and Terrance, Partners in Crime | 1B
Legendary Creature — Human Villain (R)
If a triggered ability of Terrance's partner
would trigger, instead exile the top three
cards of target opponent's library. You may
cast one of those cards this turn.
Partners with other legends (You may have
two commanders as long as Terrance is one of them.) 1/3
Terrance is a bad influence.
Phage and Terrance, Partners in Crime. Norin and Terrance, Partners in Crime. Maralen and Terrance, Partners in Crime.
I like the idea of an uncommander changing the flavor of other commanders by changing how it works. I wasn't sure what to do with the triggered ability replacement so it's basically theft. I feel like there's potential for a couple more designs in this vein like a buddy cop, but I'm not sure what the best execution on it would be.
I was playing around with a super-partner that's just all colors. But your execution is much more interesting.
Now meet Jeff! He doesn't really change the functionality of the other legend but is a little bit more un.
and Jeff, Partners for Life1WW Legendary Creature — Human Hero (Rare)
First strike
Whenever a spell or ability an opponent
controls causes Jeff's partner to leave the
battlefield, put Jeff onto the battlefield
tapped and attacking that opponnent. (This
works from the command zone, exile, your hand,
the graveyard and heck, even the battlefield!)
Partners with other legends (You may have
two commanders as long as Jeff is one of them.)
3/2
I definitely thought of the star-crossed lovers motif, but I think that'd be better used in red to reserve white for Buddy Cop motif.
Terrance's trigger replacement could certainly be more Un, but I just couldn't think of anything for it. I like the effect replacement part because it changes the original commander's flavor and game play to match what they do as a pair.
I think the problem I have with Jeff as a design is that he's merely added value. I'd be interested to see a tweak on the design to allow Jeff to work the reverse as well. That way you could play him early and use him to cheat out an expensive commander during a board wipe, though that'd end up being more green than anything. And... I guess it'd also end up making the pair of commanders immune to overall removal as one would always be on the battlefield which might be bad for balance reasons.
I think I definitely prefer the play pattern where the Unpartner encourages you to have them both in play at the same time and makes the black-border commander do something it wouldn't typically do.
With respect to a red version of the lovers motif, I'd want this line of text added:
"Whenever Jeff or his partner dies, sacrifice the other."
Maybe the lovers become a combined creature while on the battlefield with a shared text box? Or maybe they become Zada-esque, copying everything that happens to one of them. (even auras / equipment?) It would be amusing if you were required to cast both at the same time.
Legendary Creature — Human Villain (R)
If a triggered ability of Terrance's partner
would trigger, instead exile the top three
cards of target opponent's library. You may
cast one of those cards this turn.
Partners with other legends (You may have
two commanders as long as Terrance is one of them.)
1/3
Terrance is a bad influence.
Phage and Terrance, Partners in Crime.
Norin and Terrance, Partners in Crime.
Maralen and Terrance, Partners in Crime.
I like the idea of an uncommander changing the flavor of other commanders by changing how it works. I wasn't sure what to do with the triggered ability replacement so it's basically theft. I feel like there's potential for a couple more designs in this vein like a buddy cop, but I'm not sure what the best execution on it would be.
Older Magic as a Board Game: Panglacial Wurm , Mill
Now meet Jeff! He doesn't really change the functionality of the other legend but is a little bit more un.
and Jeff, Partners for Life 1WW
Legendary Creature — Human Hero (Rare)
First strike
Whenever a spell or ability an opponent
controls causes Jeff's partner to leave the
battlefield, put Jeff onto the battlefield
tapped and attacking that opponnent. (This
works from the command zone, exile, your hand,
the graveyard and heck, even the battlefield!)
Partners with other legends (You may have
two commanders as long as Jeff is one of them.)
3/2
Terrance's trigger replacement could certainly be more Un, but I just couldn't think of anything for it. I like the effect replacement part because it changes the original commander's flavor and game play to match what they do as a pair.
I think the problem I have with Jeff as a design is that he's merely added value. I'd be interested to see a tweak on the design to allow Jeff to work the reverse as well. That way you could play him early and use him to cheat out an expensive commander during a board wipe, though that'd end up being more green than anything. And... I guess it'd also end up making the pair of commanders immune to overall removal as one would always be on the battlefield which might be bad for balance reasons.
I think I definitely prefer the play pattern where the Unpartner encourages you to have them both in play at the same time and makes the black-border commander do something it wouldn't typically do.
With respect to a red version of the lovers motif, I'd want this line of text added:
"Whenever Jeff or his partner dies, sacrifice the other."
Maybe the lovers become a combined creature while on the battlefield with a shared text box? Or maybe they become Zada-esque, copying everything that happens to one of them. (even auras / equipment?) It would be amusing if you were required to cast both at the same time.
Older Magic as a Board Game: Panglacial Wurm , Mill