I'm trying to find appropriate names for some abilities that will be tested as keywords. I'm open to suggestions for small changes.
confine <object> (Exile <object> until this permanent leaves the battlefield.)
Eternal (If this permanent would be buried, you may put it on top of its owner’s library instead.)
Absorb <characteristic> (Prevent all damage this would be dealt by <characteristic> sources.) Note: This syntax would exist in addition to the existing definition of universal, but limited damage prevention to make the keyword more flexible.
Avoid <characteristic> (This creature can't be blocked by <characteristic> permanents.) Note: Legacy ability.
Diffusion <mana> (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays <mana>.)
Uncounterable (This spell can't be countered [by spells or abilities].) Note: A fix that helps making certain custom card designs work that otherwise would create problems within the rules.
<land>dweller (This creature gets +1/+1 as long as you control three or more <type>s.)
Parasitic (Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.)
Debase (Whenever this creature attacks, each opponent loses 1 life.)
Insight (Whenever this creature deals combat damage to a player, you may draw a card.)
Memoir <cost> (<cost>, Sacrifice this permanent: Draw a card.)
Steadfast <N> (Whenever this creature blocks or becomes blocked, it gets +<N>/+<N> until end of turn.) Note: Arguments on whether this or a fixed rampage make for a better mechanic are welcome.
Alternatively:
Vicious <N> (Whenever this creature attacks, it gets +<N>/+0 until end of turn.)
Stout <N> (Whenever this creature blocks, it gets +0/+<N> until end of turn.)
Defiant - Whenever this becomes the target of a spell an opponent controls, <foo>.
Private Mod Note
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Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
confine <object> (Exile <object> until this permanent leaves the battlefield.)
Eternal (If this permanent would be buried, you may put it on top of its owner’s library instead.)
Absorb <characteristic> (Prevent all damage this would be dealt by <characteristic> sources.)
Note: This syntax would exist in addition to the existing definition of universal, but limited damage prevention to make the keyword more flexible.
Avoid <characteristic> (This creature can't be blocked by <characteristic> permanents.)
Note: Legacy ability.
Diffusion <mana> (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays <mana>.)
Uncounterable (This spell can't be countered [by spells or abilities].)
Note: A fix that helps making certain custom card designs work that otherwise would create problems within the rules.
<land>dweller (This creature gets +1/+1 as long as you control three or more <type>s.)
Parasitic (Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.)
Debase (Whenever this creature attacks, each opponent loses 1 life.)
Insight (Whenever this creature deals combat damage to a player, you may draw a card.)
Memoir <cost> (<cost>, Sacrifice this permanent: Draw a card.)
Steadfast <N> (Whenever this creature blocks or becomes blocked, it gets +<N>/+<N> until end of turn.)
Note: Arguments on whether this or a fixed rampage make for a better mechanic are welcome.
Alternatively:
Vicious <N> (Whenever this creature attacks, it gets +<N>/+0 until end of turn.)
Stout <N> (Whenever this creature blocks, it gets +0/+<N> until end of turn.)
Defiant - Whenever this becomes the target of a spell an opponent controls, <foo>.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
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