Adrenaline Rush (Common) R
Instant
Target creature gains haste and trample until end of turn. Marshal — 1R, Discard Adrenaline Rush: Creatures you control gain haste and trample until end of turn.
Canyon Skrag (Common) 1R
Creature — Beast
2/1
Reach (This creature can block creatures with flying.)
Cautery Cleric (Common) 2R
Creature — Human Cleric
4/1
When Cautery Cleric enters the battlefield, if W was spent to cast it, you gain 4 life.
Conflicting Orders (Common) 2R
Enchantment - Aura
Enchant creature
As long as you control enchanted creature, it gets +2/+2. Otherwise, it can’t block.
Adrenaline Rush (Common) R
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Marshal — 3R, Discard Courageous Strike: Creatures you control get +1/+0 and gain first strike until end of turn.
Elemental Fury (Common) 2R
Sorcery
Elemental Fury deals 3 damage to target creature or player.
Target land you control erupts. (It becomes a 3/3 Elemental land creature with haste until end of turn.)
Flamehorn Minotaur (Common) 3R
Creature — Minotaur
1/4
Menace 1R: Flamehorn Minotaur gets +2/+0 until end of turn.
Magma Hounds (Common) 3R
Creature — Hound
3/3
Whenever Magma Hounds becomes untapped, target land you control erupts. (It becomes a 3/3 Elemental land creature with haste until end of turn.)
Pit Rogue (Common) 2R
Creature — Orc Rogue
3/2
When Pit Rogue enters the battlefield, target creature can’t block this turn
Rockbelly Ogre (Common) 4R
Creature — Ogre Warrior
4/5
Whenever a land enters the battlefield under your control, Rockbelly Ogre deals 1 damage to each opponent.
Rubble Bolt (Common) R
Instant
Put a +1/+1 counter on target land you control. That land erupts. (It becomes a 3/3 Elemental land creature with haste until end of turn.)
Shockwave Elemental (Common) 4RR
Creature — Elemental
6/4
Trample
Land creatures you control have trample.
Tavern Brawl (Common) 2R
Instant
Target creature gets +3/+1 until end of turn. Marshal — 7R, Discard Tavern Brawl: Creatures you control get +3/+1 until end of turn.
Viashino Vanguard (Common) R
Creature — Viashino Scout
1/2
Haste
Arena Brawler (Uncommon) 4R
Creature — Human Barbarian
4/4
When Arena Brawler enters the battlefield, target creature attacks you next turn if able.
Blade Storm (Rare) 2R
Instant
Target attacking creature gains double strike until end of turn. Marshal — 5RR, Discard Blade Storm: Attacking creatures gain double strike until end of turn.
Glamer Banner (Uncommon) 5R
Enchantment — Aura
Enchant player
Attacking creatures you control get +1/+0 for each Aura enchanted player controls.
Ground Forces (Uncommon) 2RR
Creature — Human Soldier
3/4
Trample
Whenever Ground Forces deals combat damage to a player, tap target land that player controls. That land doesn’t untap during its controller’s next untap step.
Primodon (Uncommon) 1R
Creature — Lizard
*/3
Primodon’s power is equal to the greatest base power among creatures you control.
Relentless Orc (Uncommon) 2R
Creature — Orc Warrior
3/2
Relentless Ogre attacks each turn if able. G: Regenerate Relentless Orc.
Rubble-Rouser (Uncommon) 1R
Creature — Goblin Shaman
1/1 T: Target land you control erupts. (It becomes a 3/3 Elemental land creature with haste until end of turn.)
Stonekin Javelineer (Uncommon) R
Creature — Elemental Soldier
0/1
Stonekin Javelineer enters the battlefield with a +1/+1 counter on it.
Remove a +1/+1 counter from Stonekin Javelineer: Stonekin Javelineer deals 1 damage to target creature or player.
Deathblow (Rare) R
Instant
When target creature you control dies this turn, it deals damage equal to its power to target player. Marshal — 2RR, Discard Deathblow: Whenever a creature you control dies this turn, it deals damage equal to its power to target player.
Elemental Upheaval (Rare) xR
Sorcery
X target lands you control erupt. (Each becomes a 3/3 Elemental land creature with haste until end of turn.)
Roving Manticore (Rare) 3R
Creature — Manticore
3/3
Flying 5R, T: Gain control of target non-Wall creature without flying until end of turn. Untap that creature. It gets +3/+3 and gains haste and flying until end of turn. Activate this ability only at any time you could cast a sorcery.
Siege Commander Valnus (Rare) 2R
Legendary Creature — Human Warrior
4/2
All creatures attack each turn if able. W: Target creature loses defender and gains vigilance until end of turn.
Adrenaline Rush (Common)
R
Instant
Target creature gains haste and trample until end of turn.
