Fresh Mind1UR
Sorcery
Target player discards three cards, then draws three cards. (If that player has fewer than three cards in hand, he or she discards his or her hand, then draws.)
This was originally a mono-red spell designed for a UR draft archetype that involved casting as many spells in one turn as possible, as a solution for going into top-deck mode. I realized that mono red really shouldn't get a card that potentially says "Draw three," so I added blue as blue gets unconditional card-draw.
I also allowed it to target any player to allow it to aid a mill strategy.
Its probably perfectly reasonable. It is significantly weaker than current blue options(Ideas Unbound) but it accomplishes its goal and is good for an empty your hand strategy rather than a simple combo/storm.
Actually, one is strong while the other is weak. Cathartic Reunion is strong when you have useless cards in hand to discard, while it is unusuable without any other cards in hand. In contrast, Fresh Mind actually generates card disadvantage when you have to discard three cards to it, and it generates card advantage with nothing else in hand. They're polar opposites despite their similar appearance.
Actually, one is strong while the other is weak. Cathartic Reunion is strong when you have useless cards in hand to discard, while it is unusuable without any other cards in hand. In contrast, Fresh Mind actually generates card disadvantage when you have to discard three cards to it, and it generates card advantage with nothing else in hand. They're polar opposites despite their similar appearance.
Ah. I missed the fact that you could cast this with an empty hand. Carry on then.
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Sorcery
Target player discards three cards, then draws three cards. (If that player has fewer than three cards in hand, he or she discards his or her hand, then draws.)
This was originally a mono-red spell designed for a UR draft archetype that involved casting as many spells in one turn as possible, as a solution for going into top-deck mode. I realized that mono red really shouldn't get a card that potentially says "Draw three," so I added blue as blue gets unconditional card-draw.
I also allowed it to target any player to allow it to aid a mill strategy.
Thoughts?
Actually, one is strong while the other is weak. Cathartic Reunion is strong when you have useless cards in hand to discard, while it is unusuable without any other cards in hand. In contrast, Fresh Mind actually generates card disadvantage when you have to discard three cards to it, and it generates card advantage with nothing else in hand. They're polar opposites despite their similar appearance.
Ah. I missed the fact that you could cast this with an empty hand. Carry on then.