I have a live tournament scheduled for April 1st (no, this is not an April fool's joke). It'll be the third live tourney featuring Lords of Ravnica. It's gone over an overhaul or two since then and I find myself burnt out of ideas with 14 card slots remaining. Anyone want to offer some ideas? I don't mind old stuff laying around collecting dust in a card file somewhere. Looking for big effects or niche effects, splashy stuff, etc. HALP!
Shepherd Grove
Creature - Elemental (M)
Vigilance
: Each creature you control get +1/+1 until end of turn.
4/7
Dreamscape Specter
Creature - Specter (R)
Flying
Whenever ~ becomes the target of a spell or ability an opponent controls, that player discards a card. If they can't, counter that spell.
3/2
Revolting Specter
Creature - Specter (R)
Flying
Whenever ~ deals combat damage to a player, that player discards the cards in his or her hand, then draws that many cards minus 1.
2/3
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
A few ideas I've got in stock that could fit your set :
Absorption Helix1WU
Instant (U)
Counter target noncreature spell. You gain life equals to its converted mana cost.
It might seem a little too close to Lightning Helix, at least the name, but you can see this as a tribute.
Essence Extraction1UU
Sorcery (R)
Target player puts the seven top cards of his or her library into his or her graveyard. Draw a card for each land card put in a graveyard this way.
Fits with a potentiel mill sub-theme.
Mapping5
Artifact (R)
At the beginning of your upkeep, look at the top card of your library. If it's an land card, you may put it onto the battlefield.
I'm not quite sure about the powerlevel of this one...
Conclave Healer2G
Creature : Elf Druid (U)
Remove a +1/+1 counter from a creature you control: That creature gains hexproof until end of turn.
I assume you play at least a little with +1/+1 counters in green, so this might fit too.
Red Rare4RR
Sorcery (R)
Two target lands erupt. Untap all creatures you control. After this phase there is an additional combat phase followed by an additional main phase.
Balance might require only one land erupting?
Rare Artifact4
Artifact (R) T: Draw a card. Then discard a card or sacrifice a permanent.
Demand of Servitude
[M]2BB[/M] Rare
Return target creature or planeswalker card from a graveyard to the battlefield under your control. Death doesn't excuse, for it was a condition of service.
Amass the Conclave 6WWGG Mythic
Sorcery.
Convoke.
For each Token on the battlefield, create two copies of that token. We are never alone.
Autochthon Spire 3 Rare
Creature.
Trample.
When Autochthon Spire enters the battlefield you may sacrifice any number of creatures with a total toughness 14 or greater. If you don't Autochthon Spire stops being a creature.
9/14 Too Hungry for the Selesnya, it was the first piece of architecture the Gruul could very behind.
Aggressive Sanitization 1WWW Rare
Sorcery
Choose a type other than Land. Destroy all permanents of the chosen type.
Outright Ban 1(W/U)(W/U) Mythic.
Enchantment
Flash.
When Outright Ban enters the battlefield if Wwas spent to cast it, players can't play spells with the same name as target spell for as long as Outright Ban is on the battlefield.
When Outright Ban enters the battlefield if U was spent to cast it, counter target spell. If it would be countered this way, exile it.
Gloryborn HydraXXGW
Creature - Hydra [M]
Flash
This enters the battlefield with X +1/+1 counters on it.
Creatures you control get +X/+X, where X is the number of +1/+1 counters on this.
0/0
Brain Flayer2
Creature - Specter Horror [R]
Flying
When this deals combat damage to a player, that player exiles the top ten cards of his or her library unless he or she puts a card from his or her hand on top of his or her library.
3/2
StressBB
Sorcery [R]
Target player reveals his or her hand. You choose a card from it. That player discards that card.
Pernicious - If an opponent lost life this turn, instead that player reveals his or her hand and discards two cards at random.
Tower of the Paruns4
Artifact [R] 8, T: For each color among permanents you control, you gain 1 life, draw a card, up to one target creature gets +1/+1, this deals 1 damage to target creature or player, and target player puts the top card of his or her library into his or her graveyard.
Injunction 2WU
Instant [U]
Counter target spell.
Obstruct X, where X is the converted mana cost of that spell.
Conspiracy Theory 3UB
Enchantment (R)
At the beginning of your upkeep, exile the top card of your library face down. Then, if there is a plot counter on ~ you win the game. You may look at cards exiled this way.
Pay 1 life: Put a card you exiled with ~ into your hand.