Marshal — 1R, Discard Adrenaline Rush: Creatures you control gain haste and trample until end of turn.
Canyon Skrag (Common)
1R
Creature — Beast
2/1
Reach (This creature can block creatures with flying.)
Cautery Cleric (Common)
2R
Creature — Human Cleric
4/1
When Cautery Cleric enters the battlefield, if W was spent to cast it, you gain 4 life.
Conflicting Orders (Common)
2R
Enchantment - Aura
Enchant creature
As long as you control enchanted creature, it gets +2/+2. Otherwise, it can’t block.
Adrenaline Rush (Common)
R
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Marshal — 3R, Discard Courageous Strike: Creatures you control get +1/+0 and gain first strike until end of turn.
Elemental Fury (Common)
2R
Sorcery
Elemental Fury deals 3 damage to target creature or player.
Target land you control erupts. (It becomes a 3/3 Elemental land creature with haste until end of turn.)
Flamehorn Minotaur (Common)
3R
Creature — Minotaur
1/4
Menace
1R: Flamehorn Minotaur gets +2/+0 until end of turn.
Goblin Gangleader (Common)
1R
Creature — Goblin Mercenary
2/3
Goblin Gangleader can’t block alone.
Magma Hounds (Common)
3R
Creature — Hound
3/3
Whenever Magma Hounds becomes untapped, target land you control erupts. (It becomes a 3/3 Elemental land creature with haste until end of turn.)
Pit Rogue (Common)
2R
Creature — Orc Rogue
3/2
When Pit Rogue enters the battlefield, target creature can’t block this turn
Rockbelly Ogre (Common)
4R
Creature — Ogre Warrior
4/5
Whenever a land enters the battlefield under your control, Rockbelly Ogre deals 1 damage to each opponent.
Rubble Bolt (Common)
R
Instant
Put a +1/+1 counter on target land you control. That land erupts. (It becomes a 3/3 Elemental land creature with haste until end of turn.)
Shockwave Elemental (Common)
4RR
Creature — Elemental
6/4
Trample
Land creatures you control have trample.
Tavern Brawl (Common)
2R
Instant
Target creature gets +3/+1 until end of turn.
Marshal — 7R, Discard Tavern Brawl: Creatures you control get +3/+1 until end of turn.
Viashino Vanguard (Common)
R
Creature — Viashino Scout
1/2
Haste
Arena Brawler (Uncommon)
4R
Creature — Human Barbarian
4/4
When Arena Brawler enters the battlefield, target creature attacks you next turn if able.
Barbarism (Uncommon)
3R
Enchantment — Aura
Enchant creature
Enchanted creature gets +5/+5.
Blade Storm (Rare)
2R
Instant
Target attacking creature gains double strike until end of turn.
Marshal — 5RR, Discard Blade Storm: Attacking creatures gain double strike until end of turn.
Glamer Banner (Uncommon)
5R
Enchantment — Aura
Enchant player
Attacking creatures you control get +1/+0 for each Aura enchanted player controls.
Ground Forces (Uncommon)
2RR
Creature — Human Soldier
3/4
Trample
Whenever Ground Forces deals combat damage to a player, tap target land that player controls. That land doesn’t untap during its controller’s next untap step.
Primodon (Uncommon)
1R
Creature — Lizard
*/3
Primodon’s power is equal to the greatest base power among creatures you control.
Relentless Orc (Uncommon)
2R
Creature — Orc Warrior
3/2
Relentless Ogre attacks each turn if able.
G: Regenerate Relentless Orc.
Rubble-Rouser (Uncommon)
1R
Creature — Goblin Shaman
1/1
T: Target land you control erupts. (It becomes a 3/3 Elemental land creature with haste until end of turn.)
Stonekin Javelineer (Uncommon)
R
Creature — Elemental Soldier
0/1
Stonekin Javelineer enters the battlefield with a +1/+1 counter on it.
Remove a +1/+1 counter from Stonekin Javelineer: Stonekin Javelineer deals 1 damage to target creature or player.
Deathblow (Rare)
R
Instant
When target creature you control dies this turn, it deals damage equal to its power to target player.
Marshal — 2RR, Discard Deathblow: Whenever a creature you control dies this turn, it deals damage equal to its power to target player.
Elemental Upheaval (Rare)
xR
Sorcery
X target lands you control erupt. (Each becomes a 3/3 Elemental land creature with haste until end of turn.)
Roving Manticore (Rare)
3R
Creature — Manticore
3/3
Flying
5R, T: Gain control of target non-Wall creature without flying until end of turn. Untap that creature. It gets +3/+3 and gains haste and flying until end of turn. Activate this ability only at any time you could cast a sorcery.
Siege Commander Valnus (Rare)
2R
Legendary Creature — Human Warrior
4/2
All creatures attack each turn if able.
W: Target creature loses defender and gains vigilance until end of turn.