Glory of Glories 3WW
Enchantment
Sacrifice a Plains: Regenerate target white creature.
Pral's Inquisitor 2W
Creature - Human Cleric
2/2
Whenever Pral’s Inquisitor becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Pral’s Inquisitor assigns no combat damage this turn.
Purifying Light 3W
Enchantment
Vanishing 3 (This enters play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a creature enters play, Purifying Light deals X damage to it, where X is the number of time counters on Purifying Light.
Road's Defiance 3R
Sorcery
Return target creature and target land to their owners’ hands.
Rocky Shell R
Enchant Creature
Enchanted creature gets +1/+1.
Sacrifice Rocky Shell: Enchanted creature gets +3/+3 until end of turn.
Jovial Giant 3R
Creature - Giant
3/3
When Jovial Giant enters play, target creature gets +2/+2 until end of turn.
Goblin Debutante R
Creature - Goblin
1/1
Whenever a creature blocks Goblin Debutante, return the blocking creature to its owner’s hand.
Springtide Revelers 4G
Creature - Elf Shaman
3/3
When Springtide Revelers enters the battlefield, return target creature card from your graveyard to your hand. If that card is an Elf card, Springtide Revelers gains haste until end of turn.
Simple Pleasures 2G
Enchant Creature
Enchanted creature can’t attack.
Prevent all combat damage that would be dealt by enchanted creature.
Dust Trailer GG
Creature - Faerie Scout
1/1
Flying
Whenever Dust Trailer attacks, target creature gains flying until end of turn.
Wisdom of Old Growth G
Enchantment
Vanishing 2 (This enters play with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever you remove a time counter from Wisdom of Old Growth, draw a card.
Pupate 2G
Sorcery
Tap target untapped creature you control. At the beginning of your next upkeep, put two +1/+1 counters on it and it gains flying.
I love Planar Chaos, and always have, and I love all of these designs in that context. I wish I could give a more full critique, but Glory of Glories, Rocky Shell, and Pupate made my day.
Master of Torments 2B
Creature - Devil Soldier
2/2
First Strike
1B: Tap target creature blocking Master of Torments.
Enmire 1B
Sorcery
Creatures target player controls don’t untap during that player’s next untap step.
Parasitic Link 1B
Enchant Permanent
Whenever enchanted permanent becomes tapped, its controller loses 1 life and you gain 1 life.
Evincar's Sycophant 1B
Creature - Human Advisor
1/3
Evincar’s Sycophant can’t block.
T: The next time a source of your choice would deal damage to you this turn, it deals that damage to another target creature you control instead.
Glacial Observer 4UU
Creature - Elemental
5/4
1U: Glacial Observer gets -1/+1 until end of turn.
Psychic Siege 2UU
Sorcery
Target opponent reveals his or her hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard.
Gelatinous Wall 2U
Creature - Wall
0/6
Defender
U: Gelatinous Wall gets +1/-1 until end of turn.
Sensory Network 1U
Enchantment
Vanishing 3 (This enters play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creatures you control have vigilance.
Whenever a creature you control becomes blocked, you may remove it from combat.
Bizarro Double 1UU
Creature - Shapeshifter
0/0
You may have Bizarro Double enter play as a copy of any creature in play, except its power and toughness are switched. (Effects that would alter its power alter its toughness instead, and vice versa.)
Dahammer4
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature." t: Equipped creature gains flying until end of turn.
Equip 3
The title of the thread, by the way, is Planar Chaos. These cards are supposed to be from that alt-version of the color pie.
Yes, I realize this. But the color shifting still needs to make sense in the colorshifted color. The idea of colorshifting a card is that it COULD have been in that color. Some of these are not the case.
Dahammer4
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature." t: Equipped creature gains flying until end of turn.
Equip 3
Glory of Glories 3WW
Enchantment
Sacrifice a Plains: Regenerate target white creature.
Pral's Inquisitor 2W
Creature - Human Cleric
2/2
Whenever Pral’s Inquisitor becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Pral’s Inquisitor assigns no combat damage this turn.
Denounce 3W
Instant
Counter target nonwhite spell.
Purifying Light 3W
Enchantment
Vanishing 3 (This enters play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a creature enters play, Purifying Light deals X damage to it, where X is the number of time counters on Purifying Light.
Road's Defiance 3R
Sorcery
Return target creature and target land to their owners’ hands.
Rocky Shell R
Enchant Creature
Enchanted creature gets +1/+1.
Sacrifice Rocky Shell: Enchanted creature gets +3/+3 until end of turn.
Jovial Giant 3R
Creature - Giant
3/3
When Jovial Giant enters play, target creature gets +2/+2 until end of turn.
Goblin Debutante R
Creature - Goblin
1/1
Whenever a creature blocks Goblin Debutante, return the blocking creature to its owner’s hand.
Springtide Revelers 4G
Creature - Elf Shaman
3/3
When Springtide Revelers enters the battlefield, return target creature card from your graveyard to your hand. If that card is an Elf card, Springtide Revelers gains haste until end of turn.
Simple Pleasures 2G
Enchant Creature
Enchanted creature can’t attack.
Prevent all combat damage that would be dealt by enchanted creature.
Dust Trailer GG
Creature - Faerie Scout
1/1
Flying
Whenever Dust Trailer attacks, target creature gains flying until end of turn.
Wisdom of Old Growth G
Enchantment
Vanishing 2 (This enters play with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever you remove a time counter from Wisdom of Old Growth, draw a card.
Pupate 2G
Sorcery
Tap target untapped creature you control. At the beginning of your next upkeep, put two +1/+1 counters on it and it gains flying.
• Recent Card Ideas • My Drawings at DeviantArt
Any chance we could see blue and black cards?
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
• Recent Card Ideas • My Drawings at DeviantArt
Creature - Devil Soldier
2/2
First Strike
1B: Tap target creature blocking Master of Torments.
Enmire 1B
Sorcery
Creatures target player controls don’t untap during that player’s next untap step.
Parasitic Link 1B
Enchant Permanent
Whenever enchanted permanent becomes tapped, its controller loses 1 life and you gain 1 life.
Evincar's Sycophant 1B
Creature - Human Advisor
1/3
Evincar’s Sycophant can’t block.
T: The next time a source of your choice would deal damage to you this turn, it deals that damage to another target creature you control instead.
Glacial Observer 4UU
Creature - Elemental
5/4
1U: Glacial Observer gets -1/+1 until end of turn.
Psychic Siege 2UU
Sorcery
Target opponent reveals his or her hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard.
Gelatinous Wall 2U
Creature - Wall
0/6
Defender
U: Gelatinous Wall gets +1/-1 until end of turn.
Sensory Network 1U
Enchantment
Vanishing 3 (This enters play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creatures you control have vigilance.
Whenever a creature you control becomes blocked, you may remove it from combat.
Bizarro Double 1UU
Creature - Shapeshifter
0/0
You may have Bizarro Double enter play as a copy of any creature in play, except its power and toughness are switched. (Effects that would alter its power alter its toughness instead, and vice versa.)
• Recent Card Ideas • My Drawings at DeviantArt
Purifying Light: Seems red.
Roads Defiance: Seems blue.
Goblin Debutante: Although this looks like it wants to be blue, this does do what red wants: face damage.
Simple pleasures: This could work in green, but it needs better flavor. Caught in a spider's web or being constricted by roots would be better.
Dust Trailer: Seems blue, but i REALLY like the ideas this card gives me: this one could grant Trample instead.
Wisdom of Old Growth: this just seems bad. I'm I missing something?
Enmire: Seems blue.
Glacial Observer: The activated ability could cost 1 less.
Psychic Siege: seems black.
Sensory Network: Seems white.
Sigpic by Rivenor
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature."
t: Equipped creature gains flying until end of turn.
Equip 3
Courtesy of Crepes
[OMC] Omerium's Collapse
You don't wanna draw two cards for G?
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Yes, I realize this. But the color shifting still needs to make sense in the colorshifted color. The idea of colorshifting a card is that it COULD have been in that color. Some of these are not the case.
I was missing something: I thought it read 'When you remove the last time counter...' for some reason.
Sigpic by Rivenor
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature."
t: Equipped creature gains flying until end of turn.
Equip 3
Courtesy of Crepes
[OMC] Omerium's Collapse