Feral Pounce1G
Instant [U]
Target creature you control fights target creature you don't control. If you control no creatures, create a 3/3 green Cat creature token instead. It fights target creature you don't control.
Prey Upon seems to be the most efficient form of fight in monogreen right now, and even the new Dino fight spell is only playable in one deck. I designed this card to be a form of removal that's as efficient for green as Lightning Strike is for red, as green has always struggled in the removal department.
It's obviously more versatile, being instant and creating a creature if you lack one, but I don't think this would be broken by any means. What do you guys think?
It seems ridiculously overpowered. I get that it needs an opponent to have a creature in order to even cast it (so it can't be cast on an empty board) but if they have anything with 2 or less power and 3 or less toughness, you now have a 3/3 creature and they lose a creature. At Instant timing for 2 mana?
Green is already not supposed to have removal that is not tied to its creatures and this fundamentally breaks that. If you want Lightning Strike, play Red. Just like you should play black for Duress or Walk the Plank and blue for Opt.
I am not sure there is a good answer for this "problem". Maybe try it without the rider of creating a token as that seems better since the Instant timing at least makes it playable. Maybe it should be 1 mana then? Basically, a Mutant's Prey but can be used on any of your creatures.
Doesn't work as worded. You're going to NEED a target to cast this spell, so the entire "if you have no creature" clause doesn't do anything.
choose 1
-- target creature you control fights target creature you don't control
-- create a 3/3 green cat creature token. It fights target creature you don't control.
Too good. Sure, you need a target, but it's a removal spell that creates a 3/3 instantly. It might be acceptable if the token is sacced at end of turn, but then it's still not a green card, but a red one.
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"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Green is supposed to struggle with removing creatures. That's intentional. Green should not have Lightning Strike.
Ambuscade or Prey Upon is about as good as you're going to get. If you go with older formats then there's also Beast Within, which is amazing and widely considered too strong for green already.
Green is supposed to struggle with removing creatures. That's intentional. Green should not have Lightning Strike.
Ambuscade or Prey Upon is about as good as you're going to get. If you go with older formats then there's also Beast Within, which is amazing and widely considered too strong for green already.
Beast within is too strong because it's 3cmc land destruction, it's not green because it can flat-out remove (nonflying)creatures.
To make a fight spell truly constructed worthy it would have to follow the route of the new stomp spell or the recent green on green hate card.
So a CMC of 1, instant and pumps your creature prefight, maybe gives indestructible instead. Though this combination rapidly approaches broken.
Is it worth pointing out that we have already seen at least one constructed playable fight spell: dromoka's command.
Private Mod Note
():
Rollback Post to RevisionRollBack
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
- Manite
Instant [U]
Target creature you control fights target creature you don't control. If you control no creatures, create a 3/3 green Cat creature token instead. It fights target creature you don't control.
Prey Upon seems to be the most efficient form of fight in monogreen right now, and even the new Dino fight spell is only playable in one deck. I designed this card to be a form of removal that's as efficient for green as Lightning Strike is for red, as green has always struggled in the removal department.
It's obviously more versatile, being instant and creating a creature if you lack one, but I don't think this would be broken by any means. What do you guys think?
Green is already not supposed to have removal that is not tied to its creatures and this fundamentally breaks that. If you want Lightning Strike, play Red. Just like you should play black for Duress or Walk the Plank and blue for Opt.
I am not sure there is a good answer for this "problem". Maybe try it without the rider of creating a token as that seems better since the Instant timing at least makes it playable. Maybe it should be 1 mana then? Basically, a Mutant's Prey but can be used on any of your creatures.
choose 1
-- target creature you control fights target creature you don't control
-- create a 3/3 green cat creature token. It fights target creature you don't control.
Too good. Sure, you need a target, but it's a removal spell that creates a 3/3 instantly. It might be acceptable if the token is sacced at end of turn, but then it's still not a green card, but a red one.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Ambuscade or Prey Upon is about as good as you're going to get. If you go with older formats then there's also Beast Within, which is amazing and widely considered too strong for green already.
- Rabid Wombat
To make a fight spell truly constructed worthy it would have to follow the route of the new stomp spell or the recent green on green hate card.
So a CMC of 1, instant and pumps your creature prefight, maybe gives indestructible instead. Though this combination rapidly approaches broken.
Feral Pounce -- 1G
Sorcery
Entwine -- 1G
Choose one:
- Manite
To be fair, Dromoka's Command has four decent modes, of which you can choose one in addition to the fight.