Breath of Sloth WW
Emchantment - Aura
Enchant creature
Manifold 3(You may choose any number of additional targets for this aura and pay its manifold cost for each target beyond the first. As this Aura enters the battlefield, it enchants any of those permanents and put tokens that are copies of it onto the battlefield enchanting the others.)
Enchanted creature can't attack or block.
Wake the Earth GW
Enchantment - Aura
Enchant land
Manifold GW
Enchanted land has indestructible and can't be enchanted by other Auras.
At the beginning of your upkeep, you may have enchanted land become a 2/2 creature until end of turn. It's still a land.
Color pie suggestions: Focused mostly on helpful auras for white and green with a minor in red, mostly harmful auras in black and a minor in red, and blue can probably do a little of each.
Crafty Mongoose G
Creature - Mongoose
Guile 1 (When this creature becomes blocked, exile 1 card from the top of defending player's library. If that card is a creature card, put a +1/+1 counter on this creature.)
When Crafty Mongoose guiles into a creature, regenerate it.
When Crafty Mongoose guiles into a noncreature, nonland card, it gains deathtouch until end of turn.
1/1
Sneaky Snakeskin 3B
Creature - Snake Zombie
Guile 2 (When this creature becomes blocked, exile 3 cards from the top of defending player's library. Put a +1/+1 counter on this creature for each creature card exiled in this way.)
When Sneaky Snakeskin attacks and isn't blocked, you may remove it from combat. If you do, draw a card and defending player discards a card.
2/2
Faceshaper 3UU
Creature - Shapeshifter
Guile 5
When Faceshaper guiles into a creature card, you may have it become a copy of that creature card except it gains this ability and Guile 5.
5/2
Shady Oak 6G
Creature - Treefolk Rogue
Guile 7 2G, Sacrifice a Forest: Shady Oak must be blocked this turn if able.
5/5
Concepted as a GUB mechanic.
Ash Tree Valley
Land
Ash Tree Valley enters the battlefield tapped.
When Ash Tree Valley enters the battlefield, draw a card, then discard a card. If you discard a Mountain or a Forest in this way, untap Ash Tree Valley. T: Add R or G to your mana pool.
Possible dual idea. Might be too good. Intended to be better for the late game. I'm sure older formats would appreciate easy discard though.
Manifold is going to be a total ***** to keep track of. You're going to end up with multiple types of ecnhantment tokens on the battlefield. This isn't a problem if it's a 1-of card. At the very least, limit it to purely beneficial or purely harmful, because as it is the opponent's counters are also going to get in the way of tracking which counter does what.
A single millstone like effect in limited is fine. Two effects, pushing it. Guile? That's way too much.
Breath of Sloth WW
Emchantment - Aura
Enchant creature
Manifold 3 (You may choose any number of additional targets for this aura and pay its manifold cost for each target beyond the first. As this Aura enters the battlefield, it enchants any of those permanents and put tokens that are copies of it onto the battlefield enchanting the others.)
Enchanted creature can't attack or block.
Wake the Earth GW
Enchantment - Aura
Enchant land
Manifold GW
Enchanted land has indestructible and can't be enchanted by other Auras.
At the beginning of your upkeep, you may have enchanted land become a 2/2 creature until end of turn. It's still a land.
Color pie suggestions: Focused mostly on helpful auras for white and green with a minor in red, mostly harmful auras in black and a minor in red, and blue can probably do a little of each.
Crafty Mongoose G
Creature - Mongoose
Guile 1 (When this creature becomes blocked, exile 1 card from the top of defending player's library. If that card is a creature card, put a +1/+1 counter on this creature.)
When Crafty Mongoose guiles into a creature, regenerate it.
When Crafty Mongoose guiles into a noncreature, nonland card, it gains deathtouch until end of turn.
1/1
Sneaky Snakeskin 3B
Creature - Snake Zombie
Guile 2 (When this creature becomes blocked, exile 3 cards from the top of defending player's library. Put a +1/+1 counter on this creature for each creature card exiled in this way.)
When Sneaky Snakeskin attacks and isn't blocked, you may remove it from combat. If you do, draw a card and defending player discards a card.
2/2
Faceshaper 3UU
Creature - Shapeshifter
Guile 5
When Faceshaper guiles into a creature card, you may have it become a copy of that creature card except it gains this ability and Guile 5.
5/2
Shady Oak 6G
Creature - Treefolk Rogue
Guile 7
2G, Sacrifice a Forest: Shady Oak must be blocked this turn if able.
5/5
Concepted as a GUB mechanic.
Ash Tree Valley
Land
Ash Tree Valley enters the battlefield tapped.
When Ash Tree Valley enters the battlefield, draw a card, then discard a card. If you discard a Mountain or a Forest in this way, untap Ash Tree Valley.
T: Add R or G to your mana pool.
Possible dual idea. Might be too good. Intended to be better for the late game. I'm sure older formats would appreciate easy discard though.
That's all for now.
Banner by Topher!
A single millstone like effect in limited is fine. Two effects, pushing it. Guile? That's way too much.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn