Text versions of some examples are below. The full gallery of card images can be found here.
White
General Palori WW
Legendary Creature - Human Knight MR
First strike
Threshold — White creatures you control are indestructible and get +1/+1 if there are seven or more cards in your graveyard.
2/2
Blue
Shaori, Historical Keeper UU
Legendary Creature - Human Wizard R
Flash
When Shaori, Historical Keeper enters the battlefield, exile any number of instant and/or sorcery cards from your graveyard.
At the beginning of your upkeep you may return an instant or sorcery card exiled by Shaori, Historical Keeper to your hand.
2/2
Black
Cursebearer Angel 3BB
Creature - Angel MR
Flying
Threshold — Creatures your opponents control get -2/-2 if there are seven or more cards in your graveyard.
4/5
Red
Harsh Wastes 1RR
Instant U
Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice them at the end of combat.
Cycling 2RR (2RR, Discard this card: Draw a card.) When you cycle Harsh Wastes, it deals 2 damage to each creature.
Green
Ashwood Titan 3GGG
Creature - Beast R
When Ashwood Titan enters the battlefield, you may have it fight target creature you don’t control. (Each deals damage equal to its power to the other.)
When Ashwood Titan dies, return it to its owner’s hand.
5/3
Artifact
White Lotus 0
Artifact MR
Threshold — T, Sacrifice White Lotus: Add three mana of any one color to your mana pool. Activate this ability only if there are seven or more cards in your graveyard.
If you're looking for feedback, I wonder if you want to make the tokens in Harsh Wastes Human Warriors? They sure look like Warriors in the art. Also, on most cards these days tokens get sacrificed at end of turn, not end of combat. You might consider changing this to be consistent with other cards (and therefore player expectations).
Ashwood Titan is a cool concept, and I would love to play with it, but I wonder if it would be too un-fun and annoying to play against.
Ashwood Titan is very strong. Perhaps instead of returning it to hand when it dies, it would be better if its controller may put it on top of its owner's library.
Shaori, Historical Keeper is excellent but very pushed, probably too good. This would see play in Modern for sure. I would love to build an EDH deck around this one. This is basically better than draw a card on a 2/2 body with flash which we have never gotten before. This card would probably need to be 3U
Cursebearer Angel is way too good. Curse of Death's Hold cost the same mana and should give you a good idea of power level. If your card were to not change, it should cost something like 4BBB.
If you're looking for feedback, I wonder if you want to make the tokens in Harsh Wastes Human Warriors? They sure look like Warriors in the art. Also, on most cards these days tokens get sacrificed at end of turn, not end of combat. You might consider changing this to be consistent with other cards (and therefore player expectations).
Ashwood Titan is a cool concept, and I would love to play with it, but I wonder if it would be too un-fun and annoying to play against.
Thanks for the feedback. Your suggestion for Harsh Wastes is a good one, adding the warrior type and letting them stick around until end of turn is a fine change.
Ashwood Titan was inspired by Weatherseed Treefolk by replacing trample with fight. Might be un-fun like you said though I like the suggestion Honor Basquiat made.
Ashwood Titan is very strong. Perhaps instead of returning it to hand when it dies, it would be better if its controller may put it on top of its owner's library.
Shaori, Historical Keeper is excellent but very pushed, probably too good. This would see play in Modern for sure. I would love to build an EDH deck around this one. This is basically better than draw a card on a 2/2 body with flash which we have never gotten before. This card would probably need to be 3U
Cursebearer Angel is way too good. Curse of Death's Hold cost the same mana and should give you a good idea of power level. If your card were to not change, it should cost something like 4BBB.
I like the suggestion to have Ashwood Titan go on top of the library, probably more balanced than back to the hand.
Shaori is meant to be pushed as is probably obvious. She's a 2/2 for 2 that has flash and if she sticks around nets you some cards back so I expect her to be high on the kill list for opponents, that's why I made her vulnerable to pretty much all removal. I gave her flash so that she is more likely to net at least one card back before she dies. I could see adding a clause along the lines of "If you return a card this way, skip your draw step." if it proves to be too good.
