This is certainly an interesting concept, though not all of those cards are created equal.
Mogg Ignoramus is the strongest by far, acting as a goblin guide with no downside for every burn deck.
Chthonic Horror, meanwhile, stands out as the least necessary of the bunch (making a more splashable Nantuko Shade seems to be missing the entire point of shades and the +1 toughness does not seem worthy of a drawback).
The others are more difficult to judge. They would work amazingly well as risk-reward cards for limited formats and would see some play in constructed, though that is the extent to which they would be seen (unless relevant creature types makes the Brawler better than Goyf in certain decks). Pretty good work on the whole.
Currently these apply the drawback to colourless cards, which I think is probably a mistake except I can't think of any way of rewording them that works well.
Currently these apply the drawback to colourless cards, which I think is probably a mistake except I can't think of any way of rewording them that works well.
'Nongreen colored spells...'
As for the actual cards, the black one is the most viable, seeing as how Nantuko Shade exists. The rest i really don't like: these cards explicitly punish you for going outside of their color, yet are more than strong enough to support monocolored decks, even in limited and draft formats. As it stands, their 'drawback' is far too easy to control and most of the time, won't even be a factor in a game.
Dahammer4
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature." t: Equipped creature gains flying until end of turn.
Equip 3
Currently these apply the drawback to colourless cards, which I think is probably a mistake except I can't think of any way of rewording them that works well.
'Nongreen colored spells...'
You could also do 'nongreen, nonartifact spells' but see, the problem is both of those feel very forced. I'm not sure if they are worth doing that way.
I don't see a problem with them affecting colorless spells, as they are all very pushed to begin with, as any deck that runs these should largely be able to ignore the drawback. Honestly, the only one that could in theory see print would be the black one. and maybe the blue one.
This is something that annoys me to no end about Wizards design philosophy, the standard only lasts until they deem it obsolete.
Lets look at the green one.
As just a 4/4 for 2 it would be to much, without a significant drawback. Lets look at what would match it...
Imaginary Pet
Exemplar of Strength
Flesh Reaver
Jotun Grunt
Okk
Vetran Brawlers
I might be able to concede it as a 3/3 for 2, but that I think would still be pushing.
Elvish Brawler 1G
Creature - Elf Warrior
Nongreen spells cost you 2 more to cast
Trample
4/4
(U)
Wave Glider 2U
Creature - Drake
Nonblue spells cost you 2 more to cast
Flying
4/3
(U)
Stalwart Champion 2W
Creature - Human Soldier
Nonwhite spells cost you 2 more to cast
Vigilance
4/5
(U)
Mogg Ignoramus R
Creature - Goblin
Nonred spells cost you 2 more to cast
Haste
2/2
(U)
Chthonic Horror 1B
Creature - Shade
Nonblack spells cost you 2 more to cast
B: ~ gets +1/+1 until end of turn.
2/2
(U)
Mogg Ignoramus is the strongest by far, acting as a goblin guide with no downside for every burn deck.
Chthonic Horror, meanwhile, stands out as the least necessary of the bunch (making a more splashable Nantuko Shade seems to be missing the entire point of shades and the +1 toughness does not seem worthy of a drawback).
The others are more difficult to judge. They would work amazingly well as risk-reward cards for limited formats and would see some play in constructed, though that is the extent to which they would be seen (unless relevant creature types makes the Brawler better than Goyf in certain decks). Pretty good work on the whole.
Ignoramus could have a different ability, as it is awfully similar to Goblin Guide right now. Any red ability would do
Elvish Brawler might be a little too resilient and maybe could stand to be a 4/3 instead.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
'Nongreen colored spells...'
As for the actual cards, the black one is the most viable, seeing as how Nantuko Shade exists. The rest i really don't like: these cards explicitly punish you for going outside of their color, yet are more than strong enough to support monocolored decks, even in limited and draft formats. As it stands, their 'drawback' is far too easy to control and most of the time, won't even be a factor in a game.
Sigpic by Rivenor
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature."
t: Equipped creature gains flying until end of turn.
Equip 3
Courtesy of Crepes
[OMC] Omerium's Collapse
You could also do 'nongreen, nonartifact spells' but see, the problem is both of those feel very forced. I'm not sure if they are worth doing that way.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
This is something that annoys me to no end about Wizards design philosophy, the standard only lasts until they deem it obsolete.
Lets look at the green one.
As just a 4/4 for 2 it would be to much, without a significant drawback. Lets look at what would match it...
Imaginary Pet
Exemplar of Strength
Flesh Reaver
Jotun Grunt
Okk
Vetran Brawlers
I might be able to concede it as a 3/3 for 2, but that I think would still be pushing.
Behind the eyes of truth, is a world of illustions.
Dragon Riderof a Mist Dragonn anyway with the Dragon Riders Clan.