P.S. Some wordings will likely be incorrect, I'm unable to change those at the moment. Too long to explain why. Also, if there's no card art, please don't complain about it, if I can find or create something, I will, give me time.
Tailorgoyf is funny, but would it be fun to play with? That is some difficult counting, right there - like, thankfully there's an upper bound, but it'll take a whole lot of squinting at any given Human creature from Innistrad or SoI block to get there.
Moolahmog DOES look fun, but would need to just refer to a bill of any currency that's legal tender in the current country you're in.
Dragonkhan Anafenza is certainly odd in terms of flavor. Would the Dragonkhans be the current-era ex-khans actually turned into Dragons? How's that work? Her ability suite is fine, reminding me of Teysa, Orzhov Scion, but eight seems too high a number for the reanimation ability. Five Spirits to sac, or even seven, would feel better.
but eight seems too high a number for the reanimation ability
Oops, somehow forgot to lower that. The ability used to trigger for it's controller too, is why is was at 8 initially.
Dragonkhan Anafenza is certainly odd in terms of flavor. Would the Dragonkhans be the current-era ex-khans actually turned into Dragons? How's that work?
You'd be correct on that. It's in post DTK events, where Surrak, the Hunt Caller, finds this device created by by the naga during FRF, which was designed to give them the ability to become dragons themselves, when forced to retreat in the caves when he and his party were ambushed by the Silmgar clan.
The naga however, couldn't find a stable way to power it before the war ended. There a whole lot of other stuff that happens, but long story short, the other former khans catch on and follow, they gain the ability to become dragons, and try to free their kin from their dragonlords, except Narset, whom refuses to attack Ojutai in any way, instead assisting Zurgo with Kolaghan, due to him being rather haywire in his new form.
P.S. The Tailorgoyf types were the best I could come up with, just saying. The Moolahmog dollar wording was mainly for flavor, but I can see that coins will work game play wise.
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Oddball Legendaries
P.S. Some wordings will likely be incorrect, I'm unable to change those at the moment. Too long to explain why. Also, if there's no card art, please don't complain about it, if I can find or create something, I will, give me time.
Moolahmog DOES look fun, but would need to just refer to a bill of any currency that's legal tender in the current country you're in.
Dragonkhan Anafenza is certainly odd in terms of flavor. Would the Dragonkhans be the current-era ex-khans actually turned into Dragons? How's that work? Her ability suite is fine, reminding me of Teysa, Orzhov Scion, but eight seems too high a number for the reanimation ability. Five Spirits to sac, or even seven, would feel better.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Moolamog -- I'd say use "coin" rather than "Dollar". Coins are a bit more universal and occupy less space on the table.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Oops, somehow forgot to lower that. The ability used to trigger for it's controller too, is why is was at 8 initially.
You'd be correct on that. It's in post DTK events, where Surrak, the Hunt Caller, finds this device created by by the naga during FRF, which was designed to give them the ability to become dragons themselves, when forced to retreat in the caves when he and his party were ambushed by the Silmgar clan.
The naga however, couldn't find a stable way to power it before the war ended. There a whole lot of other stuff that happens, but long story short, the other former khans catch on and follow, they gain the ability to become dragons, and try to free their kin from their dragonlords, except Narset, whom refuses to attack Ojutai in any way, instead assisting Zurgo with Kolaghan, due to him being rather haywire in his new form.
P.S. The Tailorgoyf types were the best I could come up with, just saying. The Moolahmog dollar wording was mainly for flavor, but I can see that coins will work game play wise.