Cursebearer Angel does need a new look at I agree. Original design was I wanted a black Eleshnorn that was cheaper to cast, didn't buff your guys and had a smaller body. Problem is she has flying and the set is designed to turn on threshold pretty quickly so I agree some changes are needed. I'm thinking of making her body smaller, maybe a 3/3 and upping her cost to 4BB.
Thank you guys for your feedback, just want to say there are more cards in the gallery if you want to comment of any of them as well, I didn't have a lot of time to write out text versions of them all.
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White
General Palori WW
Legendary Creature - Human Knight MR
First strike
Threshold — White creatures you control are indestructible and get +1/+1 if there are seven or more cards in your graveyard.
2/2
Shaori, Historical Keeper UU
Legendary Creature - Human Wizard R
Flash
When Shaori, Historical Keeper enters the battlefield, exile any number of instant and/or sorcery cards from your graveyard.
At the beginning of your upkeep you may return an instant or sorcery card exiled by Shaori, Historical Keeper to your hand.
2/2
Creature - Angel MR
Flying
Threshold — Creatures your opponents control get -2/-2 if there are seven or more cards in your graveyard.
4/5
Instant U
Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice them at the end of combat.
Cycling 2RR (2RR, Discard this card: Draw a card.) When you cycle Harsh Wastes, it deals 2 damage to each creature.
Creature - Beast R
When Ashwood Titan enters the battlefield, you may have it fight target creature you don’t control. (Each deals damage equal to its power to the other.)
When Ashwood Titan dies, return it to its owner’s hand.
5/3
Artifact MR
Threshold — T, Sacrifice White Lotus: Add three mana of any one color to your mana pool. Activate this ability only if there are seven or more cards in your graveyard.
If you're looking for feedback, I wonder if you want to make the tokens in Harsh Wastes Human Warriors? They sure look like Warriors in the art. Also, on most cards these days tokens get sacrificed at end of turn, not end of combat. You might consider changing this to be consistent with other cards (and therefore player expectations).
Ashwood Titan is a cool concept, and I would love to play with it, but I wonder if it would be too un-fun and annoying to play against.
Shaori, Historical Keeper is excellent but very pushed, probably too good. This would see play in Modern for sure. I would love to build an EDH deck around this one. This is basically better than draw a card on a 2/2 body with flash which we have never gotten before. This card would probably need to be 3U
Cursebearer Angel is way too good. Curse of Death's Hold cost the same mana and should give you a good idea of power level. If your card were to not change, it should cost something like 4BBB.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
Thanks for the feedback. Your suggestion for Harsh Wastes is a good one, adding the warrior type and letting them stick around until end of turn is a fine change.
Ashwood Titan was inspired by Weatherseed Treefolk by replacing trample with fight. Might be un-fun like you said though I like the suggestion Honor Basquiat made.
I like the suggestion to have Ashwood Titan go on top of the library, probably more balanced than back to the hand.
Shaori is meant to be pushed as is probably obvious. She's a 2/2 for 2 that has flash and if she sticks around nets you some cards back so I expect her to be high on the kill list for opponents, that's why I made her vulnerable to pretty much all removal. I gave her flash so that she is more likely to net at least one card back before she dies. I could see adding a clause along the lines of "If you return a card this way, skip your draw step." if it proves to be too good.
Cursebearer Angel does need a new look at I agree. Original design was I wanted a black Eleshnorn that was cheaper to cast, didn't buff your guys and had a smaller body. Problem is she has flying and the set is designed to turn on threshold pretty quickly so I agree some changes are needed. I'm thinking of making her body smaller, maybe a 3/3 and upping her cost to 4BB.
Thank you guys for your feedback, just want to say there are more cards in the gallery if you want to comment of any of them as well, I didn't have a lot of time to write out text versions of them all.