Reveal three cards named ~ from your hand: Put a plot counter on ~.
Could probably use some clean up, but I think I'm hitting the right notes here.
Isperia, Lawbringer1WWUU
Legendary Creature-Sphinx (M)
Flying
When Isperia enters the battlefield, name a card.
The named card can't be cast, it's abilities can't be activated, and, if it's a creature, it can't attack or block. 3WU: Reveal target opponent's hand. If the named card is revealed this way, draw a card. Activate this ability only once each turn, any time you may cast a sorcery.
4/4
Glorious Repose3W
Instant [R]
Prevent all damage that would be dealt by creatures this turn. You gain life equal to the amount of damage prevented this way.
Undercity Rothulk4G
Creature - Fungus [U]
Sacrifice a land: Add one mana of any color that land could produce to your mana pool.
4/5
ParoleWU
Enchantment - Aura (U)
Enchant creature
Enchanted creature can't attack or block unless its controller pays 1 for each attacking or blocking creature he or she controls.
Rare White Sorcery 2WW
Sorcery (R)
Create a 1/1 creature token.
For each token you control, create a token that's a copy of that token.
Uncommon Blue Creature 2UU
Creature - Shapeshifter (U)
Whenever you cast an instant or sorcery spell, choose one —
*~ gets +X/-X until end of turn, where X is its power.
*~ gets -X/+X until end of turn, where X is its toughness.
1/8
Rare Blue Sorcery 1UU
Sorcery
Target player puts the top ten cards of his or her library into his or her graveyard, then draws a card.
Rare Black Sorcery 2B
Sorcery
Choose a creature target player controls. That player sacrifices the chosen creature unless he or she sacrifices each other creature he or she controls.
Uncommon White Blue Instant 2UW
Instant
Draw two cards, then you gain 1 life for each card in your hand.
Mythic Green White Creature 2GW
Creature - Elemental
~'s power and toughness are each equal to the number of creatures you control.
At the beginning of your upkeep, if ~ isn't a token, create a token that's a copy of ~.
Rare Blue or Black Spectre 1(U/B)(U/B)
Creature - Spectre
~ can't be blocked unless each attacking creature you control is blocked.
Whenever ~ deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard.
3/1
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14 Missing cards:*
W rare creature
W rare sorcery
U uncommon creature
U rare sorcery
B rare sorcery
R rare sorcery or instant
G uncommon creature
WU uncommon instant
GW mythic
(W/U) mythic
(U/B) rare creature (Specter)
3 rare artifact
4 rare artifact
5 rare artifact
Creature - Angel [R]
Flying
Other players can't gain control of permanents you control.
4/4
Creature - Elemental (M)
Vigilance
: Each creature you control get +1/+1 until end of turn.
4/7
Creature - Specter (R)
Flying
Whenever ~ becomes the target of a spell or ability an opponent controls, that player discards a card. If they can't, counter that spell.
3/2
Creature - Specter (R)
Flying
Whenever ~ deals combat damage to a player, that player discards the cards in his or her hand, then draws that many cards minus 1.
2/3
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
It might seem a little too close to Lightning Helix, at least the name, but you can see this as a tribute.
Fits with a potentiel mill sub-theme.
I'm not quite sure about the powerlevel of this one...
I assume you play at least a little with +1/+1 counters in green, so this might fit too.
Sorcery (R)
Two target lands erupt. Untap all creatures you control. After this phase there is an additional combat phase followed by an additional main phase.
Balance might require only one land erupting?
Rare Artifact 4
Artifact (R)
T: Draw a card. Then discard a card or sacrifice a permanent.
Not sure about this one. It's probably bad.
[M]2BB[/M] Rare
Return target creature or planeswalker card from a graveyard to the battlefield under your control.
Death doesn't excuse, for it was a condition of service.
Amass the Conclave
6WWGG Mythic
Sorcery.
Convoke.
For each Token on the battlefield, create two copies of that token.
We are never alone.
Autochthon Spire
3 Rare
Creature.
Trample.
When Autochthon Spire enters the battlefield you may sacrifice any number of creatures with a total toughness 14 or greater. If you don't Autochthon Spire stops being a creature.
9/14
Too Hungry for the Selesnya, it was the first piece of architecture the Gruul could very behind.
Aggressive Sanitization
1WWW Rare
Sorcery
Choose a type other than Land. Destroy all permanents of the chosen type.
Outright Ban
1(W/U)(W/U) Mythic.
