Year into a Day1U
Sorcery [c]
You may play an additional land this turn.
Draw a card. Why coax the land when you can merely let it progress to its inevitable state?
Accelerated Aging2U
Instant [c]
As an additional cost to cast Accelerated Aging, reveal a creature card from your hand.
Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Soon only a mummified husk remained of the would-be assailant.
Temporal Champion4U
Creature - Minotaur [c]
First strike
Whenever Temporal Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn. There is no surprise if you have experienced it all before.
3/3
Future SelfU
Enchantment - Aura [c]
Enchant Creature
The enchanted creature gets +1/+2. While encased within the time magics, the young boy had become the man he would one day become.
Rewrite the TimelineU
Instant [c]
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." The time mage with his last dying breath rewrote the event that transpired to one of a different timeline where he survived.
Borrowing a MomentU
Instant [c]
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to target creature or player this turn.
Timekeeper ElfU
Creature - Elf Wizard [c] T: Untap target island. Unconcerned with the war on the horizon, she merely wishes for her island home to be spring again so the island flowers may bloom again.
1/1
The Planar Chaos color-shifted cards weren't about taking any effect and putting it into any color. They did break the color pie as we viewed it at the time, but only a small amount. What they did was explore what those cards might have been if the colors had gone in different developmental directions from the early days of Magic.
So when they color shifted Force Spike into Mana Tithe for instance, it wasn't so much about putting a counterspell into white, it was about exploring if white's taxation theme had led into counterspells rather than into Ghostly Prison. Mana Tithe is out of the ordinary for white, but not a total violation of the color pie. They didn't put Counterspell into red or Lightning Bolt into green for example because those would be massive breaks to the color pie.
And a few of the color-shifts were adopted after Planar Chaos as standard features of their new colors, because the pie-bending was minor enough that the overall identities of the colors could easily accept the mechanics. Ovinize has been riffed on manytimes in blue since then, but was a white effect before that.
Oh I'm aware not all get accepted, but that is the fun of pushing the envelope. Also making blatant breaks helps draw attention.
Of my lot, I will use two. As these two have had history in blue before but never quiet this way.
Temporal Champion4U
Creature - Minotaur [c]
First strike
Whenever Temporal Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn. There is no surprise if you have experienced it all before.
3/3
This is second easiest to defend. Blue has a bit of history of both of these effects on mono-blue cards. This also fits within blues creature design. Creatures with below average bodies for their costs but potentially strong effects.
Timekeeper ElfU
Creature - Elf Wizard [c] T: Untap target island.
Unconcerned with the war on the horizon, she merely wishes for her island home to be in spring again so the island flowers may bloom again.
1/1
This is the most easy one to defend. Blue has a history of untapping permanents, including lands. Giving it a card like Timekeeper Elf is perfectly within the color pie even when being color-shifted.
This is just the next logical conclusion in blues share of the color pie. In the flavor sense of the color pie: Green gets down and dirty and coaxes out the mana they draw upon, Blue just rewinds or fast forwards the source to its next instance of creating such mana.
Green already got the equivalent of Spark Jolt, minus the Scry 1, with Hornet Sting. With that door open, its really easy to justify green versions of other spells.
Grizzly Bite1G
Instant [c]
Deal 2 damage to target creature or player.
[Art = Man trying to shield himself with his arms as a bear is just about to bite him.]
Elephant Stampede2G
Instant [c]
Deal 3 damage to target creature or player.
[Art = Man in the foreground that looks to be running towards the player while an elephant in the background is chasing after him.]
When put in context, these are not unreasonable in greens color pie based on what WotC has printed. Instead of a mage calling upon the raw forces of nature like lightning, stone or fire they are instead calling upon the might of the animal kingdom in these instances like hornets, bears or elephants.
Its also extremely easy to change it up and have something like
Angry HornetG
Creature - Insect [c]
Flying
When ~ enters the battlefield, it deals damage equal to its power to target creature or player.
1/1
As the way that effect works is within green's mechanical color pie and flavor, isn't a recent addition and still gets used often.
Snow Devil is weird and has solely defensive First Strike, while the merfolk ask you to play white specifically to get the ability.
Vodalian Knights and Illusionary Wall could also be argued to be purely defensive, while Narwhal it costed in a quite inefficient manner that suggests that it's off pie.
Removing first strike seems perfectly reasonable for blue but any gain of it has been shown to be very situational.
As for the other cards, I have but one suggestion:
Year into a Day 1U
Sorcery [c]
Draw a card.
You may play an additional land this turn. Why coax the land when you can merely let it progress to its inevitable state?
Both effects are equally big and there is no temporal imperative to keep the old order so why not swap it up to change the feel of the card?
If the in-colour effect comes first, the other feels like a fringe benefit and can be gotten away with, IMO.
The one sided fight mechanic feels green but also a bit red honestly. And that is the thing, it is/was a very thing, going as far back as The Dark for green and Mirage for red.
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Sorcery [c]
You may play an additional land this turn.
Draw a card.
Why coax the land when you can merely let it progress to its inevitable state?
(Explore)
Accelerated Aging 2U
Instant [c]
As an additional cost to cast Accelerated Aging, reveal a creature card from your hand.
Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost.
