Zashi, the Deathbringer
Mana Cost: 1RB
Power/Toughness: 3/3
Legendary Creature - Minotaur Shaman
Instant and sorcery spells you control have deathtouch.
Whenever you cast an instant or sorcery spell that targets only a single opponent, you may pay 1R. If you do, copy that spell for each other opponent. Each copy targets a different one of those opponents.
I could see this at 1RB. Deathtouch is rather powerful but its only upgrading your burn to actual kill spells so there is little gain. The extra ability could be strong but multiplayer only abilities aren't very costly.
i really like this. it's an interesting way to make burn a viable commander strategy.
Any improvements do you think can be made to this? user_938036 believes it can be 3 mana instead of 4.
Also, I actually even have a blurb for this guy, because why not:
Zashi was a minotaur mage who lived a simple life in a remote valley of the Naya shard of Alara. When the Conflux brought Naya into contact with the Jund shard, Zashi found himself thrust into the hostile former shard, face to face with the threat of carnivorous fungi and plants, as well as constant threats from dragons, viashino and even the local humans. Previously unknown to him, Zashi discovered that he has an affinity for the death magic present in Jund, which has allowed him to use killing spells that effectively deal with various threats to his survival as he adjusted to his new life.
I agree it should probably be 3 instead of 4. This is because...
1) the most abusive case is to cast cheap board wipes (pyroclasm, tremor, whipflare), all of which also kill Zashi without additional cards.
2) you are paying additional mana for the spell copy effect, lessening the power of a low casting cost.
You also need to specify "which targets only a single opponent" for cards like Collective Defiance which can target both a player and a creature, or else you need to clarify that other targets of the spell besides the player can be changed.
Any improvements do you think can be made to this? user_938036 believes it can be 3 mana instead of 4.
Also, I actually even have a blurb for this guy, because why not:
I can't think of any way to improve it. Of course, if you wanted to make it more useful in two-player formats like standard, you could add an ability that works like the second, but for creatures instead of players. Of course, that would warrent a much higher mana cost, and I see no reason to go that far.
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Mana Cost: 1RB
Power/Toughness: 3/3
Legendary Creature - Minotaur Shaman
Instant and sorcery spells you control have deathtouch.
Whenever you cast an instant or sorcery spell that targets only a single opponent, you may pay 1R. If you do, copy that spell for each other opponent. Each copy targets a different one of those opponents.
Any improvements do you think can be made to this? user_938036 believes it can be 3 mana instead of 4.
Also, I actually even have a blurb for this guy, because why not:
1) the most abusive case is to cast cheap board wipes (pyroclasm, tremor, whipflare), all of which also kill Zashi without additional cards.
2) you are paying additional mana for the spell copy effect, lessening the power of a low casting cost.
You also need to specify "which targets only a single opponent" for cards like Collective Defiance which can target both a player and a creature, or else you need to clarify that other targets of the spell besides the player can be changed.
- Rabid Wombat