Enchantment
Flash.
When Outright Ban enters the battlefield if Wwas spent to cast it, players can't play spells with the same name as target spell for as long as Outright Ban is on the battlefield.
When Outright Ban enters the battlefield if U was spent to cast it, counter target spell. If it would be countered this way, exile it.
Creature - Hydra [M]
Flash
This enters the battlefield with X +1/+1 counters on it.
Creatures you control get +X/+X, where X is the number of +1/+1 counters on this.
0/0
Brain Flayer 2
Creature - Specter Horror [R]
Flying
When this deals combat damage to a player, that player exiles the top ten cards of his or her library unless he or she puts a card from his or her hand on top of his or her library.
3/2
Stress BB
Sorcery [R]
Target player reveals his or her hand. You choose a card from it. That player discards that card.
Pernicious - If an opponent lost life this turn, instead that player reveals his or her hand and discards two cards at random.
Tower of the Paruns 4
Artifact [R]
8, T: For each color among permanents you control, you gain 1 life, draw a card, up to one target creature gets +1/+1, this deals 1 damage to target creature or player, and target player puts the top card of his or her library into his or her graveyard.
Injunction 2WU
Instant [U]
Counter target spell.
Obstruct X, where X is the converted mana cost of that spell.
I'm still desparate for ideas for the final five while I tweak the other 247 and upgrade art. I'll provide some helpful specifics this time.
5 Missing cards:
Set specific mechanic card slots are full.
W rare instant - Cost 3W. Anything but Wrath of God, Balance, etc. Maybe a massive life-gainer or unique effect.
G uncommon creature - A 4/5 for 4G. Needs splashy non-evergreen effect not tied to graveyard, life gain, counters, or tokens.
WU uncommon enchantment/Aura, instant or sorcery - Anything but a Counterspell, Banishing Light, Propaganda, Arcane Laboratory, or Time Ebb. Playtesting shows these effects to be brutally boring alongside Obstruct.
UB rare enchantment - Top down design. Card name "Conspiracy Theory"
WU rare or mythic creature - Splashy with strong Azorius flavor. Could even be Isperia.
3UB
Enchantment (R)
At the beginning of your upkeep, exile the top card of your library face down. Then, if there is a plot counter on ~ you win the game. You may look at cards exiled this way.
Pay 1 life: Put a card you exiled with ~ into your hand.
Reveal three cards named ~ from your hand: Put a plot counter on ~.
Could probably use some clean up, but I think I'm hitting the right notes here.
Legendary Creature-Sphinx (M)
Flying
When Isperia enters the battlefield, name a card.
The named card can't be cast, it's abilities can't be activated, and, if it's a creature, it can't attack or block.
3WU: Reveal target opponent's hand. If the named card is revealed this way, draw a card. Activate this ability only once each turn, any time you may cast a sorcery.
4/4
Instant [R]
Prevent all damage that would be dealt by creatures this turn. You gain life equal to the amount of damage prevented this way.
Undercity Rothulk 4G
Creature - Fungus [U]
Sacrifice a land: Add one mana of any color that land could produce to your mana pool.
4/5
Enchantment - Aura (U)
Enchant creature
Enchanted creature can't attack or block unless its controller pays 1 for each attacking or blocking creature he or she controls.
Sorcery (R)
Create a 1/1 creature token.
For each token you control, create a token that's a copy of that token.
Uncommon Blue Creature 2UU
Creature - Shapeshifter (U)
Whenever you cast an instant or sorcery spell, choose one —
*~ gets +X/-X until end of turn, where X is its power.
*~ gets -X/+X until end of turn, where X is its toughness.
1/8
Rare Blue Sorcery 1UU
Sorcery
Target player puts the top ten cards of his or her library into his or her graveyard, then draws a card.
Rare Black Sorcery 2B
Sorcery
Choose a creature target player controls. That player sacrifices the chosen creature unless he or she sacrifices each other creature he or she controls.
Uncommon White Blue Instant 2UW
Instant
Draw two cards, then you gain 1 life for each card in your hand.
Mythic Green White Creature 2GW
Creature - Elemental
~'s power and toughness are each equal to the number of creatures you control.
At the beginning of your upkeep, if ~ isn't a token, create a token that's a copy of ~.
Rare Blue or Black Spectre 1(U/B)(U/B)
Creature - Spectre
~ can't be blocked unless each attacking creature you control is blocked.
Whenever ~ deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard.
3/1