Soon only a mummified husk remained of the would-be assailant.
(Induce Despair)
Temporal Champion 4U
Creature - Minotaur [c]
First strike
Whenever Temporal Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.
There is no surprise if you have experienced it all before.
3/3
(Talruum Champion)
Future Self U
Enchantment - Aura [c]
Enchant Creature
The enchanted creature gets +1/+2.
While encased within the time magics, the young boy had become the man he would one day become.
(Holy Strength)
Rewrite the Timeline U
Instant [c]
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
The time mage with his last dying breath rewrote the event that transpired to one of a different timeline where he survived.
(Supernatural Stamina)
Borrowing a Moment U
Instant [c]
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to target creature or player this turn.
(Healing Salve)
Temporal Blast U
Sorcery [c]
Deal 4 damage to target creature.
The time mage blasted the golem with the raw force of the temporal energies.
(Flame Slash)
Timekeeper Elf U
Creature - Elf Wizard [c]
T: Untap target island.
Unconcerned with the war on the horizon, she merely wishes for her island home to be spring again so the island flowers may bloom again.
1/1
(Arbor Elf)
heh, perhaps the least color-bendy is the last one. folks are probably gonna give you a talking to for this flavorful exercise, hehheh...
So when they color shifted Force Spike into Mana Tithe for instance, it wasn't so much about putting a counterspell into white, it was about exploring if white's taxation theme had led into counterspells rather than into Ghostly Prison. Mana Tithe is out of the ordinary for white, but not a total violation of the color pie. They didn't put Counterspell into red or Lightning Bolt into green for example because those would be massive breaks to the color pie.
And a few of the color-shifts were adopted after Planar Chaos as standard features of their new colors, because the pie-bending was minor enough that the overall identities of the colors could easily accept the mechanics. Ovinize has been riffed on many times in blue since then, but was a white effect before that.
Of my lot, I will use two. As these two have had history in blue before but never quiet this way.
Creature - Minotaur [c]
First strike
Whenever Temporal Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.
There is no surprise if you have experienced it all before.
3/3
This is second easiest to defend. Blue has a bit of history of both of these effects on mono-blue cards. This also fits within blues creature design. Creatures with below average bodies for their costs but potentially strong effects.
Tidal Flats granted your creatures first strike if your opponent didn't pay up.
Walking Sponge removed flying, first strike or trample.
Snow Devil and Sejiri Merfolk granted/gained first strike if you met a land condition.
Vodalian Knights, Narwhal and Illusionary Wall naturally had first strike,
Creature - Elf Wizard [c]
T: Untap target island.
Unconcerned with the war on the horizon, she merely wishes for her island home to be in spring again so the island flowers may bloom again.
1/1
This is the most easy one to defend. Blue has a history of untapping permanents, including lands. Giving it a card like Timekeeper Elf is perfectly within the color pie even when being color-shifted.
Twitch, Twiddle, Trickster Mage, Reset, Pore Over the Pages, Oboro Breezecaller, Mind Over Matter, Jolt and Infuse.
This is just the next logical conclusion in blues share of the color pie. In the flavor sense of the color pie: Green gets down and dirty and coaxes out the mana they draw upon, Blue just rewinds or fast forwards the source to its next instance of creating such mana.
Grizzly Bite 1G
Instant [c]
Deal 2 damage to target creature or player.
[Art = Man trying to shield himself with his arms as a bear is just about to bite him.]
Elephant Stampede 2G
Instant [c]
Deal 3 damage to target creature or player.
[Art = Man in the foreground that looks to be running towards the player while an elephant in the background is chasing after him.]
When put in context, these are not unreasonable in greens color pie based on what WotC has printed. Instead of a mage calling upon the raw forces of nature like lightning, stone or fire they are instead calling upon the might of the animal kingdom in these instances like hornets, bears or elephants.
Its also extremely easy to change it up and have something like
Angry Hornet G
Creature - Insect [c]
Flying
When ~ enters the battlefield, it deals damage equal to its power to target creature or player.
1/1
As the way that effect works is within green's mechanical color pie and flavor, isn't a recent addition and still gets used often.
I'll be back soon, or you can message me if I forget!
http://forums.mtgsalvation.com/showpost.php?p=4557651&postcount=1
TheWarden's Creative Commons Music Pick Project (Retired):
http://forums.mtgsalvation.com/showthread.php?t=336498
Tidal Flats punished a lack of fliers in an abnormal manner. First Strike was blatantly not its focus.
Snow Devil is weird and has solely defensive First Strike, while the merfolk ask you to play white specifically to get the ability.
Vodalian Knights and Illusionary Wall could also be argued to be purely defensive, while Narwhal it costed in a quite inefficient manner that suggests that it's off pie.
Removing first strike seems perfectly reasonable for blue but any gain of it has been shown to be very situational.
As for the other cards, I have but one suggestion:
Year into a Day 1U
Sorcery [c]
Draw a card.
You may play an additional land this turn.
Why coax the land when you can merely let it progress to its inevitable state?
Both effects are equally big and there is no temporal imperative to keep the old order so why not swap it up to change the feel of the card?
If the in-colour effect comes first, the other feels like a fringe benefit and can be gotten away with, IMO.