Had an idea for a cycle of dual lands. Here's the WB one:
Underground Shrine
Land T: Add C to your mana pool. Put a discovery counter on ~. T: Add W or B to your mana pool. Activate this ability only if there is a discovery counter on ~.
I'm thinking these would be generally worse than the painlands and the fastlands (since they can't color-fix for you immediately), but probably better than the shadowlands.
Underground Shrine
Land T: Add C to your mana pool if Underground Shrine does not have a discovery counter. Put a discovery counter on ~. T: Add W or B to your mana pool. Activate this ability only if there is a discovery counter on ~.
This way you can only get C ONE time, wich will make the card a little weaker
Simple, balanced concept. One of the better dual-land ideas I've seen around here. Worded this way, it's still possible to activate the first mana ability while it has a counter on it; it just won't do anything besides adding another counter.
This wording is technically tighter, but has its own awkwardness baked in:
Underground Shrine
Land T: Add C to your mana pool. Underground Shrine loses this ability and gains, "T: Add W or B to your mana pool."
Underground Shrine
Land T: Add C to your mana pool if Underground Shrine does not have a discovery counter. Put a discovery counter on ~. T: Add W or B to your mana pool. Activate this ability only if there is a discovery counter on ~.
This way you can only get C ONE time, wich will make the card a little weaker
Adding C repeatedly isn't strong enough to warrant the additional wording that would be needed to avoid it.
Simple, balanced concept. One of the better dual-land ideas I've seen around here. Worded this way, it's still possible to activate the first mana ability while it has a counter on it; it just won't do anything besides adding another counter.
This wording is technically tighter, but has its own awkwardness baked in:
Underground Shrine
Land T: Add C to your mana pool. Underground Shrine loses this ability and gains, "T: Add W or B to your mana pool."
Thanks!
I intended the first ability to still be usable after its first activation, but it is kind of awkward that it continues to add counters for no reason. I think this would be the simplest fix:
Underground Shrine
Land T: Add C to your mana pool. You may put a discovery counter on ~. T: Add W or B to your mana pool. Activate this ability only if there is a discovery counter on ~.
I'd still like to use counters in order to avoid memory issues.
If I were designing for a set with DFC's then this would be the cleanest option:
Hidden Chamber
Land T: Add C to your mana pool. Transform ~.
/// Underground Shrine
Land T: Add W or B to your mana pool.
This is a nice, elegant idea. If you were going to go with the counter implementation, I'd say have it enter with a counter and have it removed to gain the colors. That way, it'll only have a counter on it for one turn, which is a lot more convenient when you're putting all your lands into a little stack.
Underground Shrine Land (?)
Underground Shrine enters the battlefield with a discovery counter on it. T, Remove a mystery counter from Underground Shrine: Add C to your mana pool. T: Add W or B to your mana pool. Activate this ability only if there are no discovery counters on Underground Shrine.
Maybe discovery counter doesn't totally work as a name. But it kinda does? It's like, "Hey, there's a thing left to discover on this land. Oh, you found it! So remove the discovery counter."
If you wanted to do it without counters, there are a few ways you could do it that are pretty close to the same, if you make some pretty fair assumptions.
Underground Shrine v2 Land (?) T: If you haven't controlled Underground Shrine v2 since your last upkeep, add C to your mana pool. Otherwise, add W or B to your mana pool.
Underground Shrine v3 Land (?) T: If Underground Shrine v3 entered the battlefield this turn, add C to your mana pool. Otherwise, add W or B to your mana pool.
Underground Shrine v4 Land (?) T: If this is the first time you've tapped Underground Shrine v4 for mana, add C to your mana pool. Otherwise, add W or B to your mana pool.
v3 is slightly more powerful, since you can still produce colored mana on the opponent's turn after it enters the battlefield, which might make it a bit too good in certain color combinations (namely, anything with U). Somebody could say that v4 could cause memory issues, but 99% of the time, you're going to tap it for mana within your first turn cycle. I guess the other 1% of the time, you're just boned.
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Underground Shrine
Land
T: Add C to your mana pool. Put a discovery counter on ~.
T: Add W or B to your mana pool. Activate this ability only if there is a discovery counter on ~.
I'm thinking these would be generally worse than the painlands and the fastlands (since they can't color-fix for you immediately), but probably better than the shadowlands.
Land
T: Add C to your mana pool if Underground Shrine does not have a discovery counter. Put a discovery counter on ~.
T: Add W or B to your mana pool. Activate this ability only if there is a discovery counter on ~.
This way you can only get C ONE time, wich will make the card a little weaker
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This wording is technically tighter, but has its own awkwardness baked in:
Land
T: Add C to your mana pool. Underground Shrine loses this ability and gains, "T: Add W or B to your mana pool."
Adding C repeatedly isn't strong enough to warrant the additional wording that would be needed to avoid it.
Thanks!
I intended the first ability to still be usable after its first activation, but it is kind of awkward that it continues to add counters for no reason. I think this would be the simplest fix:
Underground Shrine
Land
T: Add C to your mana pool. You may put a discovery counter on ~.
T: Add W or B to your mana pool. Activate this ability only if there is a discovery counter on ~.
I'd still like to use counters in order to avoid memory issues.
If I were designing for a set with DFC's then this would be the cleanest option:
Hidden Chamber
Land
T: Add C to your mana pool. Transform ~.
///
Underground Shrine
Land
T: Add W or B to your mana pool.
Underground Shrine
Land (?)
Underground Shrine enters the battlefield with a discovery counter on it.
T, Remove a mystery counter from Underground Shrine: Add C to your mana pool.
T: Add W or B to your mana pool. Activate this ability only if there are no discovery counters on Underground Shrine.
Maybe discovery counter doesn't totally work as a name. But it kinda does? It's like, "Hey, there's a thing left to discover on this land. Oh, you found it! So remove the discovery counter."
If you wanted to do it without counters, there are a few ways you could do it that are pretty close to the same, if you make some pretty fair assumptions.
Underground Shrine v2
Land (?)
T: If you haven't controlled Underground Shrine v2 since your last upkeep, add C to your mana pool. Otherwise, add W or B to your mana pool.
Underground Shrine v3
Land (?)
T: If Underground Shrine v3 entered the battlefield this turn, add C to your mana pool. Otherwise, add W or B to your mana pool.
Underground Shrine v4
Land (?)
T: If this is the first time you've tapped Underground Shrine v4 for mana, add C to your mana pool. Otherwise, add W or B to your mana pool.
v3 is slightly more powerful, since you can still produce colored mana on the opponent's turn after it enters the battlefield, which might make it a bit too good in certain color combinations (namely, anything with U). Somebody could say that v4 could cause memory issues, but 99% of the time, you're going to tap it for mana within your first turn cycle. I guess the other 1% of the time, you're just boned.