Sleeping Gas1U
Enchantment
Whenever a creature is dealt damage, tap it and put a sleep counter on it. Creatures with sleep counters don’t untap during their controller’s untap step.
If Sleeping Gas laves the battlefield, remove all sleep counters from all creatures.
Started as white, but changed to blue. It could be a blue artifact I Think.
SoulstingWBR
Enchantment
Whenever a creature you control dies, Soulsting deals 2 damage to target player or creature and you gain 2 life.
I tried some variations of it until I settled down with this version. The idea was to have life gain and deal damage triggers that relate to creatures dieing.
Heaven’s Gate3WW
Enchantment
Whenever a nontoken creature dies, its controller puts a white 1/1 spirit token onto the battlefield.
At the beginning of your upkeep, you gain 1 life for each spirit token onto the battlefield.
At one point it was a red and white enchantment, until I felt that going one color was easier to deal with.
Defensive Wall1W
Enchantment
Creatures you control with defender gain +0/+X, where X is that creature’s toughness.
Offensive Stance2RR
Enchantment
Creatures with first strike you control gain +X/+0, where X is that creature’s power. I had a different version of this that rather than doubling creature's power would replace first strike with double strike.
It's the red version of the previous one.
Rainbow Generator3
Artifact
All nonland colorless cards in every zone and all colorless spells are all five colors.
I think this only makes sense in a world where there is both color hate and colorless themes, which is kinda odd because they each pushes in its own dirction.
Devil's Edict2B
Instant
Target player sacrifices a creature, then loses life equal to that creature’s power unless he or she discards that many cards.
Summon the Beast1RG
Sorcery
Create a green and red beast token with power and toughness equal to the number of creatures you control. It has trample and haste. Sacrifice it at the end of your turn.
Cleric of Fire1
Creature - Human Cleric
When Cleric of Fire enters the battlefield, you gain 2 life if you paid W. If you paid R, Cleric of Fire deals 2 damage to target player or creature.
2/2
No, there isn't the option of paying RW.
Angel of Fire1WR
Creature - Angel
Flying
When Angel of Fire enters the battlefield you gain 2 life.
When Angel of Fire dies, it deals 2 damage to target player or creature.
2/2
Slightly modified the previous cleric.
Electric Storm1RG
Sorcery
Electric Storm deals 2 damage to each creature. Then Electric Storm deals 2 damage to each creature with flying.
Sulfuric WaveRRR
Sorcery
Sulfuric Wave deals 3 damage to each creature. The damage can’t be prevented.
Sulfuric Wave can’t be countered.
At one point it had "creatures lose protection" and white mana, but damage can't be prevented is much simpler.
Revenge of the Souls4WB
Sorcery
Destroy all creatures. For each creature that died this way you gain 1 life and target player loses 1 life.
Sleeping Gas, this is far too strong. If at the beginning of upkeep it removed all sleep counters it would be a more reasonable card. To be permanent it needs to cost at least 4.
Soulsting, it doesn't need black but it works here, you've templated your burn oddly, it goes "creature or player" not "player or creature"
Heaven’s Gate, are you sure you want to be giving your opponents spirits? It might need to cost 6 either way.
Defensive Wall, to avoid nightmares, X should be equal to base toughness.
Offensive Stance, same as Defensive Wall but power
Rainbow Generator, affecting only colorless spells is an odd thing, if there is a reason to do this it could be a reasonable card.
Devil's Edict, far too cheap and an awkward discard clause that actually makes the spell weaker. Why the discard clause?
Summon the Beast, this is a really cool card, might need to cost 4.
Cleric of Fire, there is certainly the option of paying R and W. It cost two mana so RW can be spent to cast it and you need clear cut rules for how that situation is handled, if you only want one effect to occur the you need to spell out, "If both are spent to cast ~, pick one."
Angel of Fire, I want this to be bigger, but that would inflate its cost and it seems perfect where it is.
Electric Storm the perfect card for the colors of flying hate, could probably be mono red but its fine as gruul.
Sulfuric Wave, "can't be countered" needs to be first, this is so players can see the relevant text in the correct order.
Revenge of the Souls, at 6CMC I would prefer if it exiled, but its probably fine either way.
I agree, most names are bad because I didn't spend much time thinking on better ones.
Heaven's Gate 2.03WW
Enchantment
Whenever a nontoken creature you control dies, put a white 1/1 spirit token onto the battlefield.
At the beginning of your upkeep, you gain 1 life for each spirit token you control.
Yeah, probably odd to have life gain only for yourself when the create token effect is for everyone.
Soulsting. At one time I considered having two different triggers, one for damage, another one for life, but it turned out to add too much complexity.
The first 3 cards were different attempts that enchantments that affect creatures with some triggered effect. At one time I tried something like dealing damage to creatures, then bringging them back to life tapped if they died.
Devil's Edict. The discard cards part can be removed, leaving only the life loss.
Cruel Decision1UB
Instant
Choose one:
- Destroy target creature with power 3 or lower. If that creature is destroyed this way, you draw x cards, where x is that creature's power.
- Return target creature with power 3 or lower to its owner's hand. Its controller loses life equal to that creature's power.
This was directly inspired the previous Edict. In the beginning it was "target opponent sacrifices a creature. You draw x cards, where x is that creature's power". But that version faced the mana cost x draw too few or too many cards issue. To avoid raising the mana cost too much I made it hit only smaller creatures.
