considered that but it does make the text box a little crowded, and I figure a multicolour legendary mythic might be exceptional enough to justify the divergence from the norm. Maybe it's worth it anyway though.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice