Went through a few iterations in my head and here's where I settled:
Blood Pact | 2BB
Sorcery (R)
An opponent chooses a creature you control and a creature he or she controls. That player may have creatures chosen this way gain indestructible until end of turn.
Destroy all creatures.
Unlike cards that give opponent's free things, this is a thing that lets an opponent have control over whether you deserve a reward. It encourages the caster to play in a manner that incurs a debt the chosen opponent can repay.
It's intended that the player choosing must select a creature for each option if possible, but that both options don't need to have things to select for indestructible to be granted. Specifically, if you play it with no creatures, that another creature can still be saved and also that if you do have a creature, one of your creatures must be saved in order to save the other.
So, "destroy all creatures except your worst one and your opponents best one, unless of course your worst creature is better than your opponents best creature, then just destroy all creatures"?
This seems to be the worst kind of punisher mechanic, and punisher mechanics are already bad. Both choices being in your opponents control makes this unreasonably bad at its job. If it was your choice of creatures and opponents choice of sparing them you would have an interesting dynamic(or the other way around).
If you want to keep it the same it should at least be worth playing. Either exile or sacrifice the other creatures so they don't have a way of keeping multiple creatures. Maybe drop the cost to 1BB or make it an instant.
If you want to keep it the same it should at least be worth playing.
There are certainly many wording changes to get the same general effect, but I would still play the present version. It's intended for multiplayer, so you pick the player who will give you the best deal or whose board compares evenly to yours or the player who you did a favor for or the player who knows that you need something in play to prevent someone else from winning or the player who likes your Heartwood Storyteller being in play.
Would you prefer a version where you pick creatures and an opponent chooses whether they live? I suppose another potential wording could be a board wipe followed by a Dawnbreak Reclaimer trigger or similar. The goal, however, is to give the opponent the greater control over the survival of the creatures.
Sorcery (R)
An opponent chooses a creature you control and a creature he or she controls. That player may have creatures chosen this way gain indestructible until end of turn.
Destroy all creatures.
Unlike cards that give opponent's free things, this is a thing that lets an opponent have control over whether you deserve a reward. It encourages the caster to play in a manner that incurs a debt the chosen opponent can repay.
It's intended that the player choosing must select a creature for each option if possible, but that both options don't need to have things to select for indestructible to be granted. Specifically, if you play it with no creatures, that another creature can still be saved and also that if you do have a creature, one of your creatures must be saved in order to save the other.
Older Magic as a Board Game: Panglacial Wurm , Mill
This seems to be the worst kind of punisher mechanic, and punisher mechanics are already bad. Both choices being in your opponents control makes this unreasonably bad at its job. If it was your choice of creatures and opponents choice of sparing them you would have an interesting dynamic(or the other way around).
If you want to keep it the same it should at least be worth playing. Either exile or sacrifice the other creatures so they don't have a way of keeping multiple creatures. Maybe drop the cost to 1BB or make it an instant.
http://forums.mtgsalvation.com/showpost.php?p=4557651&postcount=1
TheWarden's Creative Commons Music Pick Project (Retired):
http://forums.mtgsalvation.com/showthread.php?t=336498
Would you prefer a version where you pick creatures and an opponent chooses whether they live? I suppose another potential wording could be a board wipe followed by a Dawnbreak Reclaimer trigger or similar. The goal, however, is to give the opponent the greater control over the survival of the creatures. It works like Fact or Fiction. You choose the opponent on resolution.
Older Magic as a Board Game: Panglacial Wurm , Mill
Huh. How come I never noticed that? I play FOF. Weird, but thanks for letting me know.
http://forums.mtgsalvation.com/showpost.php?p=4557651&postcount=1
TheWarden's Creative Commons Music Pick Project (Retired):
http://forums.mtgsalvation.com/showthread.php?t=336498