Enchantment
Whenever a creature is dealt damage, tap it and put a sleep counter on it. Creatures with sleep counters don’t untap during their controller’s untap step.
If Sleeping Gas laves the battlefield, remove all sleep counters from all creatures.
Started as white, but changed to blue. It could be a blue artifact I Think.
Soulsting WBR
Enchantment
Whenever a creature you control dies, Soulsting deals 2 damage to target player or creature and you gain 2 life.
I tried some variations of it until I settled down with this version. The idea was to have life gain and deal damage triggers that relate to creatures dieing.
Heaven’s Gate 3WW
Enchantment
Whenever a nontoken creature dies, its controller puts a white 1/1 spirit token onto the battlefield.
At the beginning of your upkeep, you gain 1 life for each spirit token onto the battlefield.
At one point it was a red and white enchantment, until I felt that going one color was easier to deal with.
Defensive Wall 1W
Enchantment
Creatures you control with defender gain +0/+X, where X is that creature’s toughness.
Offensive Stance 2RR
Enchantment
Creatures with first strike you control gain +X/+0, where X is that creature’s power. I had a different version of this that rather than doubling creature's power would replace first strike with double strike.
It's the red version of the previous one.
Rainbow Generator 3
Artifact
All nonland colorless cards in every zone and all colorless spells are all five colors.
I think this only makes sense in a world where there is both color hate and colorless themes, which is kinda odd because they each pushes in its own dirction.
Devil's Edict 2B
Instant
Target player sacrifices a creature, then loses life equal to that creature’s power unless he or she discards that many cards.
Summon the Beast 1RG
Sorcery
Create a green and red beast token with power and toughness equal to the number of creatures you control. It has trample and haste. Sacrifice it at the end of your turn.
Cleric of Fire 1
Creature - Human Cleric
When Cleric of Fire enters the battlefield, you gain 2 life if you paid W. If you paid R, Cleric of Fire deals 2 damage to target player or creature.
2/2
No, there isn't the option of paying RW.
Angel of Fire 1WR
Creature - Angel
Flying
When Angel of Fire enters the battlefield you gain 2 life.
When Angel of Fire dies, it deals 2 damage to target player or creature.
2/2
Slightly modified the previous cleric.
Electric Storm 1RG
Sorcery
Electric Storm deals 2 damage to each creature. Then Electric Storm deals 2 damage to each creature with flying.
Sulfuric Wave RRR
Sorcery
Sulfuric Wave deals 3 damage to each creature. The damage can’t be prevented.
Sulfuric Wave can’t be countered.
At one point it had "creatures lose protection" and white mana, but damage can't be prevented is much simpler.
Revenge of the Souls 4WB
Sorcery
Destroy all creatures. For each creature that died this way you gain 1 life and target player loses 1 life.
Fumigate with added life loss.
Soulsting, it doesn't need black but it works here, you've templated your burn oddly, it goes "creature or player" not "player or creature"
Heaven’s Gate, are you sure you want to be giving your opponents spirits? It might need to cost 6 either way.
Defensive Wall, to avoid nightmares, X should be equal to base toughness.
Offensive Stance, same as Defensive Wall but power
Rainbow Generator, affecting only colorless spells is an odd thing, if there is a reason to do this it could be a reasonable card.
Devil's Edict, far too cheap and an awkward discard clause that actually makes the spell weaker. Why the discard clause?
Summon the Beast, this is a really cool card, might need to cost 4.
Cleric of Fire, there is certainly the option of paying R and W. It cost two mana so RW can be spent to cast it and you need clear cut rules for how that situation is handled, if you only want one effect to occur the you need to spell out, "If both are spent to cast ~, pick one."
Angel of Fire, I want this to be bigger, but that would inflate its cost and it seems perfect where it is.
Electric Storm the perfect card for the colors of flying hate, could probably be mono red but its fine as gruul.
Sulfuric Wave, "can't be countered" needs to be first, this is so players can see the relevant text in the correct order.
Revenge of the Souls, at 6CMC I would prefer if it exiled, but its probably fine either way.
Degensive wall -- name is flavorfully off. Not a wall, and few walls are offensive.
offensive stance -- can stand to cost 1 less.
Devil's edict -- should cost more, and the name is terrible.
You have to spell that out, because there's nothing in the card nor the rules that says a player can\t pay RW and get benefits from both.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Heaven's Gate 2.0 3WW
Enchantment
Whenever a nontoken creature you control dies, put a white 1/1 spirit token onto the battlefield.
At the beginning of your upkeep, you gain 1 life for each spirit token you control.
Yeah, probably odd to have life gain only for yourself when the create token effect is for everyone.
Soulsting. At one time I considered having two different triggers, one for damage, another one for life, but it turned out to add too much complexity.
The first 3 cards were different attempts that enchantments that affect creatures with some triggered effect. At one time I tried something like dealing damage to creatures, then bringging them back to life tapped if they died.
Devil's Edict. The discard cards part can be removed, leaving only the life loss.
Cruel Decision 1UB
Instant
Choose one:
- Destroy target creature with power 3 or lower. If that creature is destroyed this way, you draw x cards, where x is that creature's power.
- Return target creature with power 3 or lower to its owner's hand. Its controller loses life equal to that creature's power.
This was directly inspired the previous Edict. In the beginning it was "target opponent sacrifices a creature. You draw x cards, where x is that creature's power". But that version faced the mana cost x draw too few or too many cards issue. To avoid raising the mana cost too much I made it hit only smaller creatures.