The first one, absolutely not, even if you up the cost to 3 life.
Charged hand seems pretty narrow. Of course, I'm viewing it as part of modern/legacy/vintage. If the set it realeased in has a lot of abilities from hand, then it would be fine.
Charged key, ditto. Although I think this can safely cost 1.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Prism Pearl2
Artifact - Prism (U)
~ enters the battlefield tapped. T: Add W to your mana pool. W,T: Gain 1 life.
+ cycle.
Demonic Idol3
Artifact - Idol (U)
Demon Pact (As you play this spell, you may reveal any number of demon cards from your hand. This spell costs you 1 less to cast for each demon revealed in this way.) T: Add B to your mana pool.
+ Cycle (W Angel, U Illusion, G treefolk, R dragon; WB spirits, WR warrior, WU bird, WG human, GB elf, GU mutant?, GR beast, RB goblin, RUminotaur, BU zombie.)
Izzet Map1
Artifact 1, Pay 1 life, T, Sacrifice Izzet Map: Search your library for an island or a mountain and put it onto the battlefield. Shuffle your library afterwards.
Cycle for all ten pairs of colors. Renegade Map can't search for non basic duals. Expedition Map can search for any land at a higher cost.
Red Myr v32R
Artifact Creature - Myr T: Add RR to your mana pool.
1/2
First version was a failed attempt at creating a single mana diamond. Second version was a failed attempt at balancing Sol Ring. Cycle for all colors.
Mana Cube, is interesting but still broken. Doubling Cube requires that you can produce 7 mana before it grants any kind of benefit. While Mana Cube requires that you play spells with X in a cost. If you want to keep a simliar effect I would suggest "XX,t: Add XXX to your mana pool. Spend this mana only on costs that contain X." This might still be insane but it has harsher requirements so it might balance out.
Etched Idol1
Artifact Creature - Soldier
Protection from all colors
~ can't attack or block
Sacrifice this: Add one mana of any color to your mana pool.
1/1
I was trying to achive a similar feeling of Darksteel Relic, although it's a mana source.
Etched Idol is odd. Why do i want something with protection that i cant blank an attacker, or throw a sword on?
really like izzet map, but the land should etb tapped
talisman of esper is nice too, but at 2 mana it should etb tapped also, without the life loss.
Demonic Idol is a really cool concept. i like the idea of ramp that can be powered out under heavy deckbuilding restrictions. It reminds me of a powered down mox opal; seems good.
true, but as a standalone card i feel having conflicting abilities feels bad.
I think removing the protection and cant attack/block clause would make him a fine blood pet upgrade
Mana Cube v24
Artifact T: Target permanent produces twice as much mana until end of turn.
Previous version was either broken or too narrow. This new version mimics Mana Reflection.
White Rock3W
Artifact T: Add CW to your mana pool.
Repeat for each color.
Two Colors Rocks3
Artifact
When ~ enters the battlefield you gain 2 life. T: Add W or U to your mana pool.
It's strictly better than the Invasion's cameos. I though about making it indstructible, but I think they don't want 10 indestructible mana rocks in standard or modern.
Life Gain Rock3
Artifact T: Add W or U to your mana pool
Whenever a player casts a blue and/or white spell, you may pay 1. If you do, you gain 1 life.
Iron Star combined with the Invasion's cameos. Or change the life gain to trigger for every spell you cast with no activation cost, like Angel's Feather.
White Cluestone3
Artifact
When ~ enters the battlefield, draw a card. T: Add W to your mana pool.
Repeat for each color.
Mana Helper4
Artifact T: Tap any number of untaped creatures or artifacts you control. For each permanent tapped this way, add C to your mana pool.
Convoke and Improvise are two mechanics that are meant to reduce the casting cost of spells. I though about giving every card that mechanic, but it'd probably break a lot of cards.
These all look a lot better than previous. The life rocks could probably gain life without the cost Pristine Talisman isn't insane and you should rarely gain more than one life a turn off them. The cluestones are probably too good. Being ramp, fixing and card draw, these would be very high picks in draft.
White Cluestone: add "enters the battlefield tapped" to offset the card draw.
Dual Diamonds cycle3
Artifact
Dual Diamonds enter the battlefield tapped.
When Dual Diamonds enters the battlefield, sacrifice a plains or an island you control. If you don't, sacrifice Dual Diamonds. T: Add WW, WU or UU to your mana pool.
Filter Rock cycle2
Artifact
Filter Rock enters the battlefield tapped. T: Add C to your mana pool.
, T: Add WW, WU or UU to your mana pool.
Filter Stone3
Artifact
You may spend mana as though it were mana of any color.
Basic landcycling 2(2, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
It was a cycle of Sunglasses of Urza before, for three colors. But why a cycle if just one can do it for all colors?
Land Shifter cycle5
Artifact
All basic plains that you own are every basic land type in addition to their own type. (This works for every zone)
Plainscycling 3(3, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
I get a feeling that this one could be an enchantment artifact.
Painter's Brush3
Artifact
You may spend colorless mana as though as it were mana of any color. T: Add C to your mana pool.
White Lantern cycle A1
Artifact
Each basic plains you control have "T: Add one mana of any color to your mana pool."
Sacrifice White Lantern A: Add W to your mana pool.
White Lantern cycle B1
Artifact
Each basic plains you control have "T: Add one mana of any color to your mana pool."
Plainscycling 2(2, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
Artifact
T, pay 2 life: Add one mana of any color to your mana pool.
Charged Key 2
Arifact
T: Add one mana of any color to your mana pool. Spend this mana only to pay activation costs of permanents you own.
Charged Hand 2
Artifact
T: Add one mana of any color to your mana pool. Spend this mana only to pay activation costs of cards in your hand.
Edit:Cycling too I guess.
Charged hand seems pretty narrow. Of course, I'm viewing it as part of modern/legacy/vintage. If the set it realeased in has a lot of abilities from hand, then it would be fine.
Charged key, ditto. Although I think this can safely cost 1.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Artifact
1, T: Add two mana in any combination of colors to your mana pool.
Prismatic Gem
: Add 4 mana of any combination of colors to your mana pool
Artifact
T, Pay 1 life: Add W, U or B to your mana pool.
For me this passes the 2 Artifact = Land test. I'd be okay with tricolor painlands with no non-pain option, and at uncommon, even.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Artifact - Prism (U)
~ enters the battlefield tapped.
T: Add W to your mana pool.
W,T: Gain 1 life.
+ cycle.
Demonic Idol 3
Artifact - Idol (U)
Demon Pact (As you play this spell, you may reveal any number of demon cards from your hand. This spell costs you 1 less to cast for each demon revealed in this way.)
T: Add B to your mana pool.
+ Cycle (W Angel, U Illusion, G treefolk, R dragon; WB spirits, WR warrior, WU bird, WG human, GB elf, GU mutant?, GR beast, RB goblin, RUminotaur, BU zombie.)
Artifact
1, Pay 1 life, T, Sacrifice Izzet Map: Search your library for an island or a mountain and put it onto the battlefield. Shuffle your library afterwards.
Cycle for all ten pairs of colors. Renegade Map can't search for non basic duals. Expedition Map can search for any land at a higher cost.
Red Myr v3 2R
Artifact Creature - Myr
T: Add RR to your mana pool.
1/2
First version was a failed attempt at creating a single mana diamond. Second version was a failed attempt at balancing Sol Ring. Cycle for all colors.
Every color doesn't and shouldn't get a better Fyndhorn Elder.
Izzet Guardian 4
Artifact Creature - Construct
T: Add UR to your mana pool.
2/2
It's an attemp to make a cycle in between izzet signet and izzet keyrune.
Mana Cube 3
Artifact
x, T: Add xx to your mana pool. You can only spend this mana to pay for x costs.
It's inspired by Doubling Cube
Mana Cube, is interesting but still broken. Doubling Cube requires that you can produce 7 mana before it grants any kind of benefit. While Mana Cube requires that you play spells with X in a cost. If you want to keep a simliar effect I would suggest "XX,t: Add XXX to your mana pool. Spend this mana only on costs that contain X." This might still be insane but it has harsher requirements so it might balance out.
Artifact Creature - Soldier
Protection from all colors
~ can't attack or block
Sacrifice this: Add one mana of any color to your mana pool.
1/1
I was trying to achive a similar feeling of Darksteel Relic, although it's a mana source.
really like izzet map, but the land should etb tapped
talisman of esper is nice too, but at 2 mana it should etb tapped also, without the life loss.
Demonic Idol is a really cool concept. i like the idea of ramp that can be powered out under heavy deckbuilding restrictions. It reminds me of a powered down mox opal; seems good.
Worship works.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
I think removing the protection and cant attack/block clause would make him a fine blood pet upgrade
Arcane Relic 1
Artifact
Hexproof
Sacrifice ~ : Add one mana of any color to your mana pool.
Artifact
T: Add 0 to your mana pool.
Green Thumb 3
Artifact
T: Untap target basic land.
Klein Bottle 1
Artifact
C, Q: Add two mana in any combination of colors to your mana pool.
Mana Cube v2 4
Artifact
T: Target permanent produces twice as much mana until end of turn.
Previous version was either broken or too narrow. This new version mimics Mana Reflection.
White Rock 3W
Artifact
T: Add CW to your mana pool.
Repeat for each color.
Two Colors Rocks 3
Artifact
When ~ enters the battlefield you gain 2 life.
T: Add W or U to your mana pool.
It's strictly better than the Invasion's cameos. I though about making it indstructible, but I think they don't want 10 indestructible mana rocks in standard or modern.
Life Gain Rock 3
Artifact
T: Add W or U to your mana pool
Whenever a player casts a blue and/or white spell, you may pay 1. If you do, you gain 1 life.
Iron Star combined with the Invasion's cameos. Or change the life gain to trigger for every spell you cast with no activation cost, like Angel's Feather.
White Cluestone 3
Artifact
When ~ enters the battlefield, draw a card.
T: Add W to your mana pool.
Repeat for each color.
Mana Helper 4
Artifact
T: Tap any number of untaped creatures or artifacts you control. For each permanent tapped this way, add C to your mana pool.
Convoke and Improvise are two mechanics that are meant to reduce the casting cost of spells. I though about giving every card that mechanic, but it'd probably break a lot of cards.
Atifact
WWUUBBRRGG, T: Add one hundred colorless mana to your mana pool.
What would you cast or activate with 100 mana? This isn't an un-card.
Golden Lotus 5
Artifact
T: Add three mana in any combination of colors that the basic lands you control could produce.
Gilded Lotus alike.
Dual Diamonds cycle 3
Artifact
Dual Diamonds enter the battlefield tapped.
When Dual Diamonds enters the battlefield, sacrifice a plains or an island you control. If you don't, sacrifice Dual Diamonds.
T: Add WW, WU or UU to your mana pool.
Filter Rock cycle 2
Artifact
Filter Rock enters the battlefield tapped.
T: Add C to your mana pool.
, T: Add WW, WU or UU to your mana pool.
Filter Stone 3
Artifact
You may spend mana as though it were mana of any color.
Basic landcycling 2 (2, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
It was a cycle of Sunglasses of Urza before, for three colors. But why a cycle if just one can do it for all colors?
Land Shifter cycle 5
Artifact
All basic plains that you own are every basic land type in addition to their own type. (This works for every zone)
Plainscycling 3 (3, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
I get a feeling that this one could be an enchantment artifact.
Painter's Brush 3
Artifact
You may spend colorless mana as though as it were mana of any color.
T: Add C to your mana pool.
White Lantern cycle A 1
Artifact
Each basic plains you control have "T: Add one mana of any color to your mana pool."
Sacrifice White Lantern A: Add W to your mana pool.
White Lantern cycle B 1
Artifact
Each basic plains you control have "T: Add one mana of any color to your mana pool."
Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
Chromatic Lantern